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NOW IT IS BEGINNING OF A FANTASTIC STORY

Here are fan-translated Game Center CX (previously) Episodes on YouTube: #1: Atlantis No Nazo, #2: Challenger, #3: Ghosts 'N Goblins, #4: Konami Wai Wai World, #5: Metroid, #6: Solomon's Key, #7 & #8: Prince of Persia: Part 1 - Part 2, #9: Mega Man II, #10: Super Mario 3. Much more after the break.... [more inside]
posted by JHarris on Dec 28, 2011 - 32 comments

 

Christ, man. Get your act together!

Takeshi's Challenge, Takeshi Kitano's prank on the NES generation, has finally been translated. [more inside]
posted by griphus on Dec 27, 2011 - 15 comments

You have a hook for a hand and can buy multiple hats

Treasure Adventure Game is a free 2D game of exploration on the high seas from independent developer Robit Studios. Dig, sail, fight, and dive across dozens of islands in search of a lost treasure. Download link here.
posted by codacorolla on Dec 14, 2011 - 4 comments

Holiday Humble Bundle

Just in time for the gift-giving season, Humble Indie Bundle 4 has been released. Available for MacOS, Windows, and Linux on a pay-what-you-want scheme, this release (currently) includes Jamestown, Bit.Trip Runner, Super Meat Boy, Shank, and Nightsky HD. Pay more than the average donation and get Gratuitous Space Battles and Cave Story+ included in your Bundle. When purchasing, you can choose how your money will be allocated between developers, charities (Child's Play Charity and American Red Cross), and a tip to the Humble team. [more inside]
posted by hippybear on Dec 13, 2011 - 43 comments

Bfxr: make sound effects

Bfxr is a web app for creating sound effects for your game or own amusement. Use the Randomize button to get started.
posted by Foci for Analysis on Dec 13, 2011 - 24 comments

"The bride and groom seal the deal as the crowd goes wild."

Bastion (previously) is an indie action/RPG game that has been called one of the best games of 2011. One of the things that makes it distinctive is the pervasive narrative, delivered by Logan Cunningham (bottom of page). When one fan of the game was recently planning his nuptials, he reached out to the game's developer ... and that resulted in a one-of-a-kind ceremony.
posted by jbickers on Dec 9, 2011 - 17 comments

Contra as Wolfenstein

8bit Killer is an interpretation of an archetypal 8bit sidescroller within a 2.5 dimensional FPS engine. It's short, fun, and free. [more inside]
posted by codacorolla on Dec 8, 2011 - 9 comments

War Criminals in training!

The International Committee of the Red Cross is deeply concerned about six hundred million people who commit war crimes... virtually. All those people out there playing video games involving shooting? Today's gamers may become tomorrow's war criminals. [more inside]
posted by Chocolate Pickle on Dec 8, 2011 - 61 comments

it’s hard to see much of anything through the colour

Indie game visionary Terry Cavanagh (Prev., Prev.) has freely released his cooperative puzzle game At A Distance. Unlike most multiplayer FP games, here two player sit side-by-side, lost in a world of color and aid one another to solve the puzzle.
posted by griphus on Dec 8, 2011 - 5 comments

Goodbye, Galaxy!

Commander Keen is series of platform games from the early 1990s, whence the Dopefish. People who grew up with DOS games will find gameplay videos and music quite nostalgic. Over the period 2006-2011, modders released a new Keen trilogy called The Universe Is Toast. Gameplay is a novel mix of eerily familiar and the flat-out weird.
posted by shii on Dec 3, 2011 - 28 comments

And just like that, I can read my copy of The Lusty Argonian Maid on-the-go!

"Skyrim is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to Skyrim. [...] Lately, one of my favorite parts of Skyrim are the in-game books. At any time, you can pull a book off the shelf, and get a nice fresh slice of lore to go along with your hearty adventures. I’ve even gone so far as to break into houses in the middle of the night just to read their books." — So says the blogger who decided to extract all 1000+ pages of text contained in the books of Skyrim and format them for EPUB and Kindle. (Skyrim previously)
posted by 256 on Nov 29, 2011 - 95 comments

Dead End Thrills does Skyrim

Dead End Thrills does Skyrim. (Previously.)
posted by Avenger50 on Nov 21, 2011 - 228 comments

Interviews with independent videogame developers

A tumblr blog called Quote Unquote recently presented a series of interviews with indie videogame developers, conducted over the last year, as a collection. The interviews include guys like cactus, Bennett Foddy, Chevy Ray Johnston, Jasper Byrne and Jan Willem Nijman.
posted by pancreas on Nov 18, 2011 - 6 comments

This game is eight percent worse than Twilight Princess!

Modern Game Journalism: The Movie: The Trailer. (Alternate unofficial Youtube mirror.) For context, there was recently a large backlash by fans against reviewers that gave good but less than perfect scores for Uncharted 3. Or, even worse, a mixed review. Rock, Paper, Shotgun had a concise response. [more inside]
posted by kmz on Nov 18, 2011 - 58 comments

Turning the 4th wall in to guar-steaks

The Metaphysics of Morrowind: an essay series that looks at the deceptively deep lore that surrounds one of the best-loved open world games ever made, and incorporates not only the plot elements of the game world, and the supplementary books scattered for the player to find, but also the meta-narrative of the gameplay itself, including the player character and the construction kit. Parts 1, 2, 3, 4.
posted by codacorolla on Nov 16, 2011 - 92 comments

"What if you could take children's dreams and insert them into the bowling ball?"

"Imagine a world where casual and hardcore gamers can enjoy games together? So instead of hardcore gamers pretending to like wii sports just so they can spend xmas with their family they actually prefer it as opposed to just going off and playing the best hardcore games such as Skyrim or Fable3." From the often hilarious fake Twitter account for "Peter Molyneux 2" comes cascore. Finally, bowling and survival horror come together. [more inside]
posted by jbickers on Nov 14, 2011 - 13 comments

It's All Games Now

It's All Games Now: The Convergence of Games and Social Media (video, 61 minutes), is a talk given by Raph Koster, one of the lead designers of the MMO Ultima Online, at the 2011 Game Developers Conference Online in Austin Texas. In it he looks at how digital games have changed as a social experience from MUDs to World of Warcraft, where they are going in the future, and the bleed between games and the real world. Koster has posted a summary here on his site. [more inside]
posted by codacorolla on Nov 7, 2011 - 15 comments

KEYBOARD DRUMSET FUCKING WEREWOLF

cactus (aka Jonatan Söderström) is a prolific independent videogame developer. His games are known for playing against genre expectations and their surreal storytelling qualities (as in David Lynch surreal). His latest effort (a collaboration with his brother and FUCKING WEREWOLF ASSO) is called KEYBOARD DRUMSET FUCKING WEREWOLF. It's about an eskimo that that turns into a werewolf and the events that follow. Sound weird? It is. Available in pc and mac flavours.
posted by pancreas on Nov 5, 2011 - 22 comments

Satisfyingly difficult versus satisfyingly long

In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania". Sequelitis looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.
posted by codacorolla on Nov 3, 2011 - 66 comments

Button mashing doesn't work with either title, nor does standing still and holding the block button down.

Starting the game at a higher than normal difficulty introduces the concept of "Darwinian Difficulty", which can be summarized by the motto "adapt or die."
Exploring the lack of a difficulty curve via diamond-hard games Ninja Gaiden Black and Demon's Souls.
posted by griphus on Nov 3, 2011 - 63 comments

Back to San Andreas

The Grand Theft Auto V trailer is out. This time, in sunny California.
posted by empath on Nov 2, 2011 - 198 comments

In Memory of Chinatown Fair Arcade (1958-2011)

"Rather than adopting the popular perspective on gaming as a way of escaping life, engaging in violence or being antisocial, the film focuses on the gamers’ pure joy in their hard-sought achievements, the thrill of high-level competition, the significance it gives their lives, and the communities they create." Jon Rafman's (previously, and previously) Codes of Honor. Text and Video. [more inside]
posted by codacorolla on Oct 30, 2011 - 8 comments

Overwatch

Disappointed by the new, real time FPS direction of X-COM? Tired of waiting for Xenonauts? If you want your Laser Squad style squad based tactical action right now why not try Xenosquad?
posted by Artw on Oct 29, 2011 - 35 comments

From Piggi Hedron to Mario DeNiro

Alfred Hitchcock's Angry Birds and other movies-based-on-video-games the way they should be done (Duck Hunt & Donkey Kong) from the G4 people. (SL3Videos, NSFW language, gore)
posted by oneswellfoop on Oct 27, 2011 - 6 comments

Dwarfs and orange condoms

This year the Games Media Awards in the UK were sponsored by a little know chain of shops from the North East, Grainger Games, looking to increase their profile... well following the last night's events they are pretty well-known now. Cue a next-day banning and apologies from Grainger and the organisers
posted by fearfulsymmetry on Oct 27, 2011 - 37 comments

This cake is not a lie

Have you every wanted to try GLaDOS' chocolate cake or S’Jirra’s Famous Potato Bread with a Nirnroot Salad? We've got Starkos straight from the streets of Hillys, and steak skewers prepared in Inaba's finest lunch stops. If you're thirsty we've got some NukaCola Quantum or Lon-Lon Milk, and there's always FK in the coffee. All these recipes and more from your favourite virtual worlds can be found at Gourmet Gaming
posted by yellowbinder on Oct 26, 2011 - 38 comments

→ → ↑ ↑ ↑

A Game About Game Literacy (Flash, some strobe on later levels)
posted by Artw on Oct 23, 2011 - 26 comments

Pay to play, pay to win

"The days when you could buy a videogame one day and get an expansion a year later are, sadly, lost in time. Instead, it seems there's a constant bombardment of DLC and microtransaction items all vying for our credit card numbers. They're in everything, from MMORPGs through to singleplayer shooters, and it's only getting worse as time goes on." - An investigation into microtransactions and gaming.
posted by Artw on Oct 17, 2011 - 114 comments

Oh, so THAT'S what Girl Gamers Want!

"Are you a lady? Then finally there’s a game for you! While too many games are pretending that ladies enjoy the same things as men, like shooting, building cities or exploring alien worlds, Lady Popular properly recognizes what it is that makes a true, strong, independent lady: shopping, hairstyles, and having a boyfriend."

John Walker of Rock Paper Shotgun gives a no-holds-barred review (NSFW) of the game Lady Popular.
posted by happyroach on Oct 13, 2011 - 93 comments

Mikey can't go left. Clearly he is at the edge of the screen.

From 1992 to 1993 Nickelodeon aired a gameshow called "Nick Arcade" which was all about videogames. Upon reflection, it's much stranger than I remember it being. [more inside]
posted by codacorolla on Oct 10, 2011 - 45 comments

I leave all that I own to my cat Guppy.

The Binding of Isaac is a roguelike (or possibly a roguelike-like) that pits a naked crying boy whose only initial weapon is his tears, but can be upgraded with loads of self-mutilating items, against random rooms of disturbingly mutated creatures (may be nsfw) in a quest to kill his mother before she kills him. [more inside]
posted by eyeballkid on Oct 3, 2011 - 51 comments

Life Starts Here

Life Starts Here is a collection of short stories about people either directly or indirectly involved in the video game industry. You may know the author, Duncan Fyfe, from his blog Hit Self-Destruct, which ran from 2007 to 2009. [more inside]
posted by Sibrax on Oct 2, 2011 - 1 comment

8-Bit Animal Paintings

"Menagerie" is a series of 10 polygonal animal paintings by Laura Bifano, inspired by her love of nature and classic 8-bit video games. [Via]
posted by homunculus on Sep 22, 2011 - 21 comments

I would play the hell out of this game

"it's a hard sell to executives to suggest an FPS with no shooting, but this is definitely the sort of game we should be making, as an industry." Warco: an FPS where you hold a camera instead of a gun. Ars Technica has a writeup.
posted by rebent on Sep 21, 2011 - 41 comments

"duct tape you can sell for $3 and buy for $150"

"The weapons also have levels, and if you are not at the level needed to wield a weapon, you are unable to use it. This does not make a hell of a lot of sense when the weapon in question is a knife or a pipe or an axe, especially when you have been wielding all of the above quite adroitly for hours. What on earth does a Level 4 Pipe even mean, anyway? Worse yet, the weapons are all subclassed, so you are not just finding a Level 4 Pipe; you are finding a Flimsy Level 4 Pipe or a Homemade Level 4 Pipe, the differences of which are utterly unclear." --Tom Bissell on why a new zombie game sucks due to its reckless "Gamification," and why this means your future will also suck
posted by bardic on Sep 19, 2011 - 97 comments

I Wanna Be Your Doguu

Dogu are stylized clay figures from the prehistoric period of Japanese history. After Erich von Däniken popularized his 'ancient astronauts' ideas, Dogu became associated with alien visitors and appeared in many videogames.
More information from The Met and Wiki.
posted by Lovecraft In Brooklyn on Sep 15, 2011 - 23 comments

Ludum Dare 21: Escape

Ludum Dare is an annual video game development contest where the contestants have 48 hours to complete a game. This year's theme was Escape and 599 games were submitted. The winning solo and team created games have been announced. You can download all games and even view their source code. If you want to experience the awesomeness of real-time game development, check out the time-lapse videos. [more inside]
posted by Foci for Analysis on Sep 13, 2011 - 10 comments

The Digital Antiquarian

The Digital Antiquarian discusses ludic narrative and has been filling in by bits and pieces an amazing history of recreational computing and adventure gaming. The Rise of Experiential Games traces the development of Wargames from H.G. Wells' (!) wargame for toy soldiers, Little Wars, to Avalon Hill's Squad Leader; he discusses the development of Dungeons and Dragons (part 2, 3) led to the first CRPGs on PLATO. He'll tell you things you didn't know about Oregon Trail (part 2, 3, 4, 5, postscript, the 1975 source code!), Hunt the Wumpus (part 2), Colossal Cave Adventure (part 2, 3, 4, 5), Eliza (part 2, 3), Scott Adams' games (part 2, 3, 4, 5), the TRS-80 (part 2, 3), the 2 adventuring cultures of university minicomputers and home PCs, and their unlikely bridging. [more inside]
posted by Zed on Sep 11, 2011 - 18 comments

GET LIONSTEAKS

From 2008 to present J. Chastain has written a dark, surreal web comic that's been called Demon Planet and Monster Killers. The most current story arc finds the current protagonists Percy Genjin and Donald Kong trapped inside of the lost Nintendo cartridge of 'Rally Rally'. They order pizza, they blog, they get into fights, they text, they slowly and painfully give asexual birth to car-like creatures. [more inside]
posted by codacorolla on Sep 10, 2011 - 8 comments

"We become like gods to those who come after us."

In March, indie game designer Jason Rohrer (previously) created a video game, called Chain World, intended to evoke feelings of the sacred and spiritual. The game gains its aura from its uniqueness: there is only one copy, and an individual can only play it once. Then, Chain World ended up on eBay, and everything changed. [more inside]
posted by a sourceless light on Sep 9, 2011 - 63 comments

Top Score

Top Score: A radio program (and podcast, rss here) about video game music, from Classical Minnesota Public Radio. (Via this Joystiq Show episode which is also highly recommended for video game music lovers.)
posted by kmz on Sep 8, 2011 - 5 comments

R.I.P, Game Doctor

Bill Kunkel, one of the co-founders of Electronic Games magazine and a pioneer in video game journalism, has died at the age of 61. His list of accomplishments is impressive and diverse, working on everything from strategy guides to graphic novels to feature films, but his enduring legacy will likely be the magazine (Flickr set), in which he and his team coined such enduring terms as "easter egg" and "screenshot." [more inside]
posted by jbickers on Sep 7, 2011 - 22 comments

As many games as grains of sand.

Dune has been the subject of quite a few games, all with varying interpretations of the setting material. [more inside]
posted by curious nu on Sep 2, 2011 - 47 comments

The Princess is a Lie....You Monster.

Mari0 is a Super Mario Bros and Portal mashup currently under development. Previously, the same developer made Not Tetris; a faithful reimagining of the original game, but with the addition of realistic physics and geometry.
posted by schmod on Sep 1, 2011 - 21 comments

The CRPG Addict

The CRPG Addict is playing every PC role-playing came in chronological order. Currently, he's playing Ultima V. [more inside]
posted by kittensofthenight on Aug 29, 2011 - 58 comments

1UP

How Games Saved My Life
posted by Lovecraft In Brooklyn on Aug 28, 2011 - 68 comments

Athel the Griefmaster meets his public.

Probably the worst video game ever made. Part two. (DLYT, probably NSFW)
posted by Toby Dammit X on Aug 23, 2011 - 83 comments

Tlön, Uqbar, Orbis Tertius

" ... there is a depth of field technique with a controllable aspect called 'bokeh,' which describes a certain quality of blur that we often notice in the more luminous parts of a film’s background and that varies considerably with lens and camera type. Bokeh is a photography term derived from the Japanese boké- blur, haze ... When implemented in games the technique encapsulates a certain kind of second-order removal from reality. We are simulating not the way things look, but how they look after they have been filtered through the eye of a camera." Independent game developer Mathew Burns takes a look at how video games reflect reality in his account of the 2011 Game Developer's Conference. Burns also writes the blog Magical Wasteland. [more inside]
posted by codacorolla on Aug 22, 2011 - 28 comments

We don't have to worry about ISK for a very long time, now.

Phaser Inc., a trading company in space-based MMO EVE online, have absconded with a record-breaking 1 trillion ISK and revealed themselves as a giant ponzi scheme in a remarkably frank open letter. Their haul of the in-game currency translates to just over $50,000, or 242 years-worth, of PLEX (traded for playing time). [via RockPaperShotgun] [more inside]
posted by Drexen on Aug 21, 2011 - 82 comments

The Aesthetics of Unique Video Game Characters

Meet the Medic, the Heavy, and the Spy. All created by Shaylyn Hamm, who asked the question: Why are men allowed to have varied body types and personalities in video games, but women generally fit a narrow stereotype? [more inside]
posted by kmz on Aug 9, 2011 - 117 comments

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