There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.
The New Yorker profiles the father of modern video games, Shigeru Miyamoto. (
via Kotaku)
posted by incomple
on Dec 13, 2010 -
37 comments
So you've spent the holidays playing games, but now you have to be back at work. How to get your gaming fix during commutes and lunch-hours, whilst keeping up with that resolution to Learn Something New this year? Well, you could make a
Sack-Boy. You can keep your portable games device warm with a
Zelda cosy. You can knit up a
Pacman scarf or a Space Invaders
bag or
socks if you're feeling retro. Or you can make a
pocket ninja, an
invincibility star to get you through the afternoon, a
maqgnetic Katamari ball to spring-clean that desk, or a friendly
companion cube. (and if you're too cack-handed to knit, you can sew a friendly cube with the pattern
here and tutorial
here!)
posted by mippy
on Jan 4, 2009 -
13 comments
SMW - The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic
on Aug 13, 2005 -
20 comments