MOOOOOOM, WE'RE BOOOORED
Didn't I buy you that Mario Kart game for your Wii, like, two years ago? Five?
YEAH, BUT WE'RE BOOOOOORED
But kids, didn't it include something like thirty tracks?
YEAH, BUT WE'RE TIIIIIRED OF THOOOOOSE
Well, I didn't want to do this so early in the year, but I've got a Christmas present for you that I've been holding on to. You know how you've been saying how you wanted 184 new tracks for Mario Kart Wii?
YEAH! WE WERE REALLY SPECIFIC ABOUT THAT NUMBER
Well, bust out that Mario Kart Wii disc and an SD card, because
Merry Christmas, kids!
posted by DoctorFedora
on May 14, 2013 -
30 comments
In an ongoing effort to call out the PR tactic of silence which
started with a focus on SimCity, Rock Paper Shotgun points out that after the public outcry, controversy, and an apology from Deep Silver which concluded "we want to reiterate ... how deeply sorry we are, and that we are committed to making sure this will never happen again", the special edition of Dead Island: Riptide which includes a statue of a woman's severed torso
silently went on sale anyway.
[more inside]
posted by gilrain
on Apr 25, 2013 -
38 comments
"“It just felt really good, when this all started, to have the sexy sports celebrity from Boston who seemed to like Rhode Island and showed up in Rhode Island, and who built this exotic new business, even though no one knew what it was,” says the historian Ted Widmer, who grew up in Providence and works at Brown. “It seemed like the digital economy, or biotech, or whatever. But then it turned out that it wasn’t the new digital economy. It was some 13-year-old’s medieval fantasy.” "
Curt Schilling, Rhode Island, and the Fall of 38 Studios.
posted by Pope Guilty
on Apr 21, 2013 -
67 comments
So now it turns out I need around 1,500 readers to get that $5 for my hypothetical site. Say I want to pay myself $500 for the month. It’s not a ton of money. I need 150,000 page views. That jumped right up there, didn’t it? Now look at sites that employ a number of highly skilled, professional writers that are full time and making a livable wage. You’re suddenly looking at millions and millions of page views required to keep everything afloat, much less expand.
Ad-blockers, the games press, and why sexy cosplay galleries lead to better reporting.
posted by griphus
on Apr 17, 2013 -
119 comments
"When we first started working on Dustforce, it was frustrating to not be able to find much data about whether indie game development is a realistic thing to do with your life." Hitbox Team helps remedy that for future designers in
this article about the finances and sales of their game,
Dustforce.
posted by gilrain
on Apr 16, 2013 -
37 comments
PUCK MAN HAD HIS NAME CHANGED IN TRANSLATION TO PREVENT IT BEING DETOURNED INTO "FUCK MAN".
This is the key to everything I know. From this point on, I cannot help you.
A1reviews, the eminently quotable tumblr where
thecatamites (previously
1,
2) reviews videogames (er, sometimes).
posted by juv3nal
on Apr 15, 2013 -
23 comments
We have made the act of killing and shooting so fun, but we’ve also taken the importance out of it by piling so much of it in. You don’t ever have to think about the concept of pulling a trigger, because even if you run out of bullets, we’re going to give you so many more bullets! So many more people to shoot! In fact, even if all the people in the game aren’t enough, we’re gonna give you Horde mode! You can kill people until you can’t kill them anymore!
The writers of the controversial
Far Cry 3 and
Spec Ops: The Line discuss the past, present and future of FPS's.
Part 1,
Part 2,
Part 3
posted by empath
on Apr 14, 2013 -
78 comments
...Although as he self-styles himself "King Koopa," it is apparent that he claims (or is seeking) parity of esteem with Princess Peach; that is to say that he does not regard himself as a "terrorist," but as a "freedom fighter" or entitled ruler in his own right.
posted by Navelgazer
on Apr 10, 2013 -
24 comments
The Power Button is the podcast from Press the Buttons, a site about gaming that's run by one man, Matthew Green, but has such extremely professional standards that you'd never know it apart from the tag line. Contained within are several interesting regular themes, like
Beyond Beeps that covers early video game music which is actually quite good despite the beepy-ness, and
Secret Origins relating personal and remarkably interesting stories concerning when and how he obtained various games, really. The latest entry is about him proposing to his girlfriend. There's a new weekly poll approximately every Monday, and articles like
Open Up The Zelda Box about unique and interesting things that you don't see on a day to day news site. In the podcast, he talks with a couple co-hosts and occasionally has guests. Here are some of the more interesting episodes …
[more inside]
posted by dtungsten
on Apr 1, 2013 -
5 comments
All The Pretty Doritos:How Video Game Journalism Went Off The Rails Article from forbes.com detailing the pressures video game reviewers and publications come under from gaming companies. These range from the relatively subtle (gifts, gratuities, entertainments put on for visiting journos), to overtly pressuring/punishing publications for not playing ball (cancelling interviews and exclusives in response to less-than-flattering editorial, threatening to pull advertising in response to bad reviews). At the extreme end, the article mentions one journalist who was fired two weeks after publishing a 'bad' (6/10) review for
Kane & Lynch.
posted by Broseph
on Mar 17, 2013 -
72 comments
Davis and Ma wrote up a long list of one-paragraph game pitches to prototype. They would be small, manageable games that two people could complete on their own. The game they chose to go with would have to be finished within a year, because that was all they had budgeted for. Among the pitches inspired by board games, roguelikes and all the genres that excited them was a 2D, top-down management game called FTL. The Opposite of Fail
- The making of
FTL (
Previously)
posted by Artw
on Mar 17, 2013 -
19 comments
The Castle Doctrine is the new "home invasion MMO" from cult game designer
Jason Rohrer (previously:
Sleep is Death,
Passage,
Chain World). It portrays a rather bleak world in which you must place traps to defend your home, family and life savings from an onslaught of burglars. At the same time, you must invade other players' homes to steal
their life savings, in order to buy more expensive traps and tools. The more money you gain, the more attractive target your home is, so you better be clever in rigging up those traps. It's fiendish, brilliant, and currently open for public alpha at 50% of the full price. Rock Paper Shotgun has some early impressions:
Part 1,
Part 2.
posted by naju
on Mar 13, 2013 -
101 comments
"My three year old daughter and I play a lot of old games together. Her favorite is Donkey Kong. Two days ago, she asked me if she could play as the girl and save Mario... So what else am I supposed to do? Now I'm up at midnight hacking the ROM,
replacing Mario with Pauline." (SLYT)
posted by griphus
on Mar 10, 2013 -
52 comments