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The Nottingham Cave Survey is active program that is recording all of Nottingham's 450+ sandstone caves, using a laser scanner to capture 3D details of the caves. So far, there are over 100 clips on YouTube, most of them flythroughs into the caves. Many clips are short, some clocking under a minute, while others run over 10 minutes, such as the tour of the private Peel Street Caves (Rouse's Sand Mine [PDF]).
posted by filthy light thief on Jan 6, 2011 - 12 comments

Villanova University, who first made the VR Tour of the Sistine Chapel, have made more of the Vatican’s most sacred sites virtually available online: the basilicas of St. Peter, St. Paul, St. John Lateran, and St. Mary Major, as well as the Pauline Chapel. Bonus: smaller panoramas from other historic Roman sites, but you'll have to deal with tourists.
posted by filthy light thief on Jan 4, 2011 - 12 comments

Statsis: A short film by Christian Swegal In the future, an Ex-Soldier is placed in virtual exercises to cure his Post Traumatic Stress Disorder. In the simulations, he sees glimpses of a mysterious girl, presumably someone from his past. When a Stranger appears in his facility offering answers, the Soldier finds himself once again asked to kill, this time for her... [more inside]
posted by clockworkjoe on Sep 15, 2010 - 16 comments

Fifteen years ago this week, programmer Ron Britvich launched version 1.0 of Active Worlds. Started as an autonomous project of Worlds, Inc. (a spinoff of educational gamesmaker Knowledge Adventure), Active Worlds was one of the first and most ambitious attempts to create a 3D virtual community on the web. Built on the architecture of Britvich's Worlds Chat beta, Active Worlds debuted in the form of Alphaworld, a sunny green infinite plane open to public building. In its opening years Alphaworld experienced a land rush of construction, resulting in an anarchic starfish sprawl larger than the state of California. A sister company, Circle of Fire, was soon founded to craft additional themed hubs, and once individual ownership of worlds became possible the AW community spawned a veritable universe of hundreds of worlds. Although the company has seen its ups and downs since those heady times and its fortunes have slowly dwindled, the Active Worlds platform survives to this day. Look inside for a simple guide on how to log in to the (free) service, rundowns of the best worlds, links to essays analyzing the program's legacy, and other content summing up its venerable community. [more inside]
posted by Rhaomi on Jul 4, 2010 - 18 comments

Not as good as being there, but pretty damn great. Sistine Chapel. (Uses Flash.)
posted by grumblebee on May 15, 2010 - 32 comments

WE ARE VR. When the show VR Troopers was canceled, the cast and crew got drunk, dubbed over part of an episode and threw in some outtakes. Via the Something Awful Forums.
posted by clockworkjoe on Jan 17, 2010 - 28 comments

In 1990, the first BattleTech center opened in Chicago in the US. The centers were based around networked play of the BattleTech (related to the Battletech RPG) and Red Planet combat and racing games via immerse pods. BattleTech enthusiasts have gone so far as to purchase new and decommissioned pods to set up their own centers. Occasionally, pods go on tour.
posted by Imhotep is Invisible on Jul 23, 2009 - 71 comments

SF author and mefite Charlie Stross speaks about video games in 20 years. [more inside]
posted by nushustu on May 18, 2009 - 80 comments

Whereever you go, there you are: One step closer to a Holodeck (SLYT)
posted by slater on Feb 24, 2009 - 46 comments

Build your own low-cost Virtual Reality system with only two Wiimotes and a bunch of LEDs. This article on Coding4Fun shows you how. And no, this is not another Johnny Chung Lee post.
posted by namagomi on Feb 18, 2009 - 10 comments

Researchers have known for several years now that video games can distract people from pain. Now one virtual-reality game, developed for burn patients, has added a conceptual boost to this idea; the action takes place in a snowy landscape populated by penguins and snowmen. Wounded soldiers who have played the game (wearing VR goggles to help block out the sight of their burns being treated) report a reduction in pain of 30-50%. "Patients reported feeling less pain when playing Snow World, and had greater range of motion in their burnt limbs as their muscles relaxed. Less pain medication was also required, meaning patients were lucid for longer periods of time." In this video, one wounded vet talks about how the game has helped him.
posted by GrammarMoses on Dec 4, 2008 - 34 comments

Still aren't sure if the Wii is worth the wait in line? That's okay, the Wiimote is all you need for: Low-Cost Multi-point Interactive Whiteboards Using the Wiimote, Tracking Your Fingers with the Wiimote, and the latest: Head Tracking for Desktop VR Displays using the Wii Remote (extremely cool and the easiest to implement). From the maker of the $14 steady-cam [prev. here], Johnny Chung Lee is taking Wiimote hacking to a whole new level, and giving away all necessary software and instructions for free. Wii games are about to get a whole lot cooler. [more inside]
posted by TimeTravelSpeed on Dec 22, 2007 - 46 comments

Quicktime panoramas of Kyoto
posted by carter on Jun 30, 2007 - 12 comments

Wii + MacBook Pro + Dome - Experiments using the Nintendo Wii as a wireless 3D interface device.
posted by Burhanistan on Apr 4, 2007 - 15 comments

Explore panoramic VR scenes and events assembled by UK based Peter McReady (requires QuickTime).
posted by Burhanistan on Mar 29, 2007 - 4 comments

Do you know how people will fly r/c planes in the future? Canadian enthusiast Dennis (aka VRFlyer) rigs up a camera and VR googles to view the flight in real time. To complete his dream of virtual flying, he then adds a gyroscope, allowing him to control the camera's pan and tilt with head movement. Dennis explains more about his method and passion for VR flying in this RC forum.
posted by MetaMonkey on Sep 26, 2006 - 32 comments

The Smell of War -- the Institute for Creative Technologies preps Quake-happy teens to become first-person shooters in the non-virtual war on terror. Now in Odorama.
posted by digaman on Jul 25, 2006 - 22 comments

Poultry Internet!? YES! Though poultry have been known to have high levels of cognition and feeling many of us with busy lifestyles have a hard time fulfilling their needs. And some poor souls can't even be near poultry as a result of allergies. What to do? Why not a cybernetics system allowing for network-enabled remote haptic stimulation and feedback of poultry? Confused? Well, there's "The Office System where user fondles with the doll." and then that hooks up to "The pet (rooster) with pet dress." hopefully recapturing "our sense of togetherness with our animal friends, just like times gone by on the prairie, village, or jungle.". A bit of oddity brought to you by the Singapore Mixed-Reality Lab, who actually do a lot of cool stuff like AR human pacman; and they've got the videos to prove it.
posted by nTeleKy on Apr 6, 2005 - 8 comments

Virtual Reality Tours of Seven European Churches Beautiful quicktime panoramas taken inside and outside of the churches. Navigate using maps or image hotspots. I really like the Sant' Andrea Mantova, built by Alberti between 1470 and 1476.
posted by carter on Feb 26, 2005 - 4 comments

Virtual Tours of England.
posted by hama7 on Jul 11, 2004 - 6 comments

Searching for a Virtual World? Then you might want to start with the VirtualWorldsReview.
posted by chaz on Feb 25, 2004 - 8 comments

Virtual reality schizophrenia. Ever wonder what it may be like to experience madness? Coming soon to DVD.
posted by TskTsk on Aug 29, 2002 - 24 comments

Ever wanted to chat with John Lennnon? Now here's your chance! It seems Lennon is alive, well and chatting on the internet. Technology firm Triumph PC Group has developed a virtual version of the late Beatle using "sophisticated" artificial intelligence programming. As a Lennon fan I was hoping for something cool but left the site with far more questions than answers.
posted by murray_kester on Oct 19, 2001 - 14 comments

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