Brand New Subway is a browser game that lets you build the New York City subway system, either starting from scratch or working from an existing model (including a few past and future plans). Predictably, this leads to all sorts of idiosyncratic designs which score poorly on the game's metrics for ridership and cost, but do much better on metrics such as Number of Figure 8s Through Hoboken. [more inside]
Christmas Experiments is a collection of Yuletide-themed browser toys and minigames, one for each day in December until Christmas. Each one was created by a different programmer / artist. Don't miss past years' entries: 2013; 2012. When you're done playing, check out the code on GitHub. [more inside]
It began in September 2005. Nobody could have foreseen that a story would unfold at all, let alone the one that did. Today, it ends: Mateusz Skutnik's Submachine 10: The Exit. (Don't play until you've finished 1 through 9 first.) [more inside]
To avoid spoilers by quoting JHarris from here, "Retro Sabotage is a collection of recreations of classic video games. Or is it?" And they have just released their first content in almost six years to celebrate the 30th anniversary of Space Harrier: To War. Oh, and here's JHarris's hint about Retro Sabotage in general: "If a button needs to be pressed, it's the space bar unless it's explained otherwise." [more inside]
Stephen "Increpare" Lavelle - creator of many strange free games, one-going-on-two strange paid ones, the sound effect generator Bfxr and the excellent tile-based puzzle game engine PuzzleScript - released three much simpler game makers a couple of months ago: Flickgame, Tinychoice and Plingpling. Flickgame and Plingpling have help pages, each with an example game; Tinychoice needs no help page and starts with an example game in the text box. More detailed info after the break. [more inside]
This is supposedly a "free colour vision test". I don't think it is, but it is both fun and only a little bit frustrating as you jab helplessly away.
Remember Stanley Kubrick's The Shining with Pippin Barr's Let's Play: The Shining, a browser game in Atari 2600 style. Press release.
Here's a neat browser toy where you can play with gravitation interaction and make planetary orbits...or horribly destabilize them.
0h n0 is a game of logical deduction where each dot in a grid can only exist in the same row or column as a certain number of like-colored dots. The game will give you specific pieces of information about how many like-colored dots a single dot can "see", and you must deduce the remaining grid of dots. It's from the same people who brought us the zen-like logic game 0h h1 (previously). [more inside]
Have you ever wanted your own teeming swarm of vermin? Do you enjoy compulsively clicking on buttons and watching numbers go up? Then Swarm Simulator is the game for you!
Expanded from a demo produced for the 2012 Something Awful Gamedev Challenge (an annual event which has also brought us Icarus Proudbottom Teaches Typing, previously), Team Punch the Moon (which includes the creator of Job Dog, previously) have finally finished Pachinko Man, a point-and-click HTML5 browser adventure game about a Japanese salaryman whose addiction to pachinko machines drives him to make a deal with a demon that damns him to Ball Hell (conveniently also Baal's Hell), the deepest level of Office Hell (as in, Baal is renting its basement). [more inside]
Conceived as part of the 7 Day FPS Challenge, SUPERHOT (playable in-browser, requires Unity plugin) is an FPS with a neat time mechanic. Trailer on Youtube. Steam Greenlight page.
Midas is a puzzle game by Wanderlands. (Flash)
A year after the game Glitch 'unlaunched' to retool, Glitch is closing. Glitchens everywhere mourn their fabulous homes. Glitch had a quirky style and offered a large number of possible crafts to their players, but unfortunately the game did not attract a big enough audience to remain viable. previously previously
Eke out a peaceful life in the wilderness in Make No Wonder, a new HTML5 game by MeFi's own Matthew Hollett. [via mefi projects]
Oíche Mhaith (Good Night) is a game by IGF Festival Finalists Stephen (increpare) Lavelle and Terry Cavanaugh about families, bereavement and resurrection. With some potentially NSFW language and content, the game represents a collaboration between two well-known players in the field of micro and art games. Lavelle has more than 100 games on his website. Cavanagh is less prolific, although he has just released the first of five planned "small games", ChatChat, a simple graphical MUD/chatroom in which the players are all cats (previously). [more inside]
Red is a simple Flash game. Shoot the descending circles. Some are big and slow, some are small and quick. Shoot the power-ups to collect them. Soon you'll have a shield and some auto-turrets to help you clear the screen. But beware: it gets harder and more frantic as the wind increases. How long can you survive? A fun Missile Command/Asteroids hybrid. (Via reddit)
Impasse is a simple flash-based puzzle game that involves getting your object from point A to B. Notes:
Levels you complete can be scrolled through using "x" to move to the next level and "d" to return the level select button to the first level.
The browser saves your progress, so you can close your tab/browser and return to it later.
At first, robot wanted kitty. Then, robot wanted puppy. Next, robot wanted fishy. And now, robot wants ice cream.
Echo Bazaar is a place where you can play The Greatest Game, or seek your Ambitions, or, what the heck, just Seduce an Artist's Model! Ever since London was dragged one mile below the Earth's surface -- and one mile closer to Hell -- by a huge flurry of billions of bats, finding your fortune in the city has been something of a different beast. [more inside]