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Harder than pressing ↓↘→ + Punch.

Street Fighter: Assassin's Fist is a live-action web series in 13 episodes about the origins of Ryu, Ken, Akuma and Gōken. Official site. [more inside]
posted by ersatz on May 27, 2014 - 11 comments

Turned out alright in the end.

"Akira Nishitani, who directed Final Fight and Street Fighter II at Capcom before forming his own company Arika has recently started a Twitter account. Since then he has been sharing lots of trivia and behind the scenes anecdotes, mostly related to the original Street Fighter II [...] I've decided to go about translating some of his Tweets." [via]
posted by griphus on Oct 28, 2013 - 13 comments

i am afraid there is only one

Real Dr. Light capsule from the Mega Man X series. A part of Gauntlet Gallery's "Mega Man Boss Battle" exhibit, at which Mega Man creator Keiji Inafune contributes an in-person drawing. [more inside]
posted by griphus on Apr 6, 2013 - 4 comments

Detailed design notes on Zelda, Castlevania and Mega Man

The blog of video game journalist Jeremy Parish, ToastyFrog GameSpite TeleBunny.net, has four in-depth, stage-by-stage, exhaustive examinations of classic 8-bit game design: Castlevania, Castlevania II, The Legend of Zelda, and Castlevania III. They are required reading for prospective game designers. (Complete links inside. Mega Man fans, look here.) [more inside]
posted by JHarris on Jan 29, 2013 - 27 comments

Street Fighter x Mega Man

Today is the 25th anniversary of the release of the original Mega Man, a series-spawning platformer-shooter starring a blue robot with a gun for a hand who traverses dangerous levels and defeats robot bosses, gaining a new weapon with each boss he defeats. In celebration, Capcom has officially released a fan game, Street Fighter x Mega Man, with the Street Fighter cast (who made their own debut twenty five years ago in August) taking the role of the bosses. Watch the trailer or download it from Capcom's website!
posted by Pope Guilty on Dec 17, 2012 - 27 comments

What Am I Fighting For???

Do you enjoy the work of independent musicians? Do you like Capcom's Mega Man X series of video games? Then you'll love OverClocked Remix's latest album, Maverick Rising. The free five-disc album features 62 tracks by 49 artists in a collection totaling over 4 1/2 hours of Mega Man X music remixes spanning 8 of the primary games in the series and a few extra goodies.
posted by Servo5678 on Mar 14, 2012 - 3 comments

MY PSYCHO POWER FEEDS ON HATRED AND DEATH!

An in-depth look at the creation of Street Fighter IV's unique and beautiful visual style. In Japanese.
(Google Translate gets most of it.)
posted by timshel on Feb 11, 2012 - 12 comments

NOW IT IS BEGINNING OF A FANTASTIC STORY

Here are fan-translated Game Center CX (previously) Episodes on YouTube: #1: Atlantis No Nazo, #2: Challenger, #3: Ghosts 'N Goblins, #4: Konami Wai Wai World, #5: Metroid, #6: Solomon's Key, #7 & #8: Prince of Persia: Part 1 - Part 2, #9: Mega Man II, #10: Super Mario 3. Much more after the break.... [more inside]
posted by JHarris on Dec 28, 2011 - 32 comments

Vs. Airman

Vs. Airman is kind of mind-blowing the first time you see it. It is not a PC or flash game, but a romhack that can run on a real NES. But which game is it a hack of? [more inside]
posted by JHarris on Apr 5, 2011 - 17 comments

The Game Preservation Crisis

Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.

These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.

As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.

Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel on Feb 9, 2011 - 44 comments

Lugaru vs Lugaru

First there was the 'Splosion Man ripoff MaXplosion (and Capcom's non-response). Then there was a The Blocks Cometh clone (eventually taken down after the uproar). Now comes Lugaru, a wholesale copy of code, data, and name. (Android developers, you're not safe either.)
posted by kmz on Feb 3, 2011 - 23 comments

Chrontendo plus

Chrontendo is a video podcast in which a guy systematically described and discusses every Famicom/NES game released. Currently up to 33 episodes and counting, and covering hundreds of games. [more inside]
posted by JHarris on Nov 1, 2010 - 23 comments

VICTOLY!

Hardcore Gaming 101 -- the blog previously responsible for an in-depth examination of Pre-Street Fighter II Fighting Games -- presents A Brief History of 2D Fighting Games.
posted by griphus on Oct 28, 2010 - 15 comments

Needs more Blanka

Street Fighter Legacy "Like many Street Fighter fans, Joey Ansah was sick and tired of Hollywood treating our beloved characters like complete (dreck). Unlike many Street Fighter fans, Ansah has the means and contacts to do something about it."
posted by kid ichorous on May 4, 2010 - 37 comments

Resi Racey Redux

In the wake of the Resident 5 racism flap (previously), and with the final game released, one of it's chief detractors, N'Gai Croal, talks to its producer, Jun Takeuchi (Part 1, Part 2). Meanwhile industry magazine MVC takes a look at Africa as a games market.
posted by Artw on Jun 12, 2009 - 137 comments

"Unenjoyably Difficult!" - Gamepro

"We're not building a themed adventure for Mega Man; just kill him!" Where does Mega Man's nemesis get his wonderful toys? How much does it cost to construct big spikes? Can one add ice blocks to the magnet level without violating a building code? It's not easy being in the Dr. Wily business.
posted by Servo5678 on Jul 1, 2008 - 43 comments

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