After completing the ten-year-long Submachine storyline (previously), browser game developer Mateusz Skutnik is looking to the futu-- wait crap where is it. Dammit it was right here WHERE IS IT (goddammit this just keeps happening)
It began in September 2005. Nobody could have foreseen that a story would unfold at all, let alone the one that did. Today, it ends: Mateusz Skutnik's Submachine 10: The Exit. (Don't play until you've finished 1 through 9 first.) [more inside]
Stephen "Increpare" Lavelle - creator of many strange free games, one-going-on-two strange paid ones, the sound effect generator Bfxr and the excellent tile-based puzzle game engine PuzzleScript - released three much simpler game makers a couple of months ago: Flickgame, Tinychoice and Plingpling. Flickgame and Plingpling have help pages, each with an example game; Tinychoice needs no help page and starts with an example game in the text box. More detailed info after the break. [more inside]
Diorama Club - a site where you can play interactive stories or use a simple tree syntax to create and share your own.
Dave's Mapper automatically generates tiled RPG/adventure game maps by recombining tiles submitted by artists, with a pile of customization map generation options. Have fun and be inspired, or submit your own tiles.
Expanded from a demo produced for the 2012 Something Awful Gamedev Challenge (an annual event which has also brought us Icarus Proudbottom Teaches Typing, previously), Team Punch the Moon (which includes the creator of Job Dog, previously) have finally finished Pachinko Man, a point-and-click HTML5 browser adventure game about a Japanese salaryman whose addiction to pachinko machines drives him to make a deal with a demon that damns him to Ball Hell (conveniently also Baal's Hell), the deepest level of Office Hell (as in, Baal is renting its basement). [more inside]
"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)While the vast majority of video game titles are designed primarily by men, women have been a part of video game development since the earliest arcades. Here are some of their games: [more inside]
Until We Win's LordKat, who sounds like Anthony Bourdain, looks back in anger (and fondness) on the Top 10 Hardest Adventure Games. [more inside]
Trauma is an escape-the-
room -dream game with a hauntingly beautiful aesthetic that tells the story of a young woman recovering from an accident. It is a cross-platform download or can be played in its entirety for free in Flash. [more inside]
"In six days every single living cell in the world will die. You have one chance to save the world."
"In six days every single living cell in the world will die. You have one chance to save the world." This is a short adventure game. Use arrow keys to move around and the space bar to interact. If you want to play this, avoid reading the thread. You do not want it spoiled. It is not a twisty game, but in this journey it is better to not know what lies ahead.
Snakes of Avalon is a hallucinatory (windows only) point and click adventure game created using AGS by Igor Hardy and Alex vand der Wijst with soundtrack by Thomas Regin for the "one month, one room" MAGS competition. youtube trailer. [more inside]
Pencil Rebel is a little bitty point-n-click interactive adventure hand-wired with LEDs and simple circuit boards, and made with hand-cut and decorated cardboard, plasticine, string, and other household odd and ends. The artist, Grzegorz Kozakiewicz, has also made a (with spoilers!) video showing his process.