Bringing Wes home. How Sound
is a podcast on radio storytelling on Public Radio Exchange
that focuses on the story behind the radio story, and this episode is called "Bringing Wes home". I'd recommend listening to it cold with no more information than that, but if you'd like to know a bit more, the episode description is below the fold. [more inside]
posted by Lexica
on Jul 20, 2014 -
"I want to see the world. Follow a map to its edges, and keep going. Forgo the plans. Trust my instincts. Let curiosity be my guide.
I want to change hemispheres and sleep with unfamiliar stars and let the journey unfold before me." Maptia
is on a mission to gather first-person stories from travelers, "to create the most inspirational map in the world." [more inside]
posted by zarq
on Nov 12, 2013 -
Each week we choose a theme and bring you a variety of stories on that theme... well, not quite. But the Australian radio station ABC Radio National has had a program, Now Hear This
, running for almost three years now. It showcases storytelling efforts from amateurs and pros, each given five minutes to tell a story on a particular theme. The results are funny, sad, and beautiful, sometimes all at once. You don't need to be Australian to appreciate them. Official site. SoundCloud. [more inside]
posted by Quilford
on Oct 7, 2013 -
On the importance of Magical Girl Heroines & Weaponized Femininity:
"The Magical Girl genre is essentially a genre which explores the female Heroine’s arc, the female coming of age story, and the womanhood narrative with varying degrees of success or failure — but it gets explored. I’d be hard pressed to name a whole lot of series that allow women to play every single archetypal role in the heroic book the way say, Sailor Moon does."
posted by jaduncan
on Aug 7, 2013 -
There’s an old dream in game design. It drives the design of games like SimCity, Dwarf Fortress, Tropico, The Sims, and Prison Architect. I like to call it the Simulation Dream.
- Bioshock Infinite designer Tynan Sylvester on games, complexity, stories and simulation.
posted by Artw
on Jun 10, 2013 -
"I have no patience for contemporary handlebar mustaches. They anger me. They look indulgent and ridiculous. If you have a handlebar mustache, that is pretty much all you are. You are a delivery system for a handlebar mustache." Marc Maron goes shopping for denim.
posted by four panels
on May 5, 2013 -
Frequently dismissed as trivial or unimportant because untrue, rumors are a potent in the information war that characterizes contemporary conflicts, and they participate in significant ways in the struggle for the consent of the governed. As narrative forms, rumors are suitable to a wide range of political expression, from citizens, insurgents, and governments alike. The authors make a compelling argument for understanding rumors in these contexts as "narrative IEDs," low-cost, low-tech weapons that can successfully counter elaborate and expansive government initiatives of outreach campaigns or strategic communication efforts. Narrative Landmines - The Explosive Effects of Rumors in Syria and Insurgencies Around the World [more inside]
posted by the man of twists and turns
on Apr 4, 2013 -
With cities, it is as with dreams: everything imaginable can be dreamed, but even the most unexpected dream is a rebus that conceals a desire or, its reverse, a fear. Cities, like dreams, are made of desires and fears, even if the thread of their discourse is secret, their rules are absurd, their perspectives deceitful, and everything conceals something else.
December 2012 marks the 40th anniversary of Invisible Cities
-- the sublime metaphysical travelogue by author-journalist Italo Calvino
. In a series of pensive dialogues with jaded emperor Kublai Khan
, the explorer Marco Polo
describes a meandering litany of visionary and impossible places, dozens of surreal, fantastical cities
, each poetically reifying ideas vital to language, philosophy, and the human spirit. This gracefully written love letter to urban life has inspired countless tributes
, but it's just the most accessible of Calvino's fascinating literary catalogue. Look inside for a closer look at his most remarkable works, links to English translations of his magical prose, and collections of artistic interpretations from around the web -- including this treasure trove of essays, excerpts, articles, and recommended reading
. [more inside]
posted by Rhaomi
on Dec 30, 2012 -
What really concerns librarians; what do they discuss
when they self-organise and decide for themselves? After the inaugural UK event
, the second
UK Librarycamp, with around 200 attendees, was recently held; reflections by Frank Norman
, Carolin Schneider  
, Sarah Wolfenden
, Amy Faye Finnegan
, Shambrarian Knights
, Jennifer Yellin
, Jenni Hughes
, Bookshelf Guardian
, Amy Cross-Menzies
and Simon Barron
, and by one of the organisers
. [more inside]
posted by Wordshore
on Nov 1, 2012 -
is a simple tool for telling stories
, and a public library of human experience
, incorporating text
, and characters
. These are the Sagas so far.
posted by Potomac Avenue
on Jun 13, 2012 -
So if I'm thinking about this talk, I'm wondering, of course, what is it you take away from this talk? What story do you take away from Tyler Cowen? One story you might take away is the story of the quest. "Tyler came here, and he told us not to think so much in terms of stories." That would be a story you could tell about this talk. It would fit a pretty well-known pattern. You might remember it. You could tell it to other people. "This weird guy came, and he said not to think in terms of stories. Let me tell you what happened today!" and you tell your story. Another possibility is you might tell a story of rebirth. You might say, "I used to think too much in terms of stories, but then I heard Tyler Cowen, and now I think less in terms of stories!" That too, is a narrative you will remember, you can tell to other people, and it may stick. You also could tell a story of deep tragedy. "This guy Tyler Cowen came and he told us not to think in terms of stories, but all he could do was tell us stories about how other people think too much in terms of stories."
Tyler Cowen's TED talk on the danger of storytelling.
posted by storybored
on Dec 26, 2011 -
James Gurney answers
"What inspired you really to create Dinotopia?"."Myths and stories ARE real, I tried to tell her. And they're enduring. They're the one thing that lives on through the years as the physical monuments of old civilizations crumble into dust... The key to inventing Dinotopia was believing that it already existed beyond the confines of my own mind. Even if I couldn’t tell the the latitude and longitude, I believed it was out there somewhere beyond the reach of my senses. To engage readers with that reality I had to pay attention to the spaces between the paintings, the moments poised across the page turn, which each reader conjures anew." [more inside]
posted by flex
on Dec 20, 2011 -
Two Aussie psychologists studied the 66-year-old testimony
of 70 German sailors rescued after their boat sank. The ship which sank it, the HMAS Sydney, also sank ... taking 645 sailors with it.
After analyzing the stories the shrinks - knowledgeable in the vagaries of storytelling - found that the Germans weren't lying. They crowdsourced the stories, sat down together with a map of the Indian Ocean and ...
posted by Twang
on Oct 1, 2011 -
"I was really excited to get the chance to finally meet these pandas, but when I asked to see them, I was told (after a lengthy pause) that they had grown too big, and her mum had sent them back to the zoo only the week before." Billy Bullshit
celebrates the tall tales that we all pretend to swallow until the teller is well out of earshot.
posted by mippy
on Dec 7, 2010 -
Since the very beginning, PRI's This American Life has (every few years) commemorated Thanksgiving in the US with episodes about the exotic mysteries of turkeys, chicken and other fowl. They call it Poultry Slam
and episodes from 1995
are all available for your turkey day and I-refuse-to-even-look-at-a-Walmart day enjoyment.
posted by l33tpolicywonk
on Nov 24, 2010 -
After being beaten into a brain-damaging coma by five men outside a bar, Mark Hogancamp built a 1/6th scale World War II-era town in his backyard. Mark populated the town he dubbed "Marwencol
" with dolls representing his friends and family and created life-like photographs detailing the town's many relationships and dramas. Playing in the town and photographing the action helped Mark to recover his hand-eye coordination and deal with the psychic wounds from the attack. [more inside]
posted by dobbs
on Mar 16, 2010 -
On December 24th
, 1979, radio personality Alan Maitland started a tradition on the Canadian Broadcasting Corporation
's program As It Happens
. That Christmas Eve, Maitland read a Frederick Forsyth story that featured the unlikely meeting of a Vampire
and a Mosquito
. His telling has been re-aired every year since. [more inside]
posted by Decimask
on Dec 25, 2009 -
A second Edgar Oliver
story was posted [mp3]
on The Moth Podcast yesterday. Recorded in January, 2006, he calls it The Apron Strings of Savannah but the Moth people call it The Story of How Edgar Became Edgar.
posted by morganw
on Dec 15, 2009 -