Diplomacy isn't everyone's idea of fun. Time is one obstacle; a quick game can take six hours, and others can go on for 16 hours. More important, most of the action unfolds away from the table, in tense, furtive conversations among the seven players representing the once-great powers of Europe as they trade intelligence and plan joint maneuvers. The back-and-forth sounds like a David Mamet screenplay about the Triple Entente, especially because no promise is binding, no piece of information reliable. According to the rules (3 MB PDF), "players may say anything they wish." Eavesdropping, slander and betrayal -- back-stabbing, in Diplomacy parlance -- become arrows in your quiver, not the concealed weaponry of cheats and spoilsports.
In 1979, gaming company Avalon Hill (since bought by Hasbro) released a board game based on the popular science fiction novel Dune. Regarded by many as a masterpiece of the form, it is an asymmetrical wargame designed by Bill Eberle, Jack Kittredge and Peter Olotka, the people who created Cosmic Encounter. Six different factions vie for control of the desert planet Arrakis. As WickerNipple notes in his Everything node on the game, “Instead of giving subtle differences to the various factions like most games, Dune gives huge differences and advantages, that don't over-balance things only because every faction receives them.” The thing is, each player has special rules that give them very different options and abilities compared to the other sides, and yet the game remains balanced (especially when played by a full six players). The game has been long out of print due to the Frank Herbert estate refusing to re-license. Fantasy Flight Games is rumored to be working on a release of the game without the Dune license. Importantly, all the necessary files are available on the game's BoardGameGeek page to construct a copy of the game. (Homebrew game board - Rules, cards, counters and extras - Windows freeware game client and server) [more inside]
PanzerBlitz is a tactical-scale board wargame of armoured combat set in the Eastern Front of the Second World War. The game is notable for being the first true board-based tactical-level, commercially available conflict simulation (wargame). It also pioneered concepts such as isomorphic mapboards and open-ended design, in which multiple unit counters were provided from which players could fashion their own free-form combat situations rather than simply replaying pre-structured scenarios. (related)
Advanced Squad Leader is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of approximately company or battalion size in World War II. ... Despite the price tag and the expensive lists of prerequisites for each new module, the game system caught on and new modules continued to be produced twenty years after the original release - a feat unheard of in the board wargaming industry, especially with the decline in sales due to rising popularity of console and PC games. [more inside]