We can take advantage of the dense and real-time nature of our system to perform novel Augmented Virtuality (a.k.a Mixed Reality) interactions... A user can choose a set of planes to alter the original input with an application display, allowing for instance to read a Facebook Wall on a real wall. The user can still safely navigate an environment without fear of collisions and perform tasks like zooming in/out as natural as walking closer/further from surfaces.-Dense Planar SLAM (Simultaneous Localization And Mapping)
LET'S-A GO! Super Mario Parkour (slyt) : Exactly what you think it is, plus cool augmented-reality effects.
Practical Ethics: Enlightened Surveillance?
Surrendering on surveillance might be the least bad option – of all likely civil liberty encroachments, this seemed the less damaging and hardest to resist. But that’s an overly defensive way of phrasing it – if ubiquitous surveillance and lack of privacy are the trends of the future, we shouldn’t just begrudgingly accept them, but demand that society gets the most possible out of them.[more inside]
Google shows off Glass, their "augmented reality head-mounted display" with a video demonstrating several of its capabilities. And now, you can get one too, if you win their contest describing what you'd do with it. You'll also need $1500 and to pick it up in person in New York or California.
"As a result, it creates a mediated reality environment, or what we call a visual filter, which is a proper superset of augmented reality." Realtime High Dynamic Range Imaging adapted for TIG Welding (video) [more inside]
Dr Steve Mann, the inventor of wearable computing, relates his computer-vision-aggravated assault by McDonald's employees.
It looks like the speculation on a near-future market for wearable computers is already heating up. However, the first competitor to the recently-announced Google Glass project comes as a surprise to almost everyone: Valve, the gaming company renowned for Half Life, Portal, and many others, in addition to their digital distribution heavyweight Steam. This will be their first foray into hardware of any kind.
Google has revealed details of its research into augmented reality glasses: "We think technology should work for you—to be there when you need it and get out of your way when you don’t". There's a video to explore how it might work, too.
Last night, British ITV broadcasted "Exposure: Gaddafi and the IRA", a documentary which included this 1988 Provisional IRA footage the filmmakers found on YouTube. Unfortunately, the footage is actually and blatently from videogame ArmA 2. ITV has stopped streaming the documentary.
Augmented reality has come to advertising. Holograms are being used on the catwalk. And, reminiscent of Star Trek’s holodeck, Japanese scientists are working on making projected light touchable.
ShelvAr: an augmented reality app for shelf-reading library stacks, from Miami University Augmented Reality Research Group (MU ARRG!).
The 3DS, Nintendo's new handheld console, is coming out next week in the US, and is already out in Japan. The console's big feature is its "glasses-less 3D" screen, which achieves its effect via a parallax barrier. One of the console's lesser-touted features, however, is that there are two cameras on the back of the device, which can be used for taking 3D pictures, and also for playing augmented reality games, using an included card for tracking. The augmented reality features also include the ability to render a tiny version of your mii on a tabletop. If you're somewhat ambitious, you could even make your own, larger version of the tracking card to render your mii "life-sized". And if you're REALLY ambitious...
Unless you are in an extremely remote location, your environment is likely filled with an invisible mesh of dozens of wireless signals, silently communicating. What would you see if that electronic aether was made visible? Some attempts to do just that: lightpainting the “electronic terrain” of WiFi in Oslo, “Immaterials”, visualizing the volume and shape of RFID signals, and a delightful little Rube Goldberg-esque film of devices and objects influencing each other in a chain reaction of nearfield wireless communication. Also: Wireless in the World and its sequel, along with Magnetic Movie.
Inside Google's Age of Augmented Humanity. Wade Roush of Xconomy interviews Google researchers working on speech recognition, machine translation, and computer vision. [CEO Eric] Schmidt talked about "the age of augmented humanity," a time when computers remember things for us, when they save us from getting lost, lonely, or bored, and when "you really do have all the world's information at your fingertips in any language"—finally fulfilling Bill Gates' famous 1990 forecast. This future, Schmidt says, will soon be accessible to everyone who can afford a smartphone—one billion people now, and as many as four billion by 2020.... It's not that phones themselves are all that powerful, at least compared to laptop or desktop machines. But more and more of them are backed up by broadband networks that, in turn, connect to massively distributed computing clouds (some of which, of course, are operated by Google). "It’s like having a supercomputer in your pocket," Schmidt said in Berlin. "When we do voice translation, when we do picture identification, all [the smartphone] does is send a request to the supercomputers that then do all the work."
Hypercities, currently in beta, is a collaborative effort to enable users to travel forward and backward in time within major cities of the world, watching changes take place over both the short (political protests in Tehran) and long (history of the city of Rome) term. Locative technologies are pushing the same ability into smartphones: Walking Through Time (Android, iPhone) allows the user to overlay their current location with a map of the past. [more inside]
Dutch PSA uses augmented reality to make a point about aggression against public service employees. (SLYT)
Subways were the first application. Using the iPhone 3GS' camera, GPS, and compass, several new apps overlay information on a live view of the world around you. This week, Yelp joins them. William Gibson, eat your heart out. (A brief introduction to augmented reality for those who need one.)
Meet batting stance guy. The NY Times has a neat profile on Gar Ryness, who has the most marketable least-marketable skill in America. He does your favorite old-school players, as well as most of the current MLB team lineups, including the (non-Dutch) stars of the WBC. He's made video appearances for several teams (and MLB TV), and has quickly become a fan and player favorite for his uncanny depictions of players' idiosyncratic moves in the batter's box. In terms of virtual baseball, batting stance guy is slightly more awesome than this.
Hangin' with Mr. Cooper. Robert Cooper, creative director at 360° Digital Influence Ogilvy PR demonstrates GE’s Smart Grid Augmented Reality campaign "which consists of a website, a piece of paper, and blowing your mind all over your keyboard. (via The Daily What and Andrew Sullivan)
Monumental projection projects video onto 3D architecture, incorporating the form and volume of the physical structure into a dynamic art presentation. Other notable examples include Pablo Valbuena's The Hague City Hall projection and AntiVJ's Nuit Blanche Bruxelles projection. [more inside]
5 Best Data Visualization Projects of the Year from FlowingData. Perhaps related, a new advertisement for MINI that uses augmented reality (AR).
Vernor Vinge: Mathematician, computer scientist and science fiction visionary worthy of Arthur C Clarke's mantle, Vinge is most famous for popularising the idea of the singularity, where technology advances so quickly that humans cannot participate, but he's also credited with writing one of the first stories about cyberspace, True Names, back in 1981. More recently, he's been exploring how augmented reality and belief circles will change the way we live in his latest novel Rainbows End - which he put online, completely for free.