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How Valve experiments with the economics of video games
posted by Artw on Oct 24, 2011 - 80 comments

Mari0 is a Super Mario Bros and Portal mashup currently under development. Previously, the same developer made Not Tetris; a faithful reimagining of the original game, but with the addition of realistic physics and geometry.
posted by schmod on Sep 1, 2011 - 21 comments

Team Fortress 2 is now free. Forever. [more inside]
posted by XQUZYPHYR on Jun 23, 2011 - 97 comments

Portal 2 has finally hit the streets, and despite a somewhat rocky start with their controversial promotional ARG (previously), it looks to be a huge success. Interestingly for such a critically-acclaimed blockbuster, the title's core ideas steam from a pair of concept projects from student design school DigiPen: the original portal system from Narbacular Drop (video - download - previously) and the sequel's physics-altering gels from Tag: The Power of Paint (video - download - previously - previouslier). Combine these innovative ideas with some Lost-meets-Life After People level design, excellent voice acting, and top-notch writing, and it's easy to see why so many people called in sick this past week. But playing the game is just the beginning -- look inside for a collection of easter eggs, story theories, videos, and other goodies from the post-mortem. [more inside]
posted by Rhaomi on Apr 21, 2011 - 425 comments

Garry Newman, the creator of the insanely popular Garry's Mod, which is a sandbox game that uses Valve's Source Engine, has come up with an ingenious way to catch people who pirate the game.
posted by SpacemanStix on Apr 12, 2011 - 39 comments

You say potato, Valve say... potato.

Just over a year after the Portal 2 announcement ARG (previously) had people dialing up a mysterious BBS, on April 1st Valve pushed out updates to thirteen indie games through Steam, under the tag #potatofoolsday. Some of the games got a little starchy straight away, but more interesting was the appearance of cryptic glyphs, which seemed to link to other games in the set, and nonsense phrases. Alongside a cheeky coded shoutout to members of the Facepunch forums, a hidden frame in the latest Aperture Science Investment Opportunity video (1, 2, 3) appeared to confirm there are 16 glyph-and-letter sets, and 13 phrases to be found in and around the games. But what to do with them even when the set's complete? And what of the uplifted talking raccoon and the blogger whose boss's brother has been kidnapped by sentient potatoes? [more inside]
posted by emmtee on Apr 6, 2011 - 115 comments

Gnome Chompski: The Game. I'm sure Noam is secretly a hardcore videogamer and he would approve. [more inside]
posted by kmz on Mar 30, 2011 - 24 comments

The Boy Who Stole Half-Life 2 - How (and more importantly why) Axel Gembe, a young German hacker, stole and leaked the source code to Valve's highly anticipated Half-Life 2 game in 2003. (via Rock, Paper, Shotgun) [more inside]
posted by slimepuppy on Feb 22, 2011 - 68 comments

Beyond Black Mesa [SLVimeo]
posted by benzenedream on Jan 22, 2011 - 40 comments

The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text. - An interview with Marc Laidlaw, writer for the Half Life series.
posted by Artw on Oct 13, 2010 - 65 comments

Dance Fortress 2: The agents of Team Fortress 2 hang loose and party down.
posted by The Whelk on Sep 29, 2010 - 20 comments

PC Gamer: Do you have a good sense of piracy rates with Steam games?
Gabe Newell: They’re low enough that we don’t really spend any time on it.

Gabe Newell on Steam, piracy and DRM, part of PC Gamer's Valve Week.
posted by Artw on Sep 15, 2010 - 153 comments

If you don't mind installing Steam and are running a version of Windows, you can download and play Alien Swarm for free. It's a top-down shooter with four-player co-op of you and your friends against the aliens.
posted by demiurge on Jul 19, 2010 - 72 comments

Nico vs Roman
posted by empath on May 20, 2010 - 16 comments

Steam, the hugely popular online videogame distribution network, is now available for the Mac. MeFi favorite Portal is also free via the service (both Mac and PC) until the 24th. (previously)
posted by mkultra on May 12, 2010 - 246 comments

Apparently, a lot of the custom maps for the Half-Life 1 mod Action Half-Life (download links here), especially those done by enigmatic mapper Hondo, had enormous hidden areas that in some cases dwarfed the actual level. Rock Paper Shotgun has a NGJ-style account of an effort by a group of people to unlock the secrets of one of Hondo's most infamous maps: AHL_5AM.
posted by Pope Guilty on Mar 31, 2010 - 48 comments

Hang on: Steam is coming to Macs. Christ. [more inside]
posted by hnnrs on Mar 3, 2010 - 114 comments

On Monday, Valve software issued a small patch for Portal. A New achievement ("Transmission Received") for the game was unlocked if 26 radios in the game were carried to the end of the levels. Each radio had it's own sound file, and concealed in those sound files were Morse code, pictures, and an md5 hash string containing a phone number which, if called via modem, has an interesting login (from Gladios 3.11) and seems to be streaming some strange ascii art.
posted by Catblack on Mar 2, 2010 - 130 comments

Ten years ago Valve released Half Life, to the delight of gamers, modders, critics and people who hate cut scenes. Marc Laidlaw, writer for Valve, talks about the genesis of scientist turned crowbar wielding survivor, Gordon Freeman. Somehow avoided playing it in all these years? You can buy it on Steam for less than a dollar until midnight November 21st.
posted by Artw on Nov 20, 2008 - 86 comments

Do you miss blasting with your orange and blue space-warping cannons? Surely you miss Companion Cube... Nine months of work by a dedicated modder: NykO18 (and team) has crystallized into what amounts to an epic prequel to Portal, called Portal: Prelude, whose story arc focuses on the "pre-GlaDOS epoch". It's said to have more gameplay than even the original: 8 chapters, 48 challenges, 6 advanced maps and more than 400 lines of speech. [more inside]
posted by tybeet on Oct 21, 2008 - 58 comments

Team Fortress 2 Griefing and More Team Forturess 2 Griefing.
posted by empath on Dec 22, 2007 - 58 comments

"Team Fortress 2 is the most beautiful game ever made." The unique rendering style (wmv, YT, or pdf). Near universal acclaim (near). How to improve your game. A two part interview with developers. What your class could say about you. And don't forget your sprays. Ha! (Previously.)
posted by Soup on Nov 8, 2007 - 83 comments

Portal's "Still Alive." The man who wrote it. The woman who sang it. The official skinny, with lyrics and chords. A music video parody. On piano, guitar, and Garry's Mod. Its place in video game history. And finally, one or two ways to get it. (Spoilers all.)
posted by Soup on Nov 6, 2007 - 121 comments

Ignis Solus is a machinima made using Team Fortress 2. If you can't get enough, check out the Valve created ones. Meet the Engineer, Soldier, Heavy Weapons Guy and Demoman .
posted by Lord_Pall on Oct 9, 2007 - 27 comments

The Crossing is a new FPS game where single-player and multiplayer modes meld in one. At any point, any Non-Player-Character might not be an NPC at all, but another Player. It is likely that, as in a game of tag, players will just take turns to be "it" like Agents in the Matrix, but... wouldn't it be great if we could all be "it" at the same time? Quantum Gaming might just be the way to model such a swarm of gamers. [more inside]
posted by kandinski on Sep 23, 2007 - 30 comments

ipod valve amp ipodfilter: plug your ipod into a valve amp. Best enjoyed with a refreshing Pepsi blue!
posted by asok on Apr 16, 2007 - 31 comments

Welcome to the Aperture Science Enrichment Center. Remember our motto: "There's a hole in the sky, through which things can fly." (Coming soon.)
posted by nervestaple on Jul 20, 2006 - 26 comments

Concerned (Half-Life 2 comic)
posted by Protocols of the Elders of Awesome on Feb 27, 2006 - 38 comments

TODAY WE ARE BECOME GORDON FREEMAN. This is the best of the web if e'er there was one. Go play.
posted by Pretty_Generic on Nov 16, 2004 - 98 comments

Counter-Strike technical support. What can I say, I thought it was funny. [Wave. WARNING: it fades out, do not turn your volume up]
posted by Pretty_Generic on Oct 13, 2004 - 30 comments

After nearly five years of silence Valve is starting to talk about Half-Life 2. More to come at E3 in Los Angeles. What ever happened to Team Fortress 2? (Vaporware?)
posted by McBain on Apr 22, 2003 - 35 comments

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