The Physics of Light and Rendering
is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via
posted by cthuljew
on Oct 17, 2013 -
Lead programmer John Carmack is clearly the main reason behind the technical superiority of Id's games.... When the contractor Id hired to do the network drivers for Doom didn't come through, Carmack matter-of-factly wrote a network driver and had it up and running the next day.
Monsters from the Id: The Making of Doom
[Project] specialist John Romero ... plays the latest beta making his own sound effects with his mouth to compensate for the game sound effects that haven't been added in yet.
(reprinted from Game Developer
magazine issue #1, January, 1994.)
posted by griphus
on Aug 23, 2013 -
iD Software has been acquired by ZeniMax media. (Reports here
, and many other places.) John Romero, the co-founder of the company, had some initial concerns
but seems to have cheered up
. No doubt a wide variety of retrospectives, histories, opinions and flames will rise from this most infamously-independent of game studios joining forces/merging/being swallowed by another, younger one. (ZeniMax
was founded in 1999, iD
in 1991.) With iD releasing games with years-long gaps between them, younger readers might not have grown up playing this company's output, but if you've ever run down a hallway with a gun bouncing earnestly before you
and looking through a heads-up display, iD has touched your life too. Masters of Doom
is an excellent history of the company in book form, assuming you still read.
posted by jscott
on Jun 24, 2009 -