Gun Wars: the struggle over gun rights and regulation in America, in the aftermath of the Newtown school shootings and the ongoing congressional stalemate over federal gun legislation. An investigative report from "29 students from 16 journalism schools, as well as an experienced staff of editors" for Carnegie-Knight News21. [more inside]
Every Fourth of July, Tchaikovsky's 1812 Overture is heard all over the United States, timed to the burst of fireworks. How did this Russian composition, celebrating the Russian victory over the French in that War of 1812 (not the war between England and the US), become a staple of the United States' Independence Day celebrations? We can thank the Boston Pops. [more inside]
Birds of the West Indies. Artist Taryn Simon (previously, previously, previously) has a work of photographs of James Bond's gadgets, guns, cars, and women. The work is currently showing at this year's Carnegie International, and has an accompanying book. Info at the main link, and a more thorough gallery here.
Last week, Improv Everywhere set up the ACJW Ensemble Orchestra (of Carnegie Hall and The Juilliard School) in Herald Square in New York City and placed an empty podium in front of the musicians with a sign that read, "Conduct Us." [more inside]
How to Win Friends and Influence People, published in 1936, (now in PDF!) is one of the top 10 best selling self-help books of all time. But some of the advice - Smile! Remember the person's name! - doesn't translate to modern social-networking times. The new version has been updated for the digital age, but may have lost some of its homespun virtue. [more inside]
Almost 1700 Carnegie Libraries (wikipedia) were built in the US in the late 19th and early 20th centuries, from Pennsylvania to California, from Florida to Oregon, and almost every other single place in between . (Scotland, too!) Some of them are still in use as libraries. Others aren't. This person is trying to collect post cards of as many of them as possible.
Experimental Gameplay is the result of a project undertaken by a group of students at Carnegie Mellon University to create 50 to 100 games in 1 semester. Some of the games are good, some awful, but I particularly recommend Particle Suck, Opposites Attract and Tower of Goo.