??? WHAT IS KUSOGE ??? From the Japanese for "shit",
kuso, and "game." They're relentlessly terrible video games that in some cases have attracted a following because of their awfulness. Here are some of the most commonly recognized examples:
[more inside]
posted by JHarris
on Dec 31, 2011 -
30 comments
Here is a video playthrough of The Legend of Zelda without a sword. It is possible to get right up to the last boss without one, although it requires knowing a
lot of tricks. That is exactly what mev1978 does in his playthrough, without dying. And then he does it again in the second quest.
First quest (1:61:31) -
Second quest (1:13:18)
[more inside]
posted by JHarris
on Dec 26, 2011 -
33 comments
PETA's latest public target is Super Mario 3D Land, specifically Mario's use of the
tanooki suit, which PETA claim signify the wearing of a
tanuki skin. To raise awareness, PETA had a little flash game made:
Mario Kills Tanooki (warning: cartoon blood and gore), in which
you play a skinless Tanuki trying to get your skin back from Mario (YT, 1:19 - slightly stuttery gameplay video). But as
this Kotaku article points out, PETA's outrage is "an epic culture misunderstanding," overlooking the
long, cultural history of the shape-shifting trickster. Nintendo's quick response: "
Mario often takes the appearance of certain animals and objects in his games," that are "lighthearted and whimsical transformations."
PETA clarifies: the graphic little game was just a joke.
posted by filthy light thief
on Nov 17, 2011 -
67 comments
In 1995, Penn and Teller were the creative forces behind the-ultimately-unreleased Sega CD game
Penn & Teller's Smoke and Mirrors, which contained several minigames designed to prank or torture your friends...or yourself. The most notorious of these mini-games is
Desert Bus, a game vicious in its intentional monotony.
[more inside]
posted by mreleganza
on Nov 14, 2011 -
34 comments
"You've never heard of this game. It's in only one cabinet, playable in one city and, generously estimating, maybe it makes a dollar a day. Nothing about this video game suggests it's someone's meal ticket, but it is. For life." This is the story of
Off the Waffle, the arcade game made for the
Eugene, OR, restaurant of the same name.
[more inside]
posted by hades
on Nov 3, 2011 -
35 comments
Nants ingonyama bagithi baba! It's been nearly two decades since that glorious savanna sunrise, and once again
The Lion King is
at the top of the box office. It's a good chance to revisit what made the original the capstone of the
Disney Renaissance, starting with the music. Not the gaudy show tunes or the Elton John ballads, but the soaring, elegiac score by Hans Zimmer which, despite winning an Oscar, never saw a full release outside of
an unofficial bootleg.
Luckily, it's unabridged and high-quality, allowing one to lay Zimmer's
haunting,
pulse-pounding,
joyful tracks
alongside the original video (
part 2,
3,
4), revealing the subtle leitmotifs and careful matching of music and action.
In addition, South African collaborator
Lebo M wove traditional Zulu chorals into the score, providing
veiled commentary on
scenes like this; his work was later
expanded into
a full album,
the Broadway stage show, and
projects closer to his heart. Speaking of expanded works, there were inevitable sequels -- all of which you can experience with
The Lion King: Full Circle (
download guide), a fan-made, three-hour supercut of the original film and its two follow-ups.
Want more? Look...
harder... [more inside]
posted by Rhaomi
on Oct 1, 2011 -
22 comments
How many of these classic video game characters do you remember? A list of the
50 Greatest Video Game Characters of All Time.
Obviously, it's a difficult task to create a definitive list of all our beloved favorites, but this seems to cover all the really significant characters. A little surprised (in a good way!) that Gestalt actually came in at number 10, TBH. [more inside]
posted by Greg Nog
on Sep 21, 2011 -
225 comments
Intruded is an atmospheric 3D flash game where you play a mysterious character caught in a labyrinth of traps under the surveillance of an unknown observer.
posted by codacorolla
on Sep 6, 2011 -
18 comments
Half-Life – Singularity Collapse, Another fan film based off of the Half-Life Universe, with plentiful special effects and action. Interesting how people continue to make films and be inspired by the world of a game from several years ago.
posted by Kaatridge
on Jul 14, 2011 -
26 comments
Twenty years ago today, the gaming world saw the launch of a truly landmark title:
Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades
an increasingly convoluted universe of TV shows,
comic books, and dozens of games on a variety of systems (all documented in
this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out
more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser:
Sonic the Hedgehog (1991),
Sonic the Hedgehog 2 (1992),
Sonic the Hedgehog 3 (1994),
Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff!
[more inside]
posted by Rhaomi
on Jun 23, 2011 -
71 comments
This week, Rockstar Games released
L. A. Noire, a video game that's--perhaps not unusual for a Rockstar game--getting
stellar reviews. One review, and one reviewer in particular, though stands out. Carolyn Petit, a new member of the staff at
GameSpot, made her video game review
debut yesterday. Carolyn is
transgender.
Note: if you're not a GameSpot member, you'll have to do an age check on the video [more inside]
posted by PapaLobo
on May 17, 2011 -
117 comments
Portal 2 has finally hit the streets, and despite a somewhat
rocky start with their controversial promotional ARG (
previously), it looks to be a huge success. Interestingly for such a critically-acclaimed blockbuster, the title's core ideas steam from a pair of concept projects from student design school
DigiPen: the original portal system from
Narbacular Drop (
video -
download -
previously) and the sequel's physics-altering gels from
Tag: The Power of Paint (
video -
download -
previously -
previouslier). Combine these innovative ideas with some
Lost-meets-
Life After People level design, excellent
voice acting, and top-notch writing, and it's easy to see why so many people
called in sick this past week. But playing the game is just the beginning -- look inside for a collection of easter eggs, story theories, videos, and other goodies from the post-mortem.
[more inside]
posted by Rhaomi
on Apr 21, 2011 -
425 comments
Game programmer and designer Mike Dailly has been
making games since he was 14, back in 1984. It was then that he met
David Jones,
Russell Kay and
Steve Hammond at the Kingsway Amateur Computer Club, a group that gathered at Kingsway Technical College in Dundee, Scotland. These four chaps would go on to form
DMA Design, home to
Lemmings and
Grand Theft Auto,
amongst other games. Dailly has been sharing stories and materials from the archives of DMA, including
The Complete History of DMA Design,
The Complete History of Lemmings (
previously),
GTA prototypes,
graphics and
early game design docs (when it was called "Race 'n' Chase"), and more....
[more inside]
posted by filthy light thief
on Mar 24, 2011 -
16 comments
Minecraft mastermind Markus "Notch" Persson has
officially announced his company's next project:
a hybrid online board game/trading card system called
Scrolls. Spearheaded by Mojang co-founder Jakob Porser (
interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls,"
illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the
Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as
"snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of
Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
128 comments
Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -
44 comments
Stop-motion PAC-MAN is the 5th video performance of the GAME OVER Project from the French-Swiss artist Guillaume Reymond. This giant game was played by 111 human pixels who moved from seat to seat over the span of 4 hours. (
Previously)
posted by gman
on Sep 9, 2010 -
14 comments
If you don't mind installing
Steam and are running a version of Windows, you can download and play
Alien Swarm for free. It's a top-down shooter with four-player co-op of you and your friends against the aliens.
posted by demiurge
on Jul 19, 2010 -
72 comments