"Akira Nishitani, who directed Final Fight
and Street Fighter II
at Capcom before forming his own company Arika has recently started a Twitter account
. Since then he has been sharing lots of trivia and behind the scenes anecdotes, mostly related to the original Street Fighter II
[...] I've decided to go about translating some of his Tweets
posted by griphus
on Oct 28, 2013 -
Today is the 25th anniversary of the release of the original Mega Man
, a series-spawning platformer-shooter starring a blue robot with a gun for a hand who traverses dangerous levels and defeats robot bosses, gaining a new weapon with each boss he defeats. In celebration, Capcom has officially released a fan game, Street Fighter x Mega Man, with the Street Fighter cast (who made their own debut twenty five years ago in August) taking the role of the bosses. Watch the trailer
or download it from Capcom's website
posted by Pope Guilty
on Dec 17, 2012 -
Trash cans, landfills, and incinerators. Erasure, deletion, and obsolescence. These words could describe what has happened to the various building blocks of the video game industry in countries around the world. These building blocks consist of video game source code, the actual computer hardware used to create a particular video game, level layout diagrams, character designs, production documents, marketing material, and more.
These are just some elements of game creation that are gone -- never to be seen again. These elements make up the home console, handheld, PC and arcade games we've played. The only remnant of a particular game may be its name, or its final published version, since the possibility exists that no other physical copy of its creation remains.
As a community of video game developers, publishers, and players, we must begin asking ourselves some difficult but inevitable questions. Some believe there is no point in preserving a video game, arguing that games are short-term entertainment, while others disagree with this statement entirely, believing the industry is in a preservation crisis.
Where Games Go To Sleep: The Game Preservation Crisis [more inside]
posted by timshel
on Feb 9, 2011 -