Behold the gAtari 2600. An Australian musician performing under the pseudonym cTrix specializes in creating chiptunes using a combination of games consoles from 1977 - 1992, including a Commodore 64, Amiga 500, a clear-cased Gameboy, and an Atari 2600. The latter is possibly the most striking setup, incorporating the Atari (running custom-written sequencing software) into an oversized guitar body, with a fretboard packed with Boss stompboxes and a great pun as a name — gAtari.
posted by KevinSkomsvold
on Dec 31, 2011 -
40 comments
Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -
44 comments
(NSFW)
The Angry Video Game Nerd (taking a cue from seanbaby's
lead) has been producing video reviews of some of the most notoriously awful NES games, from
Top Gun to
Bible Games. (Can't miss:
The Power Glove.) Not content to go after one system, he's upgraded his range to take on other colossal failures like the
Atari Jaguar,
Superman 64, and
Teenage Mutant Ninja Turtles III (the movie). His newest series of videos,
You Know What's Bullshit?, takes on everyday nuances like
DVD box sets. He may be vulgar and his vignettes silly, but damn straight he's got a
point. Enjoy all his archived videos
here, spanning five years of obscenity-laced love/hate for his greatest passions.
posted by Christ, what an asshole
on Jun 23, 2009 -
18 comments
The Dot Eaters. A dauntingly comprehensive history of video games, beginning with
proto-PONG and Spacewar!. If it's difficult to navigate through Captain O's prize matrix,
use the handy timeline/scape (the dates don't work, so don't try). It's an interesting site, for sure, but if it doesn't pique your interest maybe the
links page will,
since it's the largest I've ever seen. In just minutes I found the
First Church of Pac-Man,
Super Mario Bros fanfiction (
@), and a great
Robotron shrine. Plus,
this noise (wav).
posted by BlackLeotardFront
on Apr 27, 2006 -
16 comments
Adventure - based on the classic text game of the
same name - was the first game ever to contain an easter egg.
It seems laughably primitive these days, but when it first hit shelves, Adventure was a programming masterpiece. The
text version of Adventure (by Willie Crowther and Don Woods) required hundreds of KB and a mainframe computer to operate, so much that Atari brass told
Warren Robinett not to even bother with a 2600 version.
He did anyway, and the results are near legendary. The 2600 version of Adventure went on to sell over a million copies at $25 a pop. For his effort Robinett recieved absolutely nothing beyond his $22,000/year salary.
Play the 2600 Adventure. (Flash) If you're one of those who requires some eye candy, why not download the
Quake 3 Adventure Map, instead?
posted by absalom
on Jan 7, 2005 -
41 comments