Portal 2 has finally hit the streets, and despite a somewhat
rocky start with their controversial promotional ARG (
previously), it looks to be a huge success. Interestingly for such a critically-acclaimed blockbuster, the title's core ideas steam from a pair of concept projects from student design school
DigiPen: the original portal system from
Narbacular Drop (
video -
download -
previously) and the sequel's physics-altering gels from
Tag: The Power of Paint (
video -
download -
previously -
previouslier). Combine these innovative ideas with some
Lost-meets-
Life After People level design, excellent
voice acting, and top-notch writing, and it's easy to see why so many people
called in sick this past week. But playing the game is just the beginning -- look inside for a collection of easter eggs, story theories, videos, and other goodies from the post-mortem.
[more inside]
posted by Rhaomi
on Apr 21, 2011 -
425 comments
You say potato, Valve say... potato.
Just over a year after the
Portal 2 announcement ARG (previously) had people dialing up a mysterious BBS, on April 1st Valve pushed out updates to
thirteen indie games through Steam, under the tag #potatofoolsday. Some of the games
got a
little starchy straight away, but more interesting was the appearance of
cryptic glyphs, which seemed to link to other games in the set, and
nonsense phrases. Alongside a
cheeky coded shoutout to members of the
Facepunch forums, a hidden frame in the latest Aperture Science Investment Opportunity video
(1, 2, 3) appeared to confirm there are 16 glyph-and-letter sets, and 13 phrases to be found in and around the games.
But what to do with them even when the set's complete? And what of the uplifted
talking raccoon and the
blogger whose
boss's
brother has been kidnapped by
sentient potatoes?
[more inside]
posted by emmtee
on Apr 6, 2011 -
115 comments
Contrary to a lot of idle criticism, Bungie's
Halo series of video games has
a surprisingly rich backstory -- a universe complex enough to support
seven bestselling novels,
a wiki with over 7,000 articles, and
one of the most successful ARGs in history (including
a full-fledged radio drama). The series has also turned out sweeping audiovisual work, from the games'
cinematic cutscenes and
epic music (lots of free previews) to
top-shelf anime and the Hollywood-quality short films --
ODST,
Believe,
Deliver Hope,
Landfall -- that were made to promote the games (the latter of which, produced by Neil Blomkamp,
inspired District 9). And that's apart from all the material produced by Bungie's dedicated fan base:
genuinely hilarious machinima from
Red vs. Blue,
professional-level graphic novels (table of contents at the top),
gorgeous artwork,
hours of recorded dialogue,
complete transcripts of
hidden apocrypha, and more
factual analysis,
story speculation, and
casual discussion than you can shake an energy sword at. But most of these pale in comparison to the latest and greatest exercise in Halo beanplating: the
Svmma Canonica, a 40-page, 17,000-word formal treatise on the nature of canon in the world that Bungie built, and how it will fare once Bungie moves on and the franchise is managed by 343 Industries. Discussion
over at Bungie's official site, or at decade-old fan forum
Halo.Bungie.Org.
posted by Rhaomi
on Jan 31, 2011 -
71 comments
Marble Hornets (
previously) started out as Alex Kralie’s movie project. However after Alex became more paranoid the movie was aborted and he planned on burning the tapes. Jay (or "J") then convinced Alex to give him the raw footage instead. J began watching the tapes and noticing several odd things about them when suddenly things started happening to him.
After almost a year, the popular
alternate reality game Marble Hornets has
completed Part 1. (link to credits)
[more inside]
posted by Deflagro
on May 9, 2010 -
41 comments
Alex Kralie, a film student, was shooting his student project in 2006. It was never completed, due to what Alex called "unworkable conditions", and his friend and classmate talked Alex into handing over the raw footage.
The name of the film was to be
Marble Hornets, and that's the name of the youtube account used to released interesting or odd snippets from Alex Kralie's aborted film.
Marble Hornets Introduction [more inside]
posted by boo_radley
on Aug 30, 2009 -
123 comments
Blueful. Web-dispersed storytelling reminiscent of the some of the stuff in
We Tell Stories to promote the free interactive fiction game
Blue Lacuna from
Aaron A. Reed, the creator of the excellent interactive fiction title
Whom the Telling Changed. Caveat: the ending is only available (afaik) on a (free) postcard so if you don't feel comfortable giving up a mailing address, you won't see the ending.
posted by juv3nal
on Jan 30, 2009 -
8 comments
A few days ago a
post appeared on the Something Awful forums noting a curious website called
Notes to Mary. The notes are a series of threatening letters from a high schooler named Robert to his crush, Mary. The goons figured out pretty quickly that they had an
ARG on their hands and went to work on solving the puzzle.
Several other forums picked up on the game. Robert began interacting with players, sending them strange messages and several series of numbers that appeared to be some sort of code. A
Flickr pool was started. Players even created an IRC channel to swap clues and information in real time. The Notes to Mary site offered a link to a login. All effort was made to crack the user/pass combo. Finally, several days after the game began, users were finally able to log in. The game was solved. The players would be rewarded for their hard work. Where did the login lead?
Here.
[more inside]
posted by lysistrata
on Jun 25, 2008 -
35 comments