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4 posts tagged with TakeshiKitano. (View popular tags)
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The dark powers

In the last few weeks, extensive evidence has emerged that Japanese show business is saturated with the yakuza’s influence. Police records and sources, along with testimony from current and former yakuza members, have revealed that many powerful Japanese talent agencies and production companies are not simply fronts for the yakuza—they are the yakuza.

Yakuza Goes Hollywood – Jake Adelstein reports on recent attempts to remove the yakuza from the entertainment industry
posted by timshel on Dec 14, 2013 - 18 comments

This game is made by a man who hates videogames

Takeshi no Chōsenjō: it came before the endurance test that is Desert Bus, and served as an inspiration for Janey Thompson's Marathon. In English it is known as Takeshi's Challenge. Released in December 1986 for the Famicom system, the game mechanisms include use of the Famicom microphone to sing karaoke for an hour. And that's after you drink to the point of blacking out, divorce your wife, quit your job, and learn to hang glide AND learn the Hintoba language, amongst other things. All of this takes place in lands populated with nothing but people that want to beat you to death. Of course, you can skip that all and complete the game in a mere 4 minutes by simply walking off the edge of existence, and magically ending at the final treasure room. [more inside]
posted by filthy light thief on Jul 25, 2009 - 42 comments

To Give Up A Game First Requires Us To Give Up Part Of Ourselves

Takeshi no Chousenjou may be the hardest videogame ever written. With a title screen warning that it was "created by somebody who hates videogames" (actually writer/actor/director/comedian Takeshi "Beat" Kitano) "Takeshi's Challenge" forces gamers to endure such tasks as singing karaoke for an uninterrupted hour and holding a single button for four straight hours. Players who endure to the end are rewarded by having to hit the final boss 20,000 times. If you don't speak the language, you might be able to enjoy the game as a Japanese precursor to Grand Theft Auto, but those who understand it more fully see it as "a videogame that riffs on human disappointment for as many hours as the player is willing to search for redemption." Warning: last link contains possible spoilers for Mother 2 and some of the Metal Gear Solid games.
posted by yankeefog on Feb 21, 2006 - 31 comments

Japan’s Gross National Cool

Japan’s Gross National Cool - Foreign Policy has an interesting article on the impact of Japanese culture and how it has replaced "Made in Japan" products as the dominant export from Japan. The author points to director Hayao Miyazaki, director/actor Takeshi Kitano, artist Takashi Murakami, and singer/songwriter Namie Amuro, as well as anime in general and Hello Kitty as examples of the global spread of Japanese culture. Do you recognize these people or their work? [more inside]
posted by gen on Apr 30, 2002 - 18 comments

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