For about three years, the A.V. Club ran
Sawbuck Gamer, a regular column reviewing the week's most notable free and cheap games across all platforms, from web games to handhelds to console downloadables. It's a treasure trove of content, especially since more literary sister site The Gameological Society
took the helm, and it's publicized great desktop projects like the luscious platformer
Frogatto (
previously), feature-rich
Super Mario Bros. X (
previously), the evocative faux-web
Digital: A Love Story (
previously), interactive fiction gem
Rover's Day Off, and the hyperkinetic
RunMan: Race Around the World (
previously). But if you're in the mood for something more immediate, why not start with a list of all the original column's free A-rated online titles?
[more inside]
posted by Rhaomi
on Oct 24, 2012 -
20 comments
Minecraft mastermind Markus "Notch" Persson has
officially announced his company's next project:
a hybrid online board game/trading card system called
Scrolls. Spearheaded by Mojang co-founder Jakob Porser (
interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls,"
illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the
Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as
"snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of
Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
128 comments
Contrary to a lot of idle criticism, Bungie's
Halo series of video games has
a surprisingly rich backstory -- a universe complex enough to support
seven bestselling novels,
a wiki with over 7,000 articles, and
one of the most successful ARGs in history (including
a full-fledged radio drama). The series has also turned out sweeping audiovisual work, from the games'
cinematic cutscenes and
epic music (lots of free previews) to
top-shelf anime and the Hollywood-quality short films --
ODST,
Believe,
Deliver Hope,
Landfall -- that were made to promote the games (the latter of which, produced by Neil Blomkamp,
inspired District 9). And that's apart from all the material produced by Bungie's dedicated fan base:
genuinely hilarious machinima from
Red vs. Blue,
professional-level graphic novels (table of contents at the top),
gorgeous artwork,
hours of recorded dialogue,
complete transcripts of
hidden apocrypha, and more
factual analysis,
story speculation, and
casual discussion than you can shake an energy sword at. But most of these pale in comparison to the latest and greatest exercise in Halo beanplating: the
Svmma Canonica, a 40-page, 17,000-word formal treatise on the nature of canon in the world that Bungie built, and how it will fare once Bungie moves on and the franchise is managed by 343 Industries. Discussion
over at Bungie's official site, or at decade-old fan forum
Halo.Bungie.Org.
posted by Rhaomi
on Jan 31, 2011 -
71 comments
TheSmartAss.info's suite of Java emulators allows smooth, in-browser playback of literally
thousands of old-school video games:
517 Atari titles,
148 for DOS,
636 Game Boy games (and
410 for Game Boy Color),
2,019 (!) NES titles,
238 GameGear games,
802 Sega Genesis titles, and
284 for the Sega Master System. Highlights include
Space Invaders,
Frogger,
Galaga,
Pitfall!,
Super Mario Bros.,
The Legend of Zelda,
Metroid,
SimCity,
Zero Wing,
Duke Nukem,
Sonic the Hedgehog,
Aladdin,
Earthworm Jim,
Pokemon, and
Metal Gear Solid. Use
the search function to find your favorites! You can also register an account to save games on emulators that support it. Make sure to check the purple bar below each game for control info and links to alternate emulators in case the default one is buggy or slow.
posted by Rhaomi
on Nov 30, 2009 -
54 comments