AICP - 2016 Reel - Dir Cut : a video created using motion capture, procedural animation and dynamic simulations.
David O'Reilly (previously), animator and creator of the indie game Mountain, and Kim Laughton, post-internet artist, have started the tumblr blog #HYPERREALCG. It's dedicated to "showcasing the world's most impressive & technical hyper-real 3d art." A number of tech outlets have picked up on the project, apparently (?) taking it at face value: Gizmodo, Huffington Post, Laughing Squid. A fun bit of trolling and perception for your Saturday afternoon.
Bear has retired from the circus to the Russian woods and now just wants to be left alone to sleep, or pursue his hobbies, or chase after Lady Bear. Unfortunately he has been targeted by Masha, the six-year-old terror of the forest, as her Very Best Friend. Their adventures are chronicled in the computer-animated Russian cartoon series Masha And The Bear. (Make sure to watch past the 2D opening. Although dialogue is in Russian, you don't have to speak it to enjoy these. Click through for episode titles and notes.) 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 - 30 - 31 - 32 [more inside]
This video is a sample of many of the amazing new CG technologies developed over the past year, featured at SIGGRAPH 2013. The video shows things like flowing water, cloth, bouncing blobs, realistic hair, and on-the-fly generation. Previous years' videos inside! [more inside]
Strange Oaks is the latest teaser trailer from the Barcelona-based Headless Productions (and friends), this time about a retirement community for witches. The Headless Productions Vimeo account has 13 more teasers and trailers, mostly featuring hand-drawn animation, some of which has since made its way into full movies. [more inside]
Textures Processing... Loading Perlin Noise... Loading Worley Noise... Loading Terrain... Adding Pretty Lights... Enjoy the Refreshing Taste.
Revisiting Cinefex - a nostalgia wormhole into the golden age of model work and practical effects and the odd piece of early CG via backissues of the quarterly magazine of motion picture visual effects. The latest issues covered touches on Young Sherlock Holmes's Stained glass knight - mainstream cinema’s first fully-rendered CG character created by Industrial Light & Magic's Pixar group.
Catalog features models with sculpted bodies. A growing confectionary of kit for processing human bodies ( [YouTube]: Estimating body shape under clothing, Parametric Reshaping of Human Bodies in Images, Data-Driven Enhancement of Facial Attractiveness), prefigures a Barbie apocalypse of supernormal stimuli and body image disorders.
What if Smurfs were real? (via.) Be sure to check out Nate Hallinan's portfolio for additional coolness.
40 Year Old 3D Computer Graphics, created by Edwin Catmull and Fred Parke (with some help from Bob Ingebretsen) in... wait for it... 1972!
A preview of SIGGRAPH 2010, which is already producing the usual spate of demonstration videos, some fascinating, some slightly disturbing. [more inside]
So, it's 1987 and you want to make some rad CG? If only you could travel 23 years into the future and watch Vintage CG's You Tube Channel for some inspiration. [more inside]
Oceansize is a short monster movie created by four animation students. Here's a version with English subtitles (although it's hardly necessary). [via]
Meanwhile in Hollywoodland, the trailer for James Cameron's much anticipated AVATAR debuted online yesterday and ... ooops! [more inside]
Peripetics is a short video by Zeitguised that "entails six imaginations of disoriented systems that take a catastrophic turn, including the evolution of educational plant-body-machine models and liquid building materials." [more inside]
The Euphoria Engine allows for more realistic motion of game characters, and will be featured in a new Star Wars game due out this summer, and a football game, to be released sometime later this year.
POV-Ray Short Code Contest #5 - The animation round! This time the competitors were allowed 512 bytes of POV-Ray code to create a (short...) animation. The rules of rounds 2 and 3 (previously on Mefi) allowed 256 bytes but to create stills. [more inside]
1982-2007 Pixar's papers on computer graphics
drawnline: The commercial and personal work of Andrew Bell.
Josie's Lalaland (embedded QT) is a delicate and ethereal short CG/animation film by Yibi Hu. It is his response to a couple of real world events. [more inside]
Start drawing! The Asia drawing portal. Drawings from Asia, drawing by Asians. It's hot out, so crack open a cold drink, keep yourself inside and click through a great portal of art from the near and far east. Stay a while, and browse by category, by country, and revel in a large list of inspirations and resources. I've enjoyed reading about Sanjay Patel, the artist behind GheeHappy and Hindu mythology in cartoon form, an amazing array of CG artists from Thailand, the odd dichotomy of urban culture and ultra-slick anime from Korea, and puzzled over an array of meticulous resources like this Hair gallery (Japanese site).
An interesting set of videos demonstrating the state of liquid and particle systems simulation for use in movies, games, etc. It's the work of Ron Fedkiw, a computational physicist and consultant for ILM^ , who worked with his students to create all sorts of other interesting CG creations.
The making of the Korean Actress "Song Hye Kyo" by Max Edwin Wahyudi. Computer graphics have come a hell of a long way.
From extra sheep and mountains in Brokeback Mountain, to flipping around shops and removing a leg in Eternal Sunshine of the Spotless Mind, Buzz Image provides an extensive portfolio of their CG and FX work. And plenty of beavers.
(NSFW-but not porn) Never GIS "little mermaid," large size images, and click the second image from the left out of curiosity. If you do, don't look at the other galleries at the site, hypnotized and horrified. Furthermore, follow any of the links at your own peril. If you manage to make it to the Renderosity pages, you are expressly forbidden from looking at every single page of art by these three artists. Under no circumstances look at these unabashed masterpieces: "Damnedly Wanted," "Nooo, you ARE hansome," "9/11 Remembrance," "Cure for cancer," and god knows how many more. If you follow these instructions carefully, you will have successfully avoided the fairy(faerie, fae), poser, chibi, furry, and koshini scenes for the day.
Terragen is a scenery generator, created with the goal of generating photorealistic landscape images and animations. It is available for Windows and the Mac OS. The newest version was released this week. Be sure and check out the gallery. (previously mentioned)
Gangsta Chimp Just one of the award winning peices of CG artwork at the CG Choice Gallery. From the amazingly lifelike to the fantastic and whimsical
CG Challenges - the largest online art contests of their kind, where artists are challenged to create outstanding artworks based upon set themes, while working under restrictions. For CG students, an additional bonus is the view of the creation process.
Amazing basketball shots from the DC training facility.
This wonderful life
There's a new 3D picture every day, and if you look at the archive all at once, it's like reading a slightly unnerving children's book.
Oh, yeah. Reboot!, truly one of the geek shows of all time, is returning Fall 2001. Two made-for-television moives have been in production forever. But, now this: not movies, but a freaking full 13 episode season! With talk of another 13 after that! And a season-ending musical number! Fall 2001 can't come soon enough. Reboot! is a Canadian production; anyone know about US release dates and network? (more inside)