Historic Card Games described by David Parlett. "These pages (Timeless classics and treasures now forgotten) present (a) histories of classic games such as Poker and Euchre and (b) details of historic games, such as Gleek and Quadrille, that are now only museum pieces. This project was started at the suggestion of John McLeod, who tells me that visitors to his award-winning Pagat website for the rules of card games often inquire after the play of some old game that they have come across in period novels or film or readings in cultural history." [more inside]
Tabletop Gaming has a White Male Terrorism Problem (TW: nasty stuff)
For Some Atlanta Hawks, a Revved-Up Game of Uno Is Diversion No. 1 by Scott Cacciola [The New York Times]
The Hawks, like many professional sports teams, have a lot of free time to kill, much of it spent on airplanes traveling to games. Some of the players keep busy by watching movies. Many sleep. Others play cards, a popular pastime for athletes who are competitive by nature. Yet the Hawks’ card game of choice might come as a surprise. Teammates who have resisted the urge to wade into the Uno fray know enough to keep a safe distance.
Before people were doing things to Garfield, they were cutting up Nancy strips and playing Five Card Nancy (previously). Recntly, playing it the old-fashioned way (and not wi-- wow, is this still up? I remember when it was this big) has become a lot easier - earilier this year, classic Bushmiller Nancy strips began rerunning on GoComics. And if those are booster packs, Random Acts of Nancy (previously) is the one-per-pack uncommon/rare card. And, of course, there is the greatest of them all.
Cards Against Humanity gives you two or sometimes three pieces to snap together, and it tells you you’re done. That’s it. And you know what? Often, many of these combinations aren’t very good. They aren’t very good whether you find their subjects funny or not, offensive or not. They aren’t very good because they’re sometimes nonsensical or just weird. They aren’t very good because, in an attempt to be as shocking, controversial and offensive as possible, the designers have forgotten to… make things work. There’s very little creativity in combining cards into a joke, because the work and the structuring is done for you. It’s almost like copying someone else’s homework. There’s no life in there [...] Cards Against Humanity opens and closes the joke for you. It’s limp, passive, inert.Review: Cards Against Humanity
Provincial is an AI that plays the card game Dominion (previously). The author of the bot has a section on how it works, and the application is available for download if you want to test your skill against it. Via the Dominion Strategy forums, where the author (techmatt) chimes in partway through the thread.
Cards Against Humanity is a card game for horrible people. Often described as an x-rated version of the more widely available Apples to Apples, Cards Against Humanity has picked up a following since a successful Kickstarter campaign in 2011. For months, the game was out of print (but no worries as you could always roll your own since 2009), but luckily a new printing was made available in time for the holidays. As part of the celebration, the Cards Against Humanity folks also released a bonus holiday pack following the "pay what you want" model. But would admittedly horrible people be willing to pay for something that was free? Let's find out. [more inside]
"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion!" Dominion is an award winning game that combines the staples of Eurogaming with the addictive nature of collectable card games. [more inside]
Minecraft mastermind Markus "Notch" Persson has officially announced his company's next project: a hybrid online board game/trading card system called Scrolls. Spearheaded by Mojang co-founder Jakob Porser (interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls," illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as "snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of Scrolls ready for a possible Alpha release this summer.
If you live in Ohio, Michigan, Indiana, Illinois, Kentucky or Pennsylvania (“the Euchre belt”) Euchre might be a familiar pastime or at least well, familiar. The game is not exclusive to those areas but is most concentrated in the Midwest. It used to be one of the most popular card games the U.S. but lost out to bridge. Today the game has somewhat of a cult following in Midwest towns and especially on college campuses. It is a fast paced thinking game that combines strategy and skill with luck that can eat away hours of a person’s life. If you have never played the game I encourage you to read an introduction and try yahoo games. (I hope this is not too common to bring up, but I rarely see anyone playing online not from the states listed above.) Warning popups.