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"We're not building a themed adventure for Mega Man; just kill him!" Where does Mega Man's nemesis get his wonderful toys? How much does it cost to construct big spikes? Can one add ice blocks to the magnet level without violating a building code? It's not easy being in the Dr. Wily business.
posted by Servo5678 on Jul 1, 2008 - 43 comments

“A typical C64 game took nine months from start to finish,” laughs David Crane, the game’s designer. “Ghostbusters took six weeks!” Remembered as one of the better games on the Commodore 64, Ghostbusters still has a fan base after all these years. Never played it before? You really should see it in action, or, better yet, download the modern retro remake.
posted by Servo5678 on May 11, 2007 - 62 comments

Dead Games Tell No Tales Not every video game makes it to the store. Sometimes it's because a company is wary of unleashing a new character property on the world, but other times it's because the publisher overworked the game's development staff to the point of exhaustion. Occasionally a game heavily infringes on a more popular game, leading to a lawsuit. Worst of all is when company politics kills a promising project. Failing hardware never helped anybody either. On the other hand, sometimes there is no reason at all why finished video games are sent to the wastebasket instead of the retail shelf.
posted by Servo5678 on Aug 1, 2005 - 15 comments