"What it all really boils down to are neat ways to justify a lot of violence."
Frictional Games lead designer talks about acclaimed PS3 game The Last of Us
: "The game has a lot in common with the recent Spec Ops: The Line. Both feature a dog-eat-dog world, takes place in the destroyed remains of a city, and have you play as violent and deranged characters with no qualms about butchering countless people. Both of these games have also been praised for their mature and intelligent storytelling. And sure, they both feature deep and nicely portrayed characters, but ... if this represents the future of videogame storytelling, then we are doomed to play as broken, murderous protagonists living in worlds populated by antagonists." [more inside]
posted by Sebmojo
on Aug 5, 2013 -