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Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns. There's even instructions for playing with a gamepad! For more information, see the Super Mario Bros. Crossover Wiki or watch the exciting Super Mario Bros. Crossover trailer! [Previously]
posted by Pope Guilty on Feb 12, 2012 - 15 comments

In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania". Sequelitis looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.
posted by codacorolla on Nov 3, 2011 - 66 comments

An in-depth examination of Castlevania: Harmony of Dissonance focusing closely on its aesthetic aspects and minute architectural and gameplay details.
posted by Lovecraft In Brooklyn on Mar 21, 2011 - 29 comments

This is a tool assisted speed run of the 1997 PSX game Castlevania: Symphony of the Night. In it arukAdo (the author) abuses glitches in the engine to destroy the basic rules of the game world. Some highlights (though it's worth watching all the way through for fans of the game): The player character, Alucard, moves like a Trueblood vampire, warps through space to obtain items earlier than normal, blinks in and out of existence, and destroys the very fabric of reality. He explores areas outside the normal bounds of the game, hovers myseriously in place, and annihilates the prince of darkness in seconds. [more inside]
posted by codacorolla on Dec 8, 2010 - 87 comments

Have you ever listened to Rockwell's 1984 smash hit song "Somebody's Watching Me" and realize that it needs more Castlevania? Relax. It's been handled.
posted by Servo5678 on Sep 20, 2009 - 15 comments

La-Mulana is a Japanese homebrew game, with English translation available, for Windows that exhaustively replicates the experience of playing on an MSX home computer, a machine not sold in the U.S. but was contemporary with the likes of the Commodore 64 and Amiga in other markets. (Fun fact: the "MS" in MSX stands for Microsoft!) Although it looks very much like retro warez, La-Mulana is freeware. It is also notoriously long and difficult, with a character who controls like old-school Castlevania, enemies that will frequently knock you around like a rag doll, puzzles of amazing deviousness, and traps that think nothing of walling up a player without escape, or forever restricting access to certain powerups.

That said, the game does have charm, and is basically a love letter to the MSX hardware. Those who want to see it without beating their hands bloody against the keyboard can watch a guy play through the whole game in 85 installments, cursing at it all along the way.
posted by JHarris on Jun 4, 2007 - 14 comments

A miniature version of the metroid-style Castlevania games. It starts off in a teeny tiny window. Try it fullscreen here.
posted by boo_radley on Apr 27, 2007 - 19 comments

They're all here. Or most of them. This will make you dust off your NES/Genesis/Turbo GraphX-16... but this time with a pixel-perfect map of every level of your most beloved games. From Amiga to Xbox. Castlevania, Zelda, and Megaman among hundreds of others and links to even more in-depth sites. Warning - some of these maps are EXTREMELY large, like 13000x5000 large. NSFCW (Not safe for child within)
posted by BlackLeotardFront on Mar 18, 2005 - 32 comments

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