2 posts tagged with activeworlds.
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Learning Science in a video game

In a 19th century village called River City, the people are suffering from a mysterious illness. Many believe that there are bad spirits in the air or water causing the disease. Those suffering are shunned, but the plague worsens. In desperation, they turn to a group of experts in the new "Germ Theory": 21st century middle school science students. [Quicktime movie] [more inside]
posted by Made of Star Stuff on Sep 5, 2010 - 16 comments

Virtual Archaeology: Active Worlds Turns 15

Fifteen years ago this week, programmer Ron Britvich launched version 1.0 of Active Worlds. Started as an autonomous project of Worlds, Inc. (a spinoff of educational gamesmaker Knowledge Adventure), Active Worlds was one of the first and most ambitious attempts to create a 3D virtual community on the web. Built on the architecture of Britvich's Worlds Chat beta, Active Worlds debuted in the form of Alphaworld, a sunny green infinite plane open to public building. In its opening years Alphaworld experienced a land rush of construction, resulting in an anarchic starfish sprawl larger than the state of California. A sister company, Circle of Fire, was soon founded to craft additional themed hubs, and once individual ownership of worlds became possible the AW community spawned a veritable universe of hundreds of worlds. Although the company has seen its ups and downs since those heady times and its fortunes have slowly dwindled, the Active Worlds platform survives to this day. Look inside for a simple guide on how to log in to the (free) service, rundowns of the best worlds, links to essays analyzing the program's legacy, and other content summing up its venerable community. [more inside]
posted by Rhaomi on Jul 4, 2010 - 18 comments

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