253 posts tagged with VideoGames and games. (View popular tags)
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Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
posted by Artw on May 24, 2012 - 33 comments

Curt Schilling, a former Major League Baseball pitcher, retired with an eye toward making games. His 38 Studios bought Big Huge Games, some big-name talent, and got started with Kingdoms of Amalur... with the help of a $75 million guaranteed loan from the state of Rhode Island (not without controversy). The game was good but not great and sales were likewise good but not great. Not great enough to cover the payments on a $75 million loan, anyway, not to mention payroll, and Rhode Island is likely on the hook.
posted by gilrain on May 18, 2012 - 161 comments

Iain M. Banks talks about his favorite games.
posted by Artw on May 9, 2012 - 72 comments

There’s no nice way to say this, but it needs to be said: video games, with very few exceptions, are dumb. And they’re not just dumb in the gleeful, winking way that a big Hollywood movie is dumb; they’re dumb in the puerile, excruciatingly serious way that a grown man in latex elf ears reciting an epic poem about Gandalf is dumb. Aside from a handful of truly smart games, tentpole titles like The Elder Scrolls V: Skyrim and Call of Duty: Black Ops tend to be so silly and so poorly written that they make Michael Bay movies look like the Godfather series. Taylor Clark's Atlantic profile of Braid creator Jonathan Blow has prompted some strong reactions. Are videogames dumb? Is hard to make them not dumb? Are most things dumb anyway?
posted by Artw on May 6, 2012 - 179 comments

Flipnote Studio lets you create animations with a stylus on Nintendo's DSi handheld console. Nintendo had a contest to celebrate the 25th anniversary of Zelda, and the quality of submissions was high (higher than this, anyway). Personal favorite: Michi from Japan's Duck Amuck homage. [more inside]
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Apr 23, 2012 - 4 comments

The ZX Spectrum's chief designers reunited 30 years on, discussing what became 80s Britain's most popular home computer and gaming platform, despite stiff competition from the technically superior Commodore 64.
posted by Artw on Apr 23, 2012 - 59 comments

Arkham City Art Direction And Semiotics part 1, part 2, part 3.
posted by Artw on Apr 12, 2012 - 9 comments

The Most Dangerous Gamer The Atlantic profiles game developer Jon Blow, most famous for creating the acclaimed and philosophical Braid, now working on "puzzle-exploration" game The Witness. Blow aims to make The Witness a groundbreaking piece of interactive art—a sort of Citizen Kane of video games...“Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind.” (previously, previously)
posted by shivohum on Apr 11, 2012 - 74 comments

Mix tower defense games and Google Maps and you get MapsTD.
posted by Foci for Analysis on Apr 1, 2012 - 30 comments

Jim Rossignol, of Rock, Paper, Shotgun, explores the strange beauty at the edges and behind the scenes of video games. The article uses images from artist Robert Overweg. [more inside]
posted by gilrain on Mar 23, 2012 - 17 comments

The Realm of Blade: Why Nintendo Will Always Rule.
posted by Foci for Analysis on Mar 20, 2012 - 35 comments

I remember with crystal clarity when I realized I was making more money from this enterprise than I was at my full-time job. I quickly decided to expand and hired four guys in Singapore to play 24/7. I paid them unreasonably well for the time, almost 3x as much as they would for other re-sellers; this bought me loyalty, and in this enterprise, loyalty is everything."
How I Helped Destroy Star Wars Galaxies [more inside]
posted by Foci for Analysis on Mar 7, 2012 - 165 comments

Mass Effect 3’s gay male love scenes (the game lets the player determine the main character's sexual orientation) have already triggered a battle between YouTubers. (At the time of the main link's posting, it was 1,320 dislikes versus 292 likes. As of now, it's 1,857 dislikes vs. 1,078 likes.) Gamespot hopes that ME3 ushers in a "a more mature form of interactive storytelling."
posted by hermitosis on Mar 1, 2012 - 145 comments

Unseen 64: Beta, Unreleased, and Unseen Videogames.
posted by kmz on Feb 28, 2012 - 9 comments

Tevis Thompson writes about Nintendo's video game series The Legend of Zelda. Specifically about how it's gone downhill since Ocarina of Time. (via Kotaku) [more inside]
posted by JHarris on Feb 22, 2012 - 113 comments

Why Mass Effect is the most important science fiction universe of our generation (Contains SPOILERS for Mass Effect and Mass Effect 2)
posted by BitterOldPunk on Feb 21, 2012 - 193 comments

Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns. There's even instructions for playing with a gamepad! For more information, see the Super Mario Bros. Crossover Wiki or watch the exciting Super Mario Bros. Crossover trailer! [Previously]
posted by Pope Guilty on Feb 12, 2012 - 15 comments

Let's Break Final Fantasy 6 is a delightful Let's Play of a familiar and beloved game in which an enlivened youth sets off on a long and arduous journey of playing a long and (well, somewhat) arduous game without...saving in order to... Wait. What? Where'd that airship come from and what is that moogle doing to that train? [more inside]
posted by byanyothername on Jan 19, 2012 - 39 comments

Mapstalgia - video game maps drawn from memory [via mefi projects, MetaTalk, and Cortex]
posted by The Devil Tesla on Jan 13, 2012 - 10 comments

Battlestar Galactica RPG contains spoilers for Battlestar Galactica (the good one).
Game of Thrones RPG contains spoilers for Game of Thrones (season one).
Man vs Wild RPG contains spoiled meats.
Jersey Shore RPG spoils our cultural legacy.
Previously, RPG Heroes are Jerks.
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Jan 9, 2012 - 19 comments

Although the Creation Kit mod development platform for Skyrim (previously) is still a few days from being released, intrepid modders have been working with edited game files to achieve mixed results. One of those results is the "Macho Dragon Mod" (download link). [more inside]
posted by codacorolla on Jan 9, 2012 - 81 comments

Treasure Adventure Game is a free 2D game of exploration on the high seas from independent developer Robit Studios. Dig, sail, fight, and dive across dozens of islands in search of a lost treasure. Download link here.
posted by codacorolla on Dec 14, 2011 - 4 comments

Bfxr is a web app for creating sound effects for your game or own amusement. Use the Randomize button to get started.
posted by Foci for Analysis on Dec 13, 2011 - 24 comments

8bit Killer is an interpretation of an archetypal 8bit sidescroller within a 2.5 dimensional FPS engine. It's short, fun, and free. [more inside]
posted by codacorolla on Dec 8, 2011 - 9 comments

In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania". Sequelitis looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.
posted by codacorolla on Nov 3, 2011 - 66 comments

The Grand Theft Auto V trailer is out. This time, in sunny California.
posted by empath on Nov 2, 2011 - 198 comments

"Rather than adopting the popular perspective on gaming as a way of escaping life, engaging in violence or being antisocial, the film focuses on the gamers’ pure joy in their hard-sought achievements, the thrill of high-level competition, the significance it gives their lives, and the communities they create." Jon Rafman's (previously, and previously) Codes of Honor. Text and Video. [more inside]
posted by codacorolla on Oct 30, 2011 - 8 comments

Disappointed by the new, real time FPS direction of X-COM? Tired of waiting for Xenonauts? If you want your Laser Squad style squad based tactical action right now why not try Xenosquad?
posted by Artw on Oct 29, 2011 - 35 comments

This year the Games Media Awards in the UK were sponsored by a little know chain of shops from the North East, Grainger Games, looking to increase their profile... well following the last night's events they are pretty well-known now. Cue a next-day banning and apologies from Grainger and the organisers
posted by fearfulsymmetry on Oct 27, 2011 - 37 comments

"The days when you could buy a videogame one day and get an expansion a year later are, sadly, lost in time. Instead, it seems there's a constant bombardment of DLC and microtransaction items all vying for our credit card numbers. They're in everything, from MMORPGs through to singleplayer shooters, and it's only getting worse as time goes on." - An investigation into microtransactions and gaming.
posted by Artw on Oct 17, 2011 - 114 comments

Ludum Dare is an annual video game development contest where the contestants have 48 hours to complete a game. This year's theme was Escape and 599 games were submitted. The winning solo and team created games have been announced. You can download all games and even view their source code. If you want to experience the awesomeness of real-time game development, check out the time-lapse videos. [more inside]
posted by Foci for Analysis on Sep 13, 2011 - 10 comments

Bill Kunkel, one of the co-founders of Electronic Games magazine and a pioneer in video game journalism, has died at the age of 61. His list of accomplishments is impressive and diverse, working on everything from strategy guides to graphic novels to feature films, but his enduring legacy will likely be the magazine (Flickr set), in which he and his team coined such enduring terms as "easter egg" and "screenshot." [more inside]
posted by jbickers on Sep 7, 2011 - 22 comments

Dune has been the subject of quite a few games, all with varying interpretations of the setting material. [more inside]
posted by curious nu on Sep 2, 2011 - 47 comments

Mari0 is a Super Mario Bros and Portal mashup currently under development. Previously, the same developer made Not Tetris; a faithful reimagining of the original game, but with the addition of realistic physics and geometry.
posted by schmod on Sep 1, 2011 - 21 comments

How Games Saved My Life
posted by Lovecraft In Brooklyn on Aug 28, 2011 - 68 comments

Phaser Inc., a trading company in space-based MMO EVE online, have absconded with a record-breaking 1 trillion ISK and revealed themselves as a giant ponzi scheme in a remarkably frank open letter. Their haul of the in-game currency translates to just over $50,000, or 242 years-worth, of PLEX (traded for playing time). [via RockPaperShotgun] [more inside]
posted by Drexen on Aug 21, 2011 - 82 comments

Okay, you're good, kid. You've got skills. But do you know how to wheelie, drift, and draft? Do you know how to make the most of your environment? Do you know how to get the sickest air and make the most of your tricks? Huh? Do you know how to make sure you get the best gear? Huh? DO ya? Don't even tell me you know how to dodge blue shells! [more inside]
posted by Navelgazer on Aug 2, 2011 - 24 comments

The Silly Adventures of Mr. Mochi (an Oblivion Machinima) via
posted by Foci for Analysis on Aug 1, 2011 - 22 comments

The Weaponized Transhuman: Halo, Deus Ex, Crysis, Bioshock, Warhammer, and the Future of Wetware (Us). Related: New Deus Ex: Human Revolution trailer.
posted by Lovecraft In Brooklyn on Jul 21, 2011 - 37 comments

The Rad Project is an in-depth documentation of the changes that turned the standard Japanese NES platformer Magic John into the tubular Totally Rad.
posted by Lovecraft In Brooklyn on Jul 4, 2011 - 15 comments

The Soundworks Collection gives a behind-the-scenes look into the work of talented sound teams working on feature films, soundtrack scoring, and video games with a compilation of exclusive interviews, awards shows / event panel coverage and sound stage / studio room videos. Vimeo Channel. YouTube Channel. [more inside]
posted by zarq on Jul 1, 2011 - 8 comments

Why developing the acclaimed video game L.A. Noire was a seven year nightmare for its 100+ (uncredited) developers that resulted in an investigation by the International Game Developers Association. [more inside]
posted by Foci for Analysis on Jul 1, 2011 - 37 comments

Box Art showcases awesome and artistic videogame box art. Eastern Mind writes about obscure Japanese videogames, with a focus on adventures and music games.
posted by Lovecraft In Brooklyn on Jun 20, 2011 - 11 comments

George Plimpton's Video Falconry Now you too can play the legendary game. [Gawk in splendor at the television ad.]
posted by drezdn on Jun 2, 2011 - 22 comments

The National Endowment for the Arts' new Arts in Media Guidelines now include video games as an art form eligible for federal grants. [more inside]
posted by jedicus on May 17, 2011 - 41 comments

Chris Worth did a tour of the real-life locations that that appeared in Fallout: New Vegas and compared them with their videogame counterparts. He explains more about the project in a newspaper interview.
posted by Lovecraft In Brooklyn on May 15, 2011 - 63 comments

Top 50 Worst Video Game Voices brought to life by some guy's face. Collected by Audio Atrocities. Previously 1 2.
posted by East Manitoba Regional Junior Kabaddi Champion '94 on May 13, 2011 - 75 comments

Sword & Sworcery EP is "a brave experiment in I/O cinema with an archetypical video game aesthetic." To put it more simply, it's an arthouse adventure game with unique pixel graphics, available for iPad, iPhone, and iPod touch. Featuring music by Jim Guthrie, S&S is inspired by the Legend of Zelda, Carl Jung, Tim Schafer, and David Lynch. Trailer. [more inside]
posted by JimBennett on May 6, 2011 - 64 comments

Extra Credits is a weekly video series on the design, status quo and potential of video games. [more inside]
posted by mccarty.tim on May 5, 2011 - 13 comments

Super Mario Bros. 1, 2, 3, and Famicon Super Mario Bros. being beaten at the same time, using one controller for all four games simultaneously. Mega Man 3, 4, 5, and 6 being beaten at the same time, using one controller. Mega Man X and X2 at the same time. Final Fantasy V and VI (warning: 4 hours long). [more inside]
posted by 0xFCAF on Apr 4, 2011 - 66 comments

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