1170 posts tagged with VideoGames.
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The Wesley Willis of Video Games

The game developers of Kingdom of Loathing and Frog Fractions, hosts of the Video Games Hot Dog podcast, express their delight in the strange outsider art that is Fruity Pebbles: The Game. [more inside]
posted by painquale on Apr 25, 2016 - 12 comments

Counter-Strike Casino

$2.3 billion of virtual skins were bet on professional matches last year. [more inside]
posted by clorox on Apr 22, 2016 - 31 comments

Behold the Kickmen

Dan Marshall (@danthat) knows nothing about football. Is that going to stop him from making a football game? It is not! [more inside]
posted by moonmilk on Apr 21, 2016 - 17 comments

Playing with Blocks

In the late ’70s and ’80s, the arrival of personal computers like the Commodore 64 gave rise to the first generation of kids fluent in computation. They learned to program in Basic, to write software that they swapped excitedly with their peers. It was a playful renaissance that eerily parallels the embrace of Minecraft by today’s youth - Inside the Minecraft Generation.
posted by Artw on Apr 17, 2016 - 30 comments

Bringing Gender Equality to the Apocalypse

Rust, a popular multiplayer survival video game, has just added female character models to their game. In an interesting twist, rather than being able to choose your gender, one is randomly assigned to your Steam account, permanently, when you first join. They did something similar previously with skin colour and body shape. Some players are not happy. (NSFW warning: screenshots contain pixelated CGI nudity, since players are dropped into the game naked and must, among their first objectives, find clothing) [more inside]
posted by 256 on Apr 12, 2016 - 292 comments

I of course had to adopt the dog bc i'm not a monster

Turns out adopting a dog in Skyrim is the hardest quest in the game... [via Alas! A blog] [more inside]
posted by Joe in Australia on Apr 12, 2016 - 21 comments

Feel The Payne

The (Mostly) Tragic History Of Video Game Adaptations. He watches them so we don't have to: Sep Gohardani looks back over the ignominious history of the video game adaptation. [more inside]
posted by sapagan on Apr 8, 2016 - 43 comments

How to Write a History of Video Game Warfare

How to Write a History of Video Game Warfare - A look at journalist Andrew Groen's new book, Empires of Eve, a detailed history of The Great War in Eve Online, a MMORPG of spaceships, star systems, intrigue, betrayal, and diplomacy.

And for a more academic look at the game, Internet Spaceships Are Serious Business, also recently published. (Link for those with university Shibboleth access)
posted by Argyle on Apr 6, 2016 - 12 comments

No Spingus Pelb Only Final Destination

On April Seriousness Day, Vinny from Vinesauce streamed himself playing and watching four instalments of an obscure but beloved video game franchise. What, you've never heard of Scrimmy Bingus "and the" Crungy Spingus? [more inside]
posted by BiggerJ on Apr 6, 2016 - 7 comments

The Future is Now

Virtual Reality, a tech geek dream for decades, was long hobbled by high latency, clunky hardware, and perennially absurd reports on network news. That all changed in 2011, when Palmer Luckey, then 18, built the first Oculus Rift prototype in his parents' garage with iPhone repair money. Awed by its powerful sense of presence, developer John Carmack became a fan and demoed it at E3. The ensuing Kickstarter campaign shattered all fundraising goals, and Facebook controversially bought the rights for a whopping $2 billion -- alienating erstwhile partner Valve Software, the iconic creators of Half-Life/Portal/Steam. A Cambrian explosion of headsets followed: Morpheus, HoloLens, Google Cardboard, Gear VR. But perhaps most interesting is Valve's own counter-project: a breathtaking "room scale" VR set-up with Tron-like "Chaperone" and tracked motion controls called the HTC Vive. With this week's commercial launch of Rift and Vive bringing us to the threshold of a new interactive medium, look inside for guides, notes, and killer apps for this, the stunning arrival of consumer VR. [more inside]
posted by Rhaomi on Apr 5, 2016 - 127 comments

West of House

A Brief Bibliography about IF History is a review and overview of the sometimes-mainstream, sometimes-forgotten genre of Interactive Fiction, and chock full of good links besides. By Emily Short, from her blog.
posted by nom de poop on Apr 2, 2016 - 71 comments

"One must imagine Sisyphus happy"

The latest episode of Anita Sarkeesian's Tropes Vs. Women has dropped, this time focusing on Laura Mulvey's [pdf] concept of the 'male gaze' in video games. [more inside]
posted by runt on Apr 2, 2016 - 83 comments

The Redemption of Pingu the Noscoper

From the Camp Santo Quarterly comes this lovely little story: As a kid, did you know someone who claimed their uncle worked at Nintendo?
With Firewatch, the uncle was real.
posted by churl on Apr 1, 2016 - 13 comments

“VR has the potential to induce severe pain or suffering...”

We Should Be Talking About Torture in VR by Jason Johnson [Versions] [more inside]
posted by Fizz on Apr 1, 2016 - 68 comments

AI learning to play video games

Besides GO, AI are learning to play video games. Without being told the rules beforehand. Watch AI learn and succeed at video games: Pong & Tetris, Breakout, Flappy Bird, 2048, MAR/IO, and in the future Starcraft and other RTS, or any game (previously)
posted by motdiem2 on Mar 21, 2016 - 20 comments

Harvest Moon: PC

Stardew Valley is a farming, fishing, mining, exploring, crafting game from Concerned Ape. Think a little Harvest Moon, Terraria, Animal Crossing and Minecraft, but also a little more than those. The game is currently topping the charts of Steam. Critical reception has also been great, seeing the game as an evolution of the Harvest Moon formula with several major improvements. Others highlight the somewhat addictively relaxing nature of the game.
posted by codacorolla on Mar 8, 2016 - 52 comments

"Sonic was alive and breathing, and Sonic was our friend."

Sonic the Hedgehog's Long, Great, Rocky History by Blake Hester [Polygon]
Sonic the Hedgehog has stood as an institution for Sega for more than two decades, a cultural icon with mass marketing abilities. He has appeared in dozens of games, numerous action figures and hundreds of comics. He’s had five television series and even his own tubes of toothpaste and cans of spaghetti. To date, the Sonic the Hedgehog franchise has collectively sold over 140 million copies, with some games regarded as some of the best of all time and others some of the worst.
[more inside] posted by Fizz on Mar 4, 2016 - 48 comments

“It’s your fault, so you fix it.”

Grand theft auto and the airbrushing of history.
posted by Sebmojo on Feb 29, 2016 - 36 comments

Inside the Artificial Universe That Creates Itself

A team of programmers has built a self-generating cosmos, and even they don’t know what’s hiding in its vast reaches. Through the use of procedural generation, No Man’s Sky ensures that each planet will be a surprise, even to the programmers. Every creature, AI-guided alien spacecraft, or landscape is a pseudo-random product of the computer program itself. The universe is essentially as unknown to the people who made it as it is to the people who play in it—and ultimately, it is destined to remain that way. As previously mentioned here.
posted by slackdog on Feb 18, 2016 - 106 comments

We are committed to ethics, and absolutely un-committed to not-ethics.

Point & Clickbait is the internet’s finest source for reliable, ethical, and above all true gaming news.

Full of news (Developer Commits Vile Act Of Censorship By Altering Game Before Release), opinions (I Hope There Aren’t Any Straight Characters in Dragon Age: Inquisition), reviews (Ubisoft Game: The Review), and much more, it's the ONLY video game site you'll ever need to read again.
posted by cthuljew on Feb 18, 2016 - 39 comments

What is a dungeon?

WRITE YOUR OWN FANTASY GAME FOR YOUR MICROCOMPUTER (PDF) is a beautifully illustrated guide to programming (what else) fantasy roleplaying games on early personal computer hardware, along with its companion WRITE YOUR OWN ADVENTURE PROGRAMS (also PDF), covering text adventures. Hat tip to the game design Tumblr Put Games Here for the original link. [more inside]
posted by codacorolla on Feb 9, 2016 - 28 comments

JET SET RADIOOOOOOOOOOOO

This internet radio station plays music from the Jet Set Radio soundtracks and music that would fit perfectly in them. Real-life Jet Set Radio!
posted by DoctorFedora on Feb 7, 2016 - 37 comments

/boggle

Warcraft [YouTube] [Trailer]
“The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: Orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people and their home. So begins a spectacular saga of power and sacrifice in which war has many faces, and everyone fights for something.”
[more inside] posted by Fizz on Jan 26, 2016 - 155 comments

Hyper Speed Walking to Parallel Universes via Scuttlebug Raising

Scott Buchanan is a Super Mario 64 challenge runner who can do amazing things in the game while pressing buttons as little as possible. Here's a 25 minute long video of him collecting the Watch for Rolling Rocks in Hazy Maze Cave star while only pressing the A button one half of a time.
posted by Small Dollar on Jan 25, 2016 - 39 comments

"Blends both toy and game alike."

This is Griffin McElroy. Welcome to Griffin's Amiibo Corner, a weekly series about a delightful new creation from Nintendo. (2) (3)
posted by Navelgazer on Jan 22, 2016 - 18 comments

Backstab Machine

Dark Souls (previously and previously) remains popular for its challenging single player, and dedicated PVP community. Github user Metal Crow has developed an AI for the PVP aspect of the game, and shows off its talents at this YouTube video. In the write-up.txt file at GitHub, he explains the process, capabilities, and difficulties of programming a bot for what is (ostensibly) a total black box of a game (Pastebinned version to add word wrap and improve readability). Especially interesting is the use of a neural network to train the bot to avoid backstabs. [more inside]
posted by codacorolla on Jan 12, 2016 - 27 comments

Les Guerriers de l’Ombre

But where much slavery media aims for education and humanity, Freedom wants blood. You kidnap slave drivers and set fire to their buildings. Freedom still shocks today, and that it debuted the same year as Super Mario Bros. 2 is almost unfathomable in the traditional framework of game history and culture.

Freedom: Rebels in the Darkness was a slave rebellion game for the Amiga, Atari ST, and PC by Afro-Caribbean developer Muriel Tramis. Screenshots at MobyGames, many of which are very evocative.
posted by ignignokt on Jan 6, 2016 - 4 comments

PANICKED NUN

Without pressing a button, how long does it take for a localized segment of civilization to collapse in "Just Cause 3"? (SLYT)
posted by AlonzoMosleyFBI on Jan 5, 2016 - 23 comments

4 MILLION HORSEPOWER OF MIMETIC POLYALLOY

20,000 cars in Trackmania, flowing like liquid metal. Cars start at 1.37. tw: dubstep [more inside]
posted by Sebmojo on Jan 5, 2016 - 37 comments

I always was curious about this Russian dude's hats

Got a hankering to cash in that newly-acquired gift card or just browse the newest Winter Sale? You might be waiting for a while, as the Steam Store is currently very, very down. [more inside]
posted by selfnoise on Dec 25, 2015 - 34 comments

RetroAchievements

RetroAchievements provides customized emulators and an account structure to add Achievements to hundreds of old-school video games on the NES, SNES, MegaDrive/Sega Genesis, GameBoy, GameBoy Color, GameBoy Advance, and PC Engine/TurboGrafx-16. Browse the most commonly won achievements, the games with the hardest achievements, and the most popular games. Or if you're more into coding than gaming, you could always just check out the GPL-licensed source code for the emulators.
posted by Pope Guilty on Dec 22, 2015 - 11 comments

Soundtracks for false nostalgia

Have you played Mega Man 11? Yoshi's Island 2? The SNES Earthbound sequel? No? Well, while you wait to get your hands on them, you can listen to the soundtracks online. [more inside]
posted by brett on Dec 19, 2015 - 3 comments

You broke my videogames and I like it. -- not_on_display

To avoid spoilers by quoting JHarris from here, "Retro Sabotage is a collection of recreations of classic video games. Or is it?" And they have just released their first content in almost six years to celebrate the 30th anniversary of Space Harrier: To War. Oh, and here's JHarris's hint about Retro Sabotage in general: "If a button needs to be pressed, it's the space bar unless it's explained otherwise." [more inside]
posted by BiggerJ on Dec 17, 2015 - 7 comments

The epic quest of a fisherman to save his daughter from the Hades

Locomalito (previously, 2, 3, 4) has released his latest free retro game for Windows, the Castlevania/Ninja Gaiden/Rygar influenced Curse of Issyos. View the trailer here.
posted by Pope Guilty on Dec 15, 2015 - 13 comments

Play this videogame without looking at the screen? Challenge Accepted

The People Who MacGyvered The Most Difficult Video Game Levels [slcracked] (The French lady who plays without looking at the screen only made it to #2.)
posted by marienbad on Dec 10, 2015 - 19 comments

It is Grappi in your slave, for the now!

To paraphrase: Grappi is the fun friend from story and products, now in the light and shadow of a television! Interact of Grappi and do the good; make a health, not a hurt. Find a place, a weather, a friend! Do a many thing, make a Grappi joy! Hupa! You have found a strange video game that appears to originate from no known civilization. You have found Virtual Grappi. Be sure to check the instruction manual. (More from the real creator in the unfiction plane. And here's her original forum game [WARNINGS: PERHAPS TO SPOILERS])
posted by BiggerJ on Dec 1, 2015 - 12 comments

Battle demons with Hyde's PSYCHO-WAVE

Cinemassacre brings us the trailer to the long-awaited film adaptation of the infamously terrible and bizarre Dr Jekyll and Mister Hyde for NES.
posted by Pope Guilty on Nov 24, 2015 - 0 comments

(206) 885-PLAY

What was it like to be a Nintendo game play counselor? The A.V. Club interviews three former Nintento Hotline gameplay experts.
posted by figurant on Nov 20, 2015 - 25 comments

Dragon's Lair - An Animated Video Game

In the 80s, an arcade game called Dragon's Lair was released (previous). It was done in full hand-drawn animation at a time when most games looked like this. The animation was done by Don Bluth (who would later become known through movies like Secret of NIMH, An American Tail, All Dogs Go To Heaven and Anastasia.) The story of the game concerned Dirk the Daring's efforts to rescue the sleazily-dressed Princess Daphne from a dragon in an enchanted fortress. While the technology offered a limited number of options for how to play, there were plenty of ways to die. Otherwise, the game was basically a short cartoon series with each episode triggered by in-game actions. A successfully played game looked something like this. [more inside]
posted by Peregrine Pickle on Nov 19, 2015 - 81 comments

Devs Make Mario

You might know that mefites are making levels in Super Mario Maker. But in a shocking twist, so are game developers! Every Wednesday for the past ten weeks, Polygon has been recording a different designer putting together, commenting on, and playing through an all-new level in their video series “Devs Make Mario”. (YouTube playlist) List of episodes within. [more inside]
posted by Going To Maine on Nov 19, 2015 - 52 comments

The strange tale of a Cities: Skylines town with only one house

In Cities: Skylines ... it can be hard to keep tabs on a single person's life for very long, and difficult to find them again later. I thought I'd fix this problem by creating a city in which only a single home could be built. Then I'd see who moved in and keep track of their lives. Here's what happened.
[more inside] posted by cthuljew on Nov 16, 2015 - 56 comments

The High Drama of the Street Fighter EVO 2015 championships

Gamerbee vs. Infiltration. Gamerbee vs. Momochi. Some details inside. [more inside]
posted by neuromodulator on Oct 31, 2015 - 15 comments

After 22 years, Mages are still being owned by Paradox

Paradox Interactive, makers of complicated strategy games like Europa Universalis and Crusader Kings 2, have purchased White Wolf Publishing and all its IP from EVE Online makers Crowd Control Publishing, announcing plans to move forward with the IP Commentary and analysis are available from Rock, Paper, Shotgun, Venture Beat, and PC Gamer, and Obsidian have tweeted in response to the calls for them to be hired to make Bloodlines 2.
posted by Pope Guilty on Oct 29, 2015 - 40 comments

DaveYard Shift

DaveYard Shift plays mariachi covers of video game songs. Released thus far: "Bloody Tears" from Castlevania 2, "Gerudo Valley" from The Legend of Zelda: Ocarina of Time, "Dark World" from The Legend of Zelda: A Link to the Past, "Dr. Wily Stage" from Mega Man 2, "The Moon" from Ducktales, and a medley of tunes from Kirby Super Star, Tetris, and Super Mario World.
posted by Pope Guilty on Oct 23, 2015 - 10 comments

They hate Silent Hill there

Tourism, video games, and federal bureaucracy in the ongoing tragedy of Centralia, PA.
posted by figurant on Oct 13, 2015 - 22 comments

Nuclear Fruit: The Cold War's Impact on Video Games

Beautiful and insightful, these five videos explore how the Cold War shaped video games.
posted by Foci for Analysis on Oct 4, 2015 - 7 comments

There will also be a Track Managing Droid

Nick Burcombe, who worked at UK developer Psygnosis on WipEout, gave Eurogamer permission to republish the design document, which includes additional pages intended to support the game's later US launch. [more inside]
posted by lmfsilva on Oct 1, 2015 - 10 comments

SOMA: CogSci, AI, weird robotics, underwater bases

SOMA, the new sci-fi horror game by the creators of Amnesia, the Dark Descent, came out this week. It was influenced by the works of Greg Egan, China Mieville, Philip K Dick, and (MeFi's own) Peter Watts. [more inside]
posted by One Second Before Awakening on Sep 24, 2015 - 19 comments

Super Metroid FAQ/Speed Guide

SLFullyJustifiedPlainTextWorkOfArt
posted by alby on Sep 23, 2015 - 32 comments

8/10?

The New Games Criticism - a response to Kieron Gillen's The New Games Journalism 10 years after the fact.
posted by Artw on Sep 20, 2015 - 25 comments

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