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64 posts tagged with art and games. (View popular tags)
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Paintings and Google Street View mashups

London to Amsterdam, Saint Petersburg and Tokyo to New York, well known historical paintings of city scenes around the world superimposed on to Google Street View by Halley Docherty (whose username is shystone on Reddit) | Google Street View Paintings by Raul Moyado Sandoval that he calls Metapanoramas | Also Paintings as Google Street View Maps via Lileks' wonderful Lint. [more inside]
posted by nickyskye on Mar 31, 2014 - 4 comments

Then the game gets interesting again as you will be back to trains.

Crates in video games. (previously) Trains in video games. Birds in video games. Wall art in video games. Luchadores in video games. Foliage in video games. (previously) Logic in video games. Easter eggs (secret content) in video games. Normal eggs (and other food) in video games. Toilets in video games. Improved women's armor in video games (slightly NSFW). (previously) Bears in video games. Mickey Mouse in video games. Love in video games.
posted by Evilspork on Mar 18, 2014 - 21 comments

Female portrayal in video games

QCF Design talks about making their game Desktop Dungeons more gender neutral. [more inside]
posted by arcolz on Mar 4, 2014 - 27 comments

Prêt-à-Jouer and Videogame Couture

What happens when we stop thinking about videogames as cinema and instead think of them through other media, like fashion, dance, or architecture?
posted by rollick on Oct 8, 2013 - 23 comments

The original golden age of fantasy role playing games.

Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty on Aug 31, 2013 - 33 comments

Peter Molyneux picks his favourite iPhone fart app

"Peter Molyneux has had a long and storied career. As the creator of Populous, Black & White, Fable, and the recent iPhone experiment Curiosity, he's been no stranger to ambitious concepts throughout his 30-year history in the industry. I had a chance to sit down with Peter at E3 this year, and picked his brain about three of the top fart apps on the app store."
posted by rollick on Jun 22, 2013 - 15 comments

Focus on the background: animated GIFs of fighting game stages

"I have a huge collection of fighting game backgrounds as gifs. Figured you guys might appreciate it."
posted by filthy light thief on May 11, 2013 - 27 comments

There's Amazonian and Then There's...

Video game character design is frequently questionable, but some designers don't like being questioned. Penny Arcade imagines equal opportunity questionability, while their reporter Ben Kuchera examines the broader issue.
posted by gilrain on Apr 24, 2013 - 177 comments

The Legend of Zelda: Clockwork Empire

Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, internet cartoonist Aaron Diaz of Dresden Codak (Previously) wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link. The Legend of Zelda: Clockwork Empire is that pitch. [more inside]
posted by laconic skeuomorph on Apr 18, 2013 - 22 comments

The Atlantic - Benj Edwards

The Copyright Rule We Need to Repeal If We Want to Preserve Our Cultural Heritage
posted by East Manitoba Regional Junior Kabaddi Champion '94 on Mar 15, 2013 - 34 comments

Aspiring Animators & Game Designers, Study Your Calculus & Combinatorics

Every film Pixar has produced has landed in the top fifty highest-grossing animated films of all time. What's their secret? Mathematics. Oh, and 22 Rules of Storytelling. [more inside]
posted by zarq on Mar 8, 2013 - 40 comments

Flash Friday: Second Empire Artistic Demimonde Edition

In the new game Avant-Garde, you play an up-and-coming artist in 19th century Paris, a contemporary of Manet and Bouguereau. Carve and sell allegorical statue groups! Get snubbed by Napoleon III! Subsidize Gustave Courbet's drinking! Compose and promulgate your own aesthetic manifesto!
posted by Iridic on Mar 8, 2013 - 56 comments

"Paintings created by performing routine tasks on multi-touch hand held computing devices."

The Winning Swipe For Every Level Of Angry Birds [more inside]
posted by the man of twists and turns on Dec 18, 2012 - 52 comments

Ukiyo-e Heroes

Illustrator Jed Henry and woodblock printmaker David Bull recently collaborated on a set of videogame-inspired woodblock prints in the ukiyo-e style. Just recently funded through Kickstarter, the prints are already underway. There are videos of the creative process here and at the bottom of the first link.
posted by gilrain on Aug 31, 2012 - 53 comments

A Lot of Work Goes into Your Stompy-Stomp

Even if you don't have a fondness for building-sized, stomping war machines, you might find this detailed interview and pictorial about the process of designing, from concept to texturing, a mech interesting.
posted by gilrain on Aug 23, 2012 - 12 comments

Speed, Movement, and Twitter

Would you like to watch a moving work of art while you skate your face right off your head? Zineth is a completely free student game, available on Mac and PC.
posted by gilrain on Aug 10, 2012 - 16 comments

Garbage Gods Part 2

Garbage Gods Part 2 : ionustron has posted a follow-up to his post from last year regarding his twist-tie figurines. More images from this new set can be found here.
posted by luvcraft on Jul 29, 2012 - 4 comments

Good evening... and EAT LASER DEATH!

Why Alfred Hitchcock would make great games
posted by Artw on Jul 16, 2012 - 28 comments

A Serious House on Serious Earth

Arkham City Art Direction And Semiotics part 1, part 2, part 3.
posted by Artw on Apr 12, 2012 - 9 comments

The Atlantic Profiles Game Artiste Jon Blow

The Most Dangerous Gamer The Atlantic profiles game developer Jon Blow, most famous for creating the acclaimed and philosophical Braid, now working on "puzzle-exploration" game The Witness. Blow aims to make The Witness a groundbreaking piece of interactive art—a sort of Citizen Kane of video games...“Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind.” (previously, previously)
posted by shivohum on Apr 11, 2012 - 74 comments

Four turns for a dollar. 500 turns for two dollars.

Filmmaker Nirvan Mullick (previously) makes the day of the nine-year-old proprietor of Caine's Arcade.
posted by You Should See the Other Guy on Apr 9, 2012 - 46 comments

The Joy of Falling Through the Floor

Jim Rossignol, of Rock, Paper, Shotgun, explores the strange beauty at the edges and behind the scenes of video games. The article uses images from artist Robert Overweg. [more inside]
posted by gilrain on Mar 23, 2012 - 17 comments

Draw a Stickman

Everyone knows how to draw a stickman. This cool game brings your stickman to life!
posted by rozomon on Sep 21, 2011 - 56 comments

The [Queue] Is Present

Marina Abramovic's 2010 MoMA exhibit, "The Artist Is Present" (previously) meets 1980s Sierra adventure games. (No word yet on whether the game has made anyone cry.) Thoughts from the creator.
posted by naju on Sep 16, 2011 - 26 comments

Video Games Now Eligible for NEA Grants

The National Endowment for the Arts' new Arts in Media Guidelines now include video games as an art form eligible for federal grants. [more inside]
posted by jedicus on May 17, 2011 - 41 comments

The Ballad of the Space Babies

Sword & Sworcery EP is "a brave experiment in I/O cinema with an archetypical video game aesthetic." To put it more simply, it's an arthouse adventure game with unique pixel graphics, available for iPad, iPhone, and iPod touch. Featuring music by Jim Guthrie, S&S is inspired by the Legend of Zelda, Carl Jung, Tim Schafer, and David Lynch. Trailer. [more inside]
posted by JimBennett on May 6, 2011 - 64 comments

Beware the creeper!

Meatcraft - Real World Minecraft
posted by Artw on Apr 21, 2011 - 13 comments

Jeff Koons Must Die

JEFF KOONS MUST DIE! Who said games can't be art?
posted by Tom-B on Mar 28, 2011 - 34 comments

Muppet Museum of Natural History

Bill Mudron's Color Cornucopia
posted by OverlappingElvis on Mar 18, 2011 - 7 comments

Playing card art

♡♢♣ Different kinds of playing card art. [more inside]
posted by zamboni on Jan 11, 2011 - 20 comments

The thrill of a good fake explosion

Why the Supreme Court should rule that violent video games are free speech
posted by Artw on Nov 1, 2010 - 193 comments

"I was a fool for mentioning video games in the first place."

Roger Ebert backpedals on his previous conviction that games can not be art. [more inside]
posted by Herschel on Jul 1, 2010 - 205 comments

Games as art?

Movie critic Roger Ebert has previously said that he doesn't think video games can be art, an opinion at odds with the gaming community. In a recent blog post, Ebert clarifies his position. [more inside]
posted by hellojed on Apr 16, 2010 - 215 comments

Olympic art

Pierre de Coubertin is well-known as the father of the modern Olympics. What is less well-known is that he pseudonymously won an Olympic medal - in poetry (PDF) [more inside]
posted by Dim Siawns on Mar 14, 2010 - 5 comments

Unique HL2 horror mod, Korsakovia

Korsakovia is a Half Life 2 mod from research driven developer The Chinese Room. It melds the abstract driven story of their previous mod, Dear Esther (previously), with more traditional gameplay. The end result is an equally distinctive horror FPS with minimal narrative cues. [more inside]
posted by The Devil Tesla on Sep 25, 2009 - 16 comments

Inspiration

Concept Art World - For example: Michael Kutsche, Marek Okoń, 25 Inspiring Examples of Spaceships and Aircraft, Star Trek XI Concept Art by Ryan Church plus lots more.
posted by fearfulsymmetry on Aug 19, 2009 - 9 comments

The Path Less Travelled

The Path is a new independent horror-game inspired by the original Little Red Riding Hood stories, being developed by Tale of Tales (previously). The website is fun to explore, and the blog has many links to (and interviews with) their inspirations. They've also interviewed some other game designers. [via]
posted by empath on Mar 2, 2009 - 4 comments

Modern video games covers as classic books

Modern video game covers reimagined as Classic Books.
posted by ColdChef on Feb 4, 2009 - 30 comments

gaming a gogh gogh

Counter-Strike, Vincent Van Gogh style - a curiously pleasing little video mashup. (via Milinkito)
posted by madamjujujive on Dec 10, 2008 - 29 comments

Space Tarzan

Aether: lonely boy befriends a mysterious monster, leaves Earth to explore the galaxy. A quick, relaxing, hypnotic, motion-aftereffect-inducing flash game. Programming/music/design by Tyler Glaiel with further art/design by Edmund McMillen. [more inside]
posted by Korou on Oct 7, 2008 - 14 comments

Games are Art

Pathologic sucked. Everyone said so. That doesn't mean it isn't worthwhile, of course; some art is flawed. (Games are art, right?)
posted by sonic meat machine on Aug 9, 2008 - 63 comments

It may not be art, but I know what I like.

It's been almost a year since Roger Ebert responded to Clive Barker on the debate over whether games can truly be "art." In support of Mr. Barker's position, here are some of the most artistic moments from games in recent years - the tragic, the trippy, the Saturday mornings, the darkly comic, the downs and the ups, and the rare phyrric victory. [more inside]
posted by Navelgazer on Jun 23, 2008 - 126 comments

Sprites ahoy!

Like sprites? The People's Sprites has the most extensive repository of old game pixel art I've ever seen.
Some good examples from:
Battletoads, Excitebike, Final Fantasy GBA, Mega Man, Metal Slug, Mortal Kombat, Punch-Out, River City Ransom, Shinobi, Samurai Shodown, Super Mario Kart, Super Mario World, and my favorite, Super Metroid.
Hundreds more at the site, plus original and public domain ones.
posted by BlackLeotardFront on Mar 30, 2008 - 17 comments

Jump!

TechDawg's I Ride the Lines has the best Line Rider movies I've ever seen. Van Halen is nuts, as is this awesome video with an atrocious soundtrack. (Previously)
posted by mrgrimm on Feb 15, 2007 - 21 comments

Qix and Sticks, Tempest and Twigs

Rosmarie Fiore is doing some fascinating and beautiful things with long exposures and 80's arcade games.

In the meanwhile, Patrick Dougherty is doing some fascinating and beautiful things with sticks and twigs. [more inside]
posted by wander on Feb 9, 2007 - 17 comments

Super Columbine RPG controversy continues

Super Columbine Massacre RPG (previously discussed here) has been dropped from the Slamdance games festival, after being selected as a finalist by the jury. The festival's organizer cites "moral obligations." In response, at least 6 of the 14 other finalists and one of the festival's sponsors have withdrawn in protest. Ongoing coverage can be found at watercoolergames (1 2). Art games and game arts are proliferating in the videogame era. For those with an interest in this subject, the beautiful new Italian volume GameScenes: Art in the Age of Videogames is a must-read.
posted by jcruelty on Jan 10, 2007 - 25 comments

Ink and Paper: Instant Party

Boredom begone! There exist a preponderance of games which (mostly) require nothing but pen and paper, ranging from the relatively mild Fictionary and Word Association, to the more artistic Exquisite Corpse and Eat Poop You Cat (seen previously as an online game), and finally the downright nutty Dvorak and 1000 blank white cards. My favorite, by far: the elusive other foot.
posted by duffell on Nov 5, 2006 - 26 comments

Ulillillia City

Whether you love it or hate it, Ulillillia City is a fascinating site by fascinating person. It's a meticulously annotated, categorized and laid out record of one man's entire mental life: his colour coded daily life, his dreams (over 400!), his fears, his video game ideas (including the supernatural olympics), his unique personalized mind game, his extensive tips 'n' tricks, how he processes and listens to music, and far more...
posted by The Wig on Jul 30, 2006 - 42 comments

"playing" America's Army

In Memoriam and in Protest --why not use an online deathmatch as a pedestal for speaking out against a war? Artist/Professor uses US Govt-developed America's Army (...placing Soldiering front and center within popular culture and showcasing the roles training, teamwork and technology play in the Army. ... ) as protest and art space. DeLappe's homepage (and jpgs) here
posted by amberglow on May 30, 2006 - 135 comments

Bob Ross Video Game

A video game "based on Bob Ross' creative, unique and easy to learn painting techniques and TV show properties" is coming to the next-generation Nintendo system.
posted by AloneOssifer on Apr 5, 2006 - 31 comments

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