Luke Gygax and E. Gary Gygax Jr, sons of Dungeons & Dragons co-creator Gary Gygax have announced they have formed TSR Games. The company's first, brave, foray into the market will be a print publication: Gygax Magazine with a very familiar logo. Apparently D&D owner Wizards of the Coast (and its owners, Hasbro) the last trademarked “TSR” for a game company in 2003, opening the door for the Brothers Gygax to scoop up the name for their company Hexagonist Publishing LLC on May 25, 2011. [more inside]
In the grim darkness of the far future, there is only war.... and mega cities and future cops and cyborgs and deathgames and time-travelling dinosaur hunters and mutant bounty hunters and....
British sf tabletop miniature wargame Warhammer 40,000 is 25 years old today, British sf anthology comic 2000AD is 35 years old tomorrow [more inside]
Start with the over-sized armor and bodybuilder physiques of the marines. When you aim a gun in Space Marine, the target reticle is huge, just like the target reticle in Gears of War. The guns are huge and they feature a chainsaw blade that can be used to slice enemies in half, execution style, similar to the “chainsaw bayonet” of the Gears soldiers... The blood spatters are also quite similar. The guns shoot in a similar fashion and the Space Marines wield a big giant hammer that resembles the blasting hammers not from Gears of War but from Microsoft’s other sci-fi franchise, Halo... The bad guys are the green Ork enemies from the Warhammer world, and they bear no resemblance to the enemies in Gears of War, except that they make loud grunts. Of course, their very name does bear resemblance to the “orcs” in Tolkien’s Lord of the Rings, but we’ll ignore that for now. Dean Takahashi, lead writer for GamesBeat at VentureBeat, on how Warhammer 40K: Space Marine is a big rip off of Gears of War. That would be Warhammer 40k, the first rulebook for which was released in 1987, and Gears of War, the relentlessly brown X-Box game released in 2006 to an emo-tastic advertising campaign. Oops. Dean has since backed down and said that he was only talking about gameplay aspects (he wasn't) that are similar (not particularly). Previously he was forced to retract a bad review of Mass Effect when it emerged that he had no idea how to play it. Should videogame journalists be expected to vaguely know what they are talking about, or are we just petty and vindictive for expecting that? (via)
Dan Abnett, writer for 2000ad, DC Comics and some of the more well regarded Warhammer 40k novels, has been guest blogging this week at the Borders Sci-Fi blog Babel Clash. Topics have include working with other peoples characters and writing within the Warhammer 40k universe. Fellow Black Library writer Graham McNeill is now taking up the reigns.