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Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns. There's even instructions for playing with a gamepad! For more information, see the Super Mario Bros. Crossover Wiki or watch the exciting Super Mario Bros. Crossover trailer! [Previously]
posted by Pope Guilty on Feb 12, 2012 - 15 comments

An in-depth look at the creation of Street Fighter IV's unique and beautiful visual style. In Japanese.
(Google Translate gets most of it.)
posted by timshel on Feb 11, 2012 - 12 comments

Adam Adamowicz, concept artist behind the hugely popular video games Fallout 3 and The Elder Scrolls: Skyrim, passed away this week after a long struggle with cancer.
posted by restless_nomad on Feb 11, 2012 - 37 comments

The Earthbound Journal is the Mother of all fan projects; a labour of love that took journalist Armand Kossayan over 150 hours to complete. And it's amazing. Armand describes it as "a retelling of the game’s plot from the point of view of primarily Paula and Jeff, with some smaller parts from Ness and Poo." Did I mention it's free. Go get it!
posted by Effigy2000 on Feb 2, 2012 - 12 comments

Why History Needs Software Piracy: How copy protection and app stores could deny future generations their cultural legacy.
posted by homunculus on Jan 27, 2012 - 53 comments

While you may be familiar with popular video games like Skyrim, Grand Theft Auto or Call Of Duty, there is another genre of video simulation games dedicated to the more mundane, albeit vital aspects of life: [MLYT]
Street Cleaning Simulator
Woodcutter Simulator
Oil Platform Simulator
Bus and Cable Car Simulator
Demolition Company Simulator
Ambulance Simulator
Agricultural Simulator
They all appear to be made by the same German Game Designer. [more inside]
posted by AndrewKemendo on Jan 27, 2012 - 43 comments

Artist Roger Ibars' "Hard-wired devices" are vintage video game controllers linked to clocks and other devices.
posted by griphus on Jan 27, 2012 - 20 comments

Loudly and with much smashing, FilmCritHulk has become a major presence in the world of online film criticism with his semiotical essays on storytelling, cinematic principles, and media theory. Starting first on his personal blog, Hulk now writes for Badass Digest [previously] (the lifestyle blog corner of the Alamo Drafthouse empire [previously, previously]) [more inside]
posted by kcalder on Jan 26, 2012 - 24 comments

Irrational Games' creative director Ken Levine wants you to meet BioShock: Infinite's new difficulty: 1999 Mode.
posted by griphus on Jan 23, 2012 - 85 comments

"I love stories. My chief hobby is reading. I was formally trained as a writer, not as a game designer (there wasn’t really any formal training for game design I got started, but that’s another story). I think most game stories are not very good. And I quite enjoy games with narrative threads pulling me through them. When I find a game with a good story, I frequently prefer the story to the actual game! So please keep that in mind as you read: I love story."
Narrative in a game is not a mechanic. It’s a form of a feedback, by Raph Koster
posted by codacorolla on Jan 23, 2012 - 10 comments

Let's Break Final Fantasy 6 is a delightful Let's Play of a familiar and beloved game in which an enlivened youth sets off on a long and arduous journey of playing a long and (well, somewhat) arduous game without...saving in order to... Wait. What? Where'd that airship come from and what is that moogle doing to that train? [more inside]
posted by byanyothername on Jan 19, 2012 - 39 comments

Elevator: Source is a Half-Life 2 mod which puts the player on an elevator that visits a number of strange floors. It requires Gary's Mod and HL2:Ep2, but you can sample the experience with this gameplay video.
posted by codacorolla on Jan 16, 2012 - 40 comments

Mapstalgia - video game maps drawn from memory [via mefi projects, MetaTalk, and Cortex]
posted by The Devil Tesla on Jan 13, 2012 - 10 comments

Battlestar Galactica RPG contains spoilers for Battlestar Galactica (the good one).
Game of Thrones RPG contains spoilers for Game of Thrones (season one).
Man vs Wild RPG contains spoiled meats.
Jersey Shore RPG spoils our cultural legacy.
Previously, RPG Heroes are Jerks.
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Jan 9, 2012 - 19 comments

Although the Creation Kit mod development platform for Skyrim (previously) is still a few days from being released, intrepid modders have been working with edited game files to achieve mixed results. One of those results is the "Macho Dragon Mod" (download link). [more inside]
posted by codacorolla on Jan 9, 2012 - 81 comments

We Simulated The NFL White Vs. Black Race Bowl On Madden So You Don’t Have To "Earlier this week, reader Dustin asked who would win between an all-white NFL All-Pro team and an all-black NFL All-Pro team. Mind you, this question was asked without ANY ROOTING INTEREST, and without any hint of RAYCESSNESS. Are we clear on that? Good. BECAUSE WE TOTALLY SIMULATED THAT RACE WAR ON MADDEN TO SEE WHO WOULD WIN." [more inside]
posted by hot_monster on Jan 4, 2012 - 75 comments

I love rules. Not following them, of course – that’s for other people. I love writing them. And since I’m the best qualified to decide how everyone else is allowed to behave, it’s only appropriate that I be in charge of everything. So it is that I have been making clear the Rules For Games, both for developers and for players...

posted by griphus on Dec 29, 2011 - 151 comments

Here are fan-translated Game Center CX (previously) Episodes on YouTube: #1: Atlantis No Nazo, #2: Challenger, #3: Ghosts 'N Goblins, #4: Konami Wai Wai World, #5: Metroid, #6: Solomon's Key, #7 & #8: Prince of Persia: Part 1 - Part 2, #9: Mega Man II, #10: Super Mario 3. Much more after the break.... [more inside]
posted by JHarris on Dec 28, 2011 - 32 comments

Treasure Adventure Game is a free 2D game of exploration on the high seas from independent developer Robit Studios. Dig, sail, fight, and dive across dozens of islands in search of a lost treasure. Download link here.
posted by codacorolla on Dec 14, 2011 - 4 comments

Just in time for the gift-giving season, Humble Indie Bundle 4 has been released. Available for MacOS, Windows, and Linux on a pay-what-you-want scheme, this release (currently) includes Jamestown, Bit.Trip Runner, Super Meat Boy, Shank, and Nightsky HD. Pay more than the average donation and get Gratuitous Space Battles and Cave Story+ included in your Bundle. When purchasing, you can choose how your money will be allocated between developers, charities (Child's Play Charity and American Red Cross), and a tip to the Humble team. [more inside]
posted by hippybear on Dec 13, 2011 - 43 comments

Bfxr is a web app for creating sound effects for your game or own amusement. Use the Randomize button to get started.
posted by Foci for Analysis on Dec 13, 2011 - 24 comments

Bastion (previously) is an indie action/RPG game that has been called one of the best games of 2011. One of the things that makes it distinctive is the pervasive narrative, delivered by Logan Cunningham (bottom of page). When one fan of the game was recently planning his nuptials, he reached out to the game's developer ... and that resulted in a one-of-a-kind ceremony.
posted by jbickers on Dec 9, 2011 - 17 comments

8bit Killer is an interpretation of an archetypal 8bit sidescroller within a 2.5 dimensional FPS engine. It's short, fun, and free. [more inside]
posted by codacorolla on Dec 8, 2011 - 9 comments

The International Committee of the Red Cross is deeply concerned about six hundred million people who commit war crimes... virtually. All those people out there playing video games involving shooting? Today's gamers may become tomorrow's war criminals. [more inside]
posted by Chocolate Pickle on Dec 8, 2011 - 61 comments

Indie game visionary Terry Cavanagh (Prev., Prev.) has freely released his cooperative puzzle game At A Distance. Unlike most multiplayer FP games, here two player sit side-by-side, lost in a world of color and aid one another to solve the puzzle.
posted by griphus on Dec 8, 2011 - 5 comments

Commander Keen is series of platform games from the early 1990s, whence the Dopefish. People who grew up with DOS games will find gameplay videos and music quite nostalgic. Over the period 2006-2011, modders released a new Keen trilogy called The Universe Is Toast. Gameplay is a novel mix of eerily familiar and the flat-out weird.
posted by shii on Dec 3, 2011 - 28 comments

"Skyrim is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to Skyrim. [...] Lately, one of my favorite parts of Skyrim are the in-game books. At any time, you can pull a book off the shelf, and get a nice fresh slice of lore to go along with your hearty adventures. I’ve even gone so far as to break into houses in the middle of the night just to read their books." — So says the blogger who decided to extract all 1000+ pages of text contained in the books of Skyrim and format them for EPUB and Kindle. (Skyrim previously)
posted by 256 on Nov 29, 2011 - 95 comments

Dead End Thrills does Skyrim. (Previously.)
posted by Avenger50 on Nov 21, 2011 - 228 comments

A tumblr blog called Quote Unquote recently presented a series of interviews with indie videogame developers, conducted over the last year, as a collection. The interviews include guys like cactus, Bennett Foddy, Chevy Ray Johnston, Jasper Byrne and Jan Willem Nijman.
posted by pancreas on Nov 18, 2011 - 6 comments

Modern Game Journalism: The Movie: The Trailer. (Alternate unofficial Youtube mirror.) For context, there was recently a large backlash by fans against reviewers that gave good but less than perfect scores for Uncharted 3. Or, even worse, a mixed review. Rock, Paper, Shotgun had a concise response. [more inside]
posted by kmz on Nov 18, 2011 - 58 comments

The Metaphysics of Morrowind: an essay series that looks at the deceptively deep lore that surrounds one of the best-loved open world games ever made, and incorporates not only the plot elements of the game world, and the supplementary books scattered for the player to find, but also the meta-narrative of the gameplay itself, including the player character and the construction kit. Parts 1, 2, 3, 4.
posted by codacorolla on Nov 16, 2011 - 92 comments

"Imagine a world where casual and hardcore gamers can enjoy games together? So instead of hardcore gamers pretending to like wii sports just so they can spend xmas with their family they actually prefer it as opposed to just going off and playing the best hardcore games such as Skyrim or Fable3." From the often hilarious fake Twitter account for "Peter Molyneux 2" comes cascore. Finally, bowling and survival horror come together. [more inside]
posted by jbickers on Nov 14, 2011 - 13 comments

It's All Games Now: The Convergence of Games and Social Media (video, 61 minutes), is a talk given by Raph Koster, one of the lead designers of the MMO Ultima Online, at the 2011 Game Developers Conference Online in Austin Texas. In it he looks at how digital games have changed as a social experience from MUDs to World of Warcraft, where they are going in the future, and the bleed between games and the real world. Koster has posted a summary here on his site. [more inside]
posted by codacorolla on Nov 7, 2011 - 15 comments

cactus (aka Jonatan Söderström) is a prolific independent videogame developer. His games are known for playing against genre expectations and their surreal storytelling qualities (as in David Lynch surreal). His latest effort (a collaboration with his brother and FUCKING WEREWOLF ASSO) is called KEYBOARD DRUMSET FUCKING WEREWOLF. It's about an eskimo that that turns into a werewolf and the events that follow. Sound weird? It is. Available in pc and mac flavours.
posted by pancreas on Nov 5, 2011 - 22 comments

In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania". Sequelitis looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.
posted by codacorolla on Nov 3, 2011 - 66 comments

Starting the game at a higher than normal difficulty introduces the concept of "Darwinian Difficulty", which can be summarized by the motto "adapt or die."
Exploring the lack of a difficulty curve via diamond-hard games Ninja Gaiden Black and Demon's Souls.
posted by griphus on Nov 3, 2011 - 63 comments

The Grand Theft Auto V trailer is out. This time, in sunny California.
posted by empath on Nov 2, 2011 - 198 comments

"Rather than adopting the popular perspective on gaming as a way of escaping life, engaging in violence or being antisocial, the film focuses on the gamers’ pure joy in their hard-sought achievements, the thrill of high-level competition, the significance it gives their lives, and the communities they create." Jon Rafman's (previously, and previously) Codes of Honor. Text and Video. [more inside]
posted by codacorolla on Oct 30, 2011 - 8 comments

Disappointed by the new, real time FPS direction of X-COM? Tired of waiting for Xenonauts? If you want your Laser Squad style squad based tactical action right now why not try Xenosquad?
posted by Artw on Oct 29, 2011 - 35 comments

Alfred Hitchcock's Angry Birds and other movies-based-on-video-games the way they should be done (Duck Hunt & Donkey Kong) from the G4 people. (SL3Videos, NSFW language, gore)
posted by oneswellfoop on Oct 27, 2011 - 6 comments

This year the Games Media Awards in the UK were sponsored by a little know chain of shops from the North East, Grainger Games, looking to increase their profile... well following the last night's events they are pretty well-known now. Cue a next-day banning and apologies from Grainger and the organisers
posted by fearfulsymmetry on Oct 27, 2011 - 37 comments

Have you every wanted to try GLaDOS' chocolate cake or S’Jirra’s Famous Potato Bread with a Nirnroot Salad? We've got Starkos straight from the streets of Hillys, and steak skewers prepared in Inaba's finest lunch stops. If you're thirsty we've got some NukaCola Quantum or Lon-Lon Milk, and there's always FK in the coffee. All these recipes and more from your favourite virtual worlds can be found at Gourmet Gaming
posted by yellowbinder on Oct 26, 2011 - 38 comments

A Game About Game Literacy (Flash, some strobe on later levels)
posted by Artw on Oct 23, 2011 - 26 comments

"The days when you could buy a videogame one day and get an expansion a year later are, sadly, lost in time. Instead, it seems there's a constant bombardment of DLC and microtransaction items all vying for our credit card numbers. They're in everything, from MMORPGs through to singleplayer shooters, and it's only getting worse as time goes on." - An investigation into microtransactions and gaming.
posted by Artw on Oct 17, 2011 - 114 comments

"Are you a lady? Then finally there’s a game for you! While too many games are pretending that ladies enjoy the same things as men, like shooting, building cities or exploring alien worlds, Lady Popular properly recognizes what it is that makes a true, strong, independent lady: shopping, hairstyles, and having a boyfriend."

John Walker of Rock Paper Shotgun gives a no-holds-barred review (NSFW) of the game Lady Popular.
posted by happyroach on Oct 13, 2011 - 93 comments

From 1992 to 1993 Nickelodeon aired a gameshow called "Nick Arcade" which was all about videogames. Upon reflection, it's much stranger than I remember it being. [more inside]
posted by codacorolla on Oct 10, 2011 - 45 comments

The Binding of Isaac is a roguelike (or possibly a roguelike-like) that pits a naked crying boy whose only initial weapon is his tears, but can be upgraded with loads of self-mutilating items, against random rooms of disturbingly mutated creatures (may be nsfw) in a quest to kill his mother before she kills him. [more inside]
posted by eyeballkid on Oct 3, 2011 - 51 comments

Life Starts Here is a collection of short stories about people either directly or indirectly involved in the video game industry. You may know the author, Duncan Fyfe, from his blog Hit Self-Destruct, which ran from 2007 to 2009. [more inside]
posted by Sibrax on Oct 2, 2011 - 1 comment

"Menagerie" is a series of 10 polygonal animal paintings by Laura Bifano, inspired by her love of nature and classic 8-bit video games. [Via]
posted by homunculus on Sep 22, 2011 - 21 comments

"it's a hard sell to executives to suggest an FPS with no shooting, but this is definitely the sort of game we should be making, as an industry." Warco: an FPS where you hold a camera instead of a gun. Ars Technica has a writeup.
posted by rebent on Sep 21, 2011 - 41 comments

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