Paul Morley conducts arguably the worst ever Brian Eno interview sometime in 1992. "A boring question is when you already know the answer" and other throwaways. [more inside]
"His work is rooted in the power of collaboration within systems: instructions, rules, and self-imposed limits. His methods are a rebuke to the assumption that a project can be powered by one person’s intent, or that intent is even worth worrying about. To this end, Eno has come up with words like “scenius,” which describes the power generated by a group of artists who gather in one place at one time. (“Genius is individual, scenius is communal,” Eno told the Guardian, in 2010.) It suggests that the quality of works produced in a certain time and place is more indebted to the friction between the people on hand than to the work of any single artist." The New Yorker's Sasha Frere-Jones on Brian Eno's career and new album High Life.
Tackling everything from Abba to the Velvet Underground, Brian Eno reveals his insights into popular music in this 81 minute talk at a music academy sponsored by a popular sugar-and-caffeine-infused drink. [more inside]
Earlier this year, the BBC's Arena produced and aired an excellent documentary on Brian Eno entitled "Another Green World" containing "a series of conversations on science, art, systems analysis, producing and cybernetics". [more inside]
Will Wright & Brian Eno, Playing with Time. (MP3, Vorbis) Will Wright, creator of the video games "Sim City," "The Sims," and the forthcoming "Spore," spoke with Brian Eno on many subjects, including time, and generative programming, on June 26, 2006, in seminar put on by the Long Now Foundation. (Summary).