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2 posts tagged with castlevania by codacorolla.
Displaying 1 through 2 of 2.

Satisfyingly difficult versus satisfyingly long

In 1987 the first Castlevania was released. It was followed by Simon's Quest in 1988. The difference between the two games is stark. Although they both have the same basic plot lines (kill Dracula) and setting, Simon's Quest introduced an open world and RPG elements, giving eventual rise to the genre known as "Metroidvania". Sequelitis looks at the difference between these design decisions and shows that maybe Metroidvanias aren't quite as much fun as you might remember.
posted by codacorolla on Nov 3, 2011 - 66 comments

WHAT!?!

This is a tool assisted speed run of the 1997 PSX game Castlevania: Symphony of the Night. In it arukAdo (the author) abuses glitches in the engine to destroy the basic rules of the game world. Some highlights (though it's worth watching all the way through for fans of the game): The player character, Alucard, moves like a Trueblood vampire, warps through space to obtain items earlier than normal, blinks in and out of existence, and destroys the very fabric of reality. He explores areas outside the normal bounds of the game, hovers myseriously in place, and annihilates the prince of darkness in seconds. [more inside]
posted by codacorolla on Dec 8, 2010 - 87 comments

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