1200 posts tagged with Videogames.
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Sierra Gets Creative

Jimmy Maher of The Digital Antiquarian tells the story of Sierra Entertainment's gamble on the MS-DOS/IMB platform shaped PC gaming as we know it: from creating the first game with a cinematic score (and later helping to make the Sound Blaster a standard feature of home PCs); to pioneering the genre of adventure games with rich storytelling; to a female-friendly marketing and design strategy that was decades ahead of its time.
posted by overeducated_alligator on Aug 30, 2016 - 60 comments

Sega Digitizes What Nintendon't

The Sega Digitizer System, a tool used by graphic designers in late 80s/early 90s.
posted by griphus on Aug 24, 2016 - 12 comments

good good splosions

BeamNG.drive is "a dynamic soft-body physics vehicle simulator capable of doing just about anything." Nick Robinson and Griffin McElroy are two guys who looked at that description and thought "...anything?" Welcome to CAR BOYS! (Currently there are only four episodes of this, but I hope and dream that there will be dozens or hundreds more.)
posted by showbiz_liz on Aug 21, 2016 - 52 comments

SANS! STOP PLAGUING MY LIFE WITH INCIDENTAL MUSIC!!!

Jason M. Yu analyzes music from Cave Story, Undertale (Part 1, Part 2), and Chrono Trigger at a friendly, hand-holding pace. (Major spoilers for Undertale!) [more inside]
posted by J.K. Seazer on Aug 13, 2016 - 19 comments

No Man's Sky

On December 8, 2013, a tiny video game studio called Hello Games announced No Man’s Sky [previously], a first-person space adventure game of exploration, combat, trade, and survival, whose environments would be entirely procedurally generated and functionally infinite. The game was released today on PS4; it is promised to be available for Windows PC on Friday. [more inside]
posted by Sokka shot first on Aug 9, 2016 - 222 comments

the cataloguing arts are not lost

A list of whales in videogames, with screenshots.
posted by Collaterly Sisters on Jul 29, 2016 - 43 comments

༼ つ ◕_◕ ༽つ

Kirby Café [Japanese] Starting this August, several Kirby Cafes will open across the country [Only in Japan]. Here are some of the dishes that will be served. The Kirby Cafe opens August 5 at Lucua 1100 in Osaka’s Umeda and will run until September 4. Similar cafes are slated to open this August in Tokyo and Nagoya. [via: Kotaku]
posted by Fizz on Jul 20, 2016 - 26 comments

It's Just Emulation!

Keeping classic games in print is a surprisingly risky and difficult business... [The] truth is that we've also done a pretty terrible job of maintaining our legacy. We've cheapened our games, to the point where anything older than a decade is assumed free. [...] If we can't keep our history alive, we risk forgetting our roots and losing a part of what made games great. But don't despair! If music can survive MP3s, games can survive this.
"It's Just Emulation!" - The Challenge of Selling Old Games (YouTube)
posted by griphus on Jul 15, 2016 - 75 comments

The Nintendo Entertainment System is coming back to stores

Nintendo has shocked the gaming community by announcing the Nintendo Entertainment System: NES Classic Edition, a "new" version of its legendary NES hardware which will cost $59.99 in the US. It connects to your TV via HDMI and comes with that classic NES pad, which can also be used with your Wii or Wii U. [more inside]
posted by porn in the woods on Jul 14, 2016 - 142 comments

"We have to choose between silence and the acceptance of risk."

Even Doing Academic Research On Video Games Puts Me At Risk: On managing personal information in a risky field.
posted by Pope Guilty on Jul 11, 2016 - 29 comments

Shorter Human Mode

Users come in all shapes and sizes; some tall, some short, some seated. Since the user interacts in a room-scale VR space with a realistic approximation of their body, the physical dimensions of both the space and the user matter. Depending on the design of the space and the dimensions/limitations of that user, they may not be able to interact with the space in an ideal fashion, if at all.
Accessibility in VR: Head Height, first in a continuing series of articles.
posted by carsonb on Jul 11, 2016 - 8 comments

Body horror video games - for little girls

If you have a small kid they have probably spent countless hours with characters such as Barbie, Dora the Explorer and Frozen's Elsa. Now you can scar them for life and instill some valuable life lessons about personal hygiene and healthcare in general with gross and weird video games such as Dora dentist day, Dora hair care, Elsa Arm Surgery, Barbie Sore Throat, Nail Surgery And Foot Spa 2, Sole Surgery, Jimmy At The Doctor, Barbie Shave, Cinderella Pumpkin Accident, Hello Kitty Care, Justin Bieber At The Doctor, Pregnant Ariel Injured, Dentist Fear, Ladybug Skin Doctor, Elsa Brain Doctor.
posted by Foci for Analysis on Jul 2, 2016 - 34 comments

WITH VOLUMETRIC GOD RAYS!!

Skyrim Remastered [The Verge] Nearly five years after it first came out, Bethesda's The Elder Scrolls V: Skyrim continues to have a very impressive fan base that keeps the game pretty through HD mods. Now it's Bethesda's turn: at its E3 press conference, the company has announced a remastered version of Skyrim coming to PC, Xbox One, and PlayStation 4. [more inside]
posted by Fizz on Jun 26, 2016 - 56 comments

The only question is: What are you going to wear?

Lingerie is not Armor - in the latest installment of Women vs Tropes in Video Games Anita Sarkeesian focuses on the sartorial choices made for female characters in video games. Link not safe for work as it contains virtual partial nudity.
posted by asok on Jun 16, 2016 - 37 comments

Nova Alea

Nova Alea is a small real-estate speculation game loosely modeled on the rent-gap theory. Available for Windows, Mac, and Linux. [more inside]
posted by clorox on Jun 7, 2016 - 7 comments

Here Be Dragons... and existential despair.

Last year saw the release of Raven's Cry, an action-adventure pirate game that promised an immersive open world and historical accuracy. What people got was an incredibly buggy game with poor voice acting and glitches aplenty that would eventually earn a 1/10 "Abysmal" review on Gamespot. The creators addressed the concerns by attempting to fix all the bugs and re-releasing it in November of 2015 under the title Vendetta: Curse of Raven's Cry. Alas, it was eventually removed from Steam two months later after it received some very suspicious positive reviews. If you'd like to see what all the fuss is about, video game aficionado and YouTuber Jerma985 has some great examples of gameplay from both the original and the re-release. (Both NSFW audio)
posted by AlonzoMosleyFBI on May 24, 2016 - 24 comments

"...Every room becomes a mouth."

(Content warning for pretty much the whole post: Body horror, bright flashes, and disturbing imagery abound.) Kitty Horrorshow (Itch, Twitter) is an independent game developer making fascinating, horrifying things. Minimalist horror games that go bold directions and are deeply uncomfortable experiences. Her biggest game by far, though, is ANATOMY, a game in which you explore a dark house, seeking out cassette tapes and studying the "physiology of domestic architecture". [more inside]
posted by brecc on May 20, 2016 - 17 comments

Uncharted 4: lessons on how to create the future of interactive cinema

While a technical analysis can show you why it looks so good, its storytelling ambitions are also innovative. It was strongly influenced by film, yet some feel that AAA games are already better than blockbuster films. Some find them so immersive, they don't want to finish. [more inside]
posted by heatvision on May 20, 2016 - 48 comments

Also a stealth documentary on young white people fashion in the 90s

It's 1996 and you've been hired as a game tester by Sega's Test Department. How will you get acquainted with the corporate culture? Lucky for you, Sega has commissioned a "trainumentary": This is SEGA TEST
posted by Pope Guilty on May 20, 2016 - 20 comments

Sink Capitalism

If you can't make it to the Museum of Soviet Arcade Machines (previously, previouslier), don't fret, you can experience it in the comfort of your own browser! [more inside]
posted by ckape on May 20, 2016 - 11 comments

K.K. Slider plays the hits

There are plenty of cover acts, but it's a rare talent that carries a crowd-pleasing repertoire, yet can still make each song their own. K.K. Slider pulls it off with simple acoustic stylings and howling vocals. He's covered them all: Adele. DJ Snake and Lil Jon. Lady Gaga. Outkast. Michael Jackson. Survivor. Bobby McFerrin. Celine Dion. Darude (yes, that song, and a vocal mix, natch). [more inside]
posted by brett on May 16, 2016 - 17 comments

The Holy Trinity – Paddle, Ball and Blocks

"Although it will seem remedial to mention this, all Breakout-style games have at least three things in common – each contains paddles, balls, and target objects for the balls to hit." -- Lego Bricktopia level designer, Mark Nelson, shares his vast of knowledge of Breakout-style games (previously 1, 2) in Breaking Down Breakout: System And Level Design For Breakout-style Games. [more inside]
posted by Room 641-A on May 13, 2016 - 12 comments

YOU AND YOUR FRIENDS ARE DEAD

One of the most infamously bad NES licensed games ever released, Friday the 13th is known for its obtuseness and difficulty. Still, there's many who see an interesting design buried beneath Pack-In Software's incompetence, even inspiring an action figure based on its odd Jason Voorhees sprite, and it's for those people that YouTube filmmakers TripleZeroFilms created a 50-page, full-color, illustrated strategy guide (with its own trailer video!) for this unpolished gem in the extremely rough. [more inside]
posted by Pope Guilty on May 13, 2016 - 11 comments

buff anthro pokemon

buff anthro pokemon
posted by clorox on May 12, 2016 - 22 comments

Honest Game Trailers

From the makers of Honest Movie Trailers, Honest Game Trailers. [more inside]
posted by clorox on May 8, 2016 - 20 comments

Arcade Raid - Operation Lancaster

I couldn’t believe all these games had been here and then one day in 1983 the ship was shut not to be opened again due to legal issues. These games saw year after year of summers and winters through the port holes, the sun rising, the sun setting, FOR THIRTY YEARS. They were just sitting there, unsure of their fate, wondering if they would be rescued, wondering if they would ever be played again.
posted by veedubya on May 8, 2016 - 18 comments

"I'm glad I beat Ghoma before I passed out"

YouTube user MonotoneTim defeats Ghoma in Legend of Zelda: Ocarina of Time using notes played on a physical ocarina to control Link. [more inside]
posted by Copronymus on May 7, 2016 - 11 comments

I'm afraid of the dark without a chaingun close to me

I went out to the hellscape and caught
A hundred thousand revenants
As they ricochet round the stage
They remind me of your starry eyes
Someone else's might not have made me so sad
But this is the worst night I ever had

posted by griphus on May 7, 2016 - 10 comments

There’s a heart container and a 300 rupee chest up there

My hotel has a sitting area with no possible way to access it
posted by griphus on May 4, 2016 - 56 comments

A Ghost in the Machine

Someone turned a YouTube comment into something good. Prepare to shed a tear or two. (SLV)
posted by CheeseDigestsAll on Apr 29, 2016 - 11 comments

The Wesley Willis of Video Games

The game developers of Kingdom of Loathing and Frog Fractions, hosts of the Video Games Hot Dog podcast, express their delight in the strange outsider art that is Fruity Pebbles: The Game. [more inside]
posted by painquale on Apr 25, 2016 - 15 comments

Counter-Strike Casino

$2.3 billion of virtual skins were bet on professional matches last year. [more inside]
posted by clorox on Apr 22, 2016 - 31 comments

Behold the Kickmen

Dan Marshall (@danthat) knows nothing about football. Is that going to stop him from making a football game? It is not! [more inside]
posted by moonmilk on Apr 21, 2016 - 17 comments

Playing with Blocks

In the late ’70s and ’80s, the arrival of personal computers like the Commodore 64 gave rise to the first generation of kids fluent in computation. They learned to program in Basic, to write software that they swapped excitedly with their peers. It was a playful renaissance that eerily parallels the embrace of Minecraft by today’s youth - Inside the Minecraft Generation.
posted by Artw on Apr 17, 2016 - 30 comments

Bringing Gender Equality to the Apocalypse

Rust, a popular multiplayer survival video game, has just added female character models to their game. In an interesting twist, rather than being able to choose your gender, one is randomly assigned to your Steam account, permanently, when you first join. They did something similar previously with skin colour and body shape. Some players are not happy. (NSFW warning: screenshots contain pixelated CGI nudity, since players are dropped into the game naked and must, among their first objectives, find clothing) [more inside]
posted by 256 on Apr 12, 2016 - 292 comments

I of course had to adopt the dog bc i'm not a monster

Turns out adopting a dog in Skyrim is the hardest quest in the game... [via Alas! A blog] [more inside]
posted by Joe in Australia on Apr 12, 2016 - 21 comments

Feel The Payne

The (Mostly) Tragic History Of Video Game Adaptations. He watches them so we don't have to: Sep Gohardani looks back over the ignominious history of the video game adaptation. [more inside]
posted by sapagan on Apr 8, 2016 - 43 comments

How to Write a History of Video Game Warfare

How to Write a History of Video Game Warfare - A look at journalist Andrew Groen's new book, Empires of Eve, a detailed history of The Great War in Eve Online, a MMORPG of spaceships, star systems, intrigue, betrayal, and diplomacy.

And for a more academic look at the game, Internet Spaceships Are Serious Business, also recently published. (Link for those with university Shibboleth access)
posted by Argyle on Apr 6, 2016 - 12 comments

No Spingus Pelb Only Final Destination

On April Seriousness Day, Vinny from Vinesauce streamed himself playing and watching four instalments of an obscure but beloved video game franchise. What, you've never heard of Scrimmy Bingus "and the" Crungy Spingus? [more inside]
posted by BiggerJ on Apr 6, 2016 - 7 comments

The Future is Now

Virtual Reality, a tech geek dream for decades, was long hobbled by high latency, clunky hardware, and perennially absurd reports on network news. That all changed in 2011, when Palmer Luckey, then 18, built the first Oculus Rift prototype in his parents' garage with iPhone repair money. Awed by its powerful sense of presence, developer John Carmack became a fan and demoed it at E3. The ensuing Kickstarter campaign shattered all fundraising goals, and Facebook controversially bought the rights for a whopping $2 billion -- alienating erstwhile partner Valve Software, the iconic creators of Half-Life/Portal/Steam. A Cambrian explosion of headsets followed: Morpheus, HoloLens, Google Cardboard, Gear VR. But perhaps most interesting is Valve's own counter-project: a breathtaking "room scale" VR set-up with Tron-like "Chaperone" and tracked motion controls called the HTC Vive. With this week's commercial launch of Rift and Vive bringing us to the threshold of a new interactive medium, look inside for guides, notes, and killer apps for this, the stunning arrival of consumer VR. [more inside]
posted by Rhaomi on Apr 5, 2016 - 127 comments

West of House

A Brief Bibliography about IF History is a review and overview of the sometimes-mainstream, sometimes-forgotten genre of Interactive Fiction, and chock full of good links besides. By Emily Short, from her blog.
posted by nom de poop on Apr 2, 2016 - 71 comments

"One must imagine Sisyphus happy"

The latest episode of Anita Sarkeesian's Tropes Vs. Women has dropped, this time focusing on Laura Mulvey's [pdf] concept of the 'male gaze' in video games. [more inside]
posted by runt on Apr 2, 2016 - 83 comments

The Redemption of Pingu the Noscoper

From the Camp Santo Quarterly comes this lovely little story: As a kid, did you know someone who claimed their uncle worked at Nintendo?
With Firewatch, the uncle was real.
posted by churl on Apr 1, 2016 - 13 comments

“VR has the potential to induce severe pain or suffering...”

We Should Be Talking About Torture in VR by Jason Johnson [Versions] [more inside]
posted by Fizz on Apr 1, 2016 - 68 comments

AI learning to play video games

Besides GO, AI are learning to play video games. Without being told the rules beforehand. Watch AI learn and succeed at video games: Pong & Tetris, Breakout, Flappy Bird, 2048, MAR/IO, and in the future Starcraft and other RTS, or any game (previously)
posted by motdiem2 on Mar 21, 2016 - 20 comments

Harvest Moon: PC

Stardew Valley is a farming, fishing, mining, exploring, crafting game from Concerned Ape. Think a little Harvest Moon, Terraria, Animal Crossing and Minecraft, but also a little more than those. The game is currently topping the charts of Steam. Critical reception has also been great, seeing the game as an evolution of the Harvest Moon formula with several major improvements. Others highlight the somewhat addictively relaxing nature of the game.
posted by codacorolla on Mar 8, 2016 - 52 comments

"Sonic was alive and breathing, and Sonic was our friend."

Sonic the Hedgehog's Long, Great, Rocky History by Blake Hester [Polygon]
Sonic the Hedgehog has stood as an institution for Sega for more than two decades, a cultural icon with mass marketing abilities. He has appeared in dozens of games, numerous action figures and hundreds of comics. He’s had five television series and even his own tubes of toothpaste and cans of spaghetti. To date, the Sonic the Hedgehog franchise has collectively sold over 140 million copies, with some games regarded as some of the best of all time and others some of the worst.
[more inside] posted by Fizz on Mar 4, 2016 - 48 comments

“It’s your fault, so you fix it.”

Grand theft auto and the airbrushing of history.
posted by Sebmojo on Feb 29, 2016 - 36 comments

Inside the Artificial Universe That Creates Itself

A team of programmers has built a self-generating cosmos, and even they don’t know what’s hiding in its vast reaches. Through the use of procedural generation, No Man’s Sky ensures that each planet will be a surprise, even to the programmers. Every creature, AI-guided alien spacecraft, or landscape is a pseudo-random product of the computer program itself. The universe is essentially as unknown to the people who made it as it is to the people who play in it—and ultimately, it is destined to remain that way. As previously mentioned here.
posted by slackdog on Feb 18, 2016 - 106 comments

We are committed to ethics, and absolutely un-committed to not-ethics.

Point & Clickbait is the internet’s finest source for reliable, ethical, and above all true gaming news.

Full of news (Developer Commits Vile Act Of Censorship By Altering Game Before Release), opinions (I Hope There Aren’t Any Straight Characters in Dragon Age: Inquisition), reviews (Ubisoft Game: The Review), and much more, it's the ONLY video game site you'll ever need to read again.
posted by cthuljew on Feb 18, 2016 - 39 comments

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