Davis and Ma wrote up a long list of one-paragraph game pitches to prototype. They would be small, manageable games that two people could complete on their own. The game they chose to go with would have to be finished within a year, because that was all they had budgeted for. Among the pitches inspired by board games, roguelikes and all the genres that excited them was a 2D, top-down management game called FTL. The Opposite of Fail
- The making of
FTL (
Previously)
posted by Artw
on Mar 17, 2013 -
19 comments
NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's
ELECTRONIC GAMES Magazine!
(page of PDF links) Brought to you by editors Frank Laney Jr. and
Bill Kunkel, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming.
[more inside]
posted by JHarris
on Feb 7, 2013 -
37 comments
Both characters remained fully clothed and there were no genital shots. But this was still the most explicit sexual content Wildenborg had seen in a video game. “It was at this point I decided to release the patch to the public,” he says. “I tossed the name 'Hot Coffee' on the file, based on the fact that the girlfriends would ask CJ in for some 'coffee' as a euphemism for sex. Hot Coffee was the first modification for San Andreas.” -
The history of Grand Theft Auto's infamous "Hot Coffee" mod.
posted by Artw
on Dec 9, 2012 -
37 comments
The Most Dangerous Gamer The Atlantic profiles game developer Jon Blow, most famous for creating the acclaimed and philosophical
Braid, now working on "puzzle-exploration" game
The Witness.
Blow aims to make The Witness a groundbreaking piece of interactive art—a sort of Citizen Kane of video games...“Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind.” (
previously,
previously)
posted by shivohum
on Apr 11, 2012 -
74 comments
I remember with crystal clarity when I realized I was making more money from this enterprise than I was at my full-time job. I quickly decided to expand and hired four guys in Singapore to play 24/7. I paid them unreasonably well for the time, almost 3x as much as they would for other re-sellers; this bought me loyalty, and in this enterprise, loyalty is everything."
How I Helped Destroy Star Wars Galaxies [more inside]
posted by Foci for Analysis
on Mar 7, 2012 -
165 comments
Editor Marty Halpern looks back at the career of George Alec Effinger (
part 1,
part 2,
part 3), a prolific author best known for his work set in the
Budayeen, a walled city in a future Islamic state, teeming with gangsters, hustlers and transsexual prostitutes, many of them habitual users of plug in personality modules. The noirish tone and exotic technology of the
Marîd Audran books (When Gravity Fails, A Fire In The Sun, The Exile Kiss) made Effinger one of the leading lights in the cyberpunk movie, and spawned a
videogame - a rare attempt at a graphical adventure from Infocom - and
an RPG setting. Sadly Effinger
faded from prominence after that, and he suffered from a number of health and financial setbacks before
passing away in 2002. His work has had somewhat of a resurgence in popularity of late, with the Marîd Audran books coming back into print in 2007, a long with a
collection containing The Wolves of Memory, Effinger's personal favourite amongst his novels.
posted by Artw
on Jun 9, 2009 -
32 comments
The
Duke Nukem Forever List provides a bullet-point run down of notable events that have occurred since Duke Nukem Forever was first announced back in 1997. And for those who may have missed last month's Gamespot interview, George Broussard is
still saying
it'll be done when it's done, insisting that 3D Realms "won't be rushed" into releasing DNF before it's ready.
posted by Effigy2000
on Jul 22, 2006 -
30 comments
What do you get when you mix a fiendishly difficult and addictive puzzle game with the feel of a hack & slash RPG set in a cartoonish, slightly tongue-in-cheek fantasy world? That would be
Deadly Rooms of Death (DROD for short). The game is freakin' huge, with 25 levels filled with unique rooms, and it also happens to be free.
posted by speicus
on Sep 22, 2005 -
7 comments
When will (or will) computer games begin to constitute art? And particularly, highbrow art? I've heard
Myst described as the first
"literary" computer game; I've played a few games with language
well in the foreground, but is there anything out there that truly transcends the basic dorkiness of the medium? I don't imagine
the mainstream industry would be cranking out challenging intellectual fare, but surely it exists somewhere?
posted by scissorfish
on Sep 2, 2001 -
48 comments
Nintendo delays U.S. launch of GameCube Nintendo has pushed back the U.S. arrival of its new GameCube video game console by nearly two weeks, with executives saying they intend to avoid the shortages and frustrated consumers that marked the debut of Sony's PlayStation 2 last fall.
posted by Brilliantcrank
on Aug 23, 2001 -
21 comments