8-bitscapes : Artist Jamie Sneddon and photographer Kevin Rozario-Johnson take cityscapes and add in elements from classic videogames with delightful results.
[more inside]
posted by quin
on May 16, 2012 -
21 comments
The Most Dangerous Gamer The Atlantic profiles game developer Jon Blow, most famous for creating the acclaimed and philosophical
Braid, now working on "puzzle-exploration" game
The Witness.
Blow aims to make The Witness a groundbreaking piece of interactive art—a sort of Citizen Kane of video games...“Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind.” (
previously,
previously)
posted by shivohum
on Apr 11, 2012 -
74 comments
"Menagerie" is a series of 10 polygonal animal paintings by Laura Bifano, inspired by her love of nature and classic 8-bit video games.
[Via]
posted by homunculus
on Sep 22, 2011 -
21 comments
"The first Gallery dedicated to artists lying behind cinema, comics, video games masterpieces… and who creat [sic], to entertain, the most significant icons of our time." The gallery has previously featured exhibitions from
webcomic artist
Scott Campbell,
H.R. Giger,
propaganda-style Futurama posters, Superman penciller
Tim Sale,
sketches from
Star Wars: The Clone Wars, and
filmmaker Sylvain Chomet.
[more inside]
posted by kagredon
on Apr 30, 2011 -
5 comments
All your art are belong to us. Previously, Rogert Ebert said that video games can never be art.
And previously, some
disagreed. In a recent opinion piece, game developer
Brian Moriarty discusses the debate, and fires a
fresh salvo.
The piece is long winded, examining art, medium, games, and industry. He seems to conclude that games are not Art, but lengthily addresses what may be the more important question: Could they be?
posted by Stagger Lee
on Mar 16, 2011 -
133 comments
The Sacrifice! Valve Software releases a 4-part comic that chronicles what happens to Francis, Louis, Zoey, and Bill at the end of the original Left 4 Dead.
[more inside]
posted by kbanas
on Sep 22, 2010 -
15 comments
With the wild success of the Guitar Hero series, using video game controllers shaped like guitars is nothing new. However, the duo at
Modal Kombat actually use guitars as video game controllers. They won't reveal all of their tricks, but you can read a bit about their technology
here and at
this interview with Urban Guitar. The results are awfully impressive. View the original Modal Kombat
here, and their newest installment, the admittedly trippy GuitarKart
here.
via
posted by Ufez Jones
on Dec 3, 2007 -
5 comments
September 12: A Toy World "September 12 is a free Shockwave game where players try to solve the terrorist problem - a sort of editorial cartoon rendered in simple simulation." It's not really much of a simulation, and the 'argument' is simplistic to the point of inanity. But as a new medium, interesting. (via
gamegirladvance)
posted by jcruelty
on Oct 2, 2003 -
18 comments
Tarkovsky's Stalker coming as video game in 2003. I always wondered how long it would take for a more artistically-informed bunch to come to the $18B/year video game market (bigger than Hollywood). Will our generation have its video-game counterparts to Faulkner and Fitzgerald? A David Foster Wallace or Don Delillo authored game? Are there other video games that can stand up as "Art?"
posted by minnesotaj
on Dec 3, 2002 -
65 comments
When will (or will) computer games begin to constitute art? And particularly, highbrow art? I've heard
Myst described as the first
"literary" computer game; I've played a few games with language
well in the foreground, but is there anything out there that truly transcends the basic dorkiness of the medium? I don't imagine
the mainstream industry would be cranking out challenging intellectual fare, but surely it exists somewhere?
posted by scissorfish
on Sep 2, 2001 -
48 comments