How Video Games Are Changing The Action Movie - "It’s evidence in the case that videogames have started showing a strong influence on cinematography beyond goofier incarnations such as CGI, tie-ins, or critically derided adaptations. Instead, the movies leading this charge across mediums are rooted in physicality and often adored by cineastes."
"Over the course of eight episodes, Fukunaga essentially rewrote the visual language of a televised cop show. Gone were the traditional establishing exterior shot of a police department, leading to an establishing shot of an office, a two-shot of the players, and a series of reaction shots between them as a conversation takes place. Here we had a director who seemed to take every frame, every movement, every bit of shadow, and every movement of the camera as seriously as the story."
Given that Paul Thomas Anderson's "Inherent Vice" opens in two days, what a great time to explore... "The Career of Paul Thomas Anderson in Five Shots"
A 'Steadicam' shot from the operator's POV. Larry McConkey (who has worked with a 'Steadicam' before (the through-the-kitchen-into-the-Copa-club scene from 'Goodfellas')), put a helmet-cam on his Steadicam to film the making of this scene from "Hugo."