The blog of video game journalist Jeremy Parish,
ToastyFrog GameSpite TeleBunny.net
, has four in-depth, stage-by-stage, exhaustive examinations of classic 8-bit game design: Castlevania
, Castlevania II
, The Legend of Zelda
, and Castlevania III
. They are required reading for prospective game designers. (Complete links inside. Mega Man fans, look here
.) [more inside]
Today is the 25th anniversary of the release of the original Mega Man
, a series-spawning platformer-shooter starring a blue robot with a gun for a hand who traverses dangerous levels and defeats robot bosses, gaining a new weapon with each boss he defeats. In celebration, Capcom has officially released a fan game, Street Fighter x Mega Man, with the Street Fighter cast (who made their own debut twenty five years ago in August) taking the role of the bosses. Watch the trailer
or download it from Capcom's website
is kind of mind-blowing the first time you see it. It is not a PC or flash game, but a romhack that can run on a real NES. But which game is it a hack of? [more inside]
"We're not building a themed adventure for Mega Man; just kill him!"
Where does Mega Man
's nemesis get his wonderful toys? How much does it cost to construct big spikes? Can one add ice blocks to the magnet level without violating a building code? It's not easy being in the Dr. Wily business.