Computer animator and artist Alan Warburton imagines setting J. S. Bach's The Well-Tempered Clavier to neon lights [via]
Christian Zander may have a commercial design background, he has a significant amount of work in a more abstract, generative style, as seen in his House and Bike blog posts, and strewn among his work portfolio. He has also worked with animations, both live (Kiss Kiss Kiss - "Ponte 25") and recorded (Kenton Slash Demon - "Ore" / I Got You On Tape - "Run From The Rain").
Revisiting Cinefex - a nostalgia wormhole into the golden age of model work and practical effects and the odd piece of early CG via backissues of the quarterly magazine of motion picture visual effects. The latest issues covered touches on Young Sherlock Holmes's Stained glass knight - mainstream cinema’s first fully-rendered CG character created by Industrial Light & Magic's Pixar group.
Nants ingonyama bagithi baba! It's been nearly two decades since that glorious savanna sunrise, and once again The Lion King is at the top of the box office. It's a good chance to revisit what made the original the capstone of the Disney Renaissance, starting with the music. Not the gaudy show tunes or the Elton John ballads, but the soaring, elegiac score by Hans Zimmer which, despite winning an Oscar, never saw a full release outside of an unofficial bootleg. Luckily, it's unabridged and high-quality, allowing one to lay Zimmer's haunting, pulse-pounding, joyful tracks alongside the original video (part 2, 3, 4), revealing the subtle leitmotifs and careful matching of music and action. In addition, South African collaborator Lebo M wove traditional Zulu chorals into the score, providing veiled commentary on scenes like this; his work was later expanded into a full album, the Broadway stage show, and projects closer to his heart. Speaking of expanded works, there were inevitable sequels -- all of which you can experience with The Lion King: Full Circle (download guide), a fan-made, three-hour supercut of the original film and its two follow-ups. Want more? Look... harder... [more inside]
Christophe Huet and other talented artists at the Asile studio in Paris produce amazingly lifelike and realistic CGI and photomanipulated creations. (Flash and audio, but the music, also created by Huet, is lovely.) Some images NSFW.
Michael Hansmeyer: Computational Architecture. Subdivision: Ornamented Columns -- "A full-scale, 2.7-meter high variant of the columns is fabricated as a layered model using 1mm sheet. Each sheet is individually cut using a mill or laser. Sheets are stacked and held together by poles that run through a common core." [more inside]
Toy Story 3 hits theaters today, and it's already winning universal acclaim as an enchanting and heartbreaking wonderwork, employing understated 3D and a "real-time" perspective that deftly capitalizes on the nostalgia and can't-go-home-again angst of a generation that grew up with the series. It has a strong pedigree, with 11-year-old predecessor Toy Story 2 the rare sequel to equal its forebear, 1995's Toy Story (itself the first CGI feature in history). And it joins a lofty stable of films: over the last 15 years, Pixar has put out an unbroken chain of ten commercial and critical successes that have grossed over $5 billion worldwide and collected 24 Academy Awards (including the second-ever Best Picture nom for animation with Up), a legacy that rivals some of the greatest franchises in film history. But there's rumbling on the horizon. Although the studio has been hailed for its originality (of the 50 top-grossing movies in history, only nine were original stories -- and five of them were by Pixar), two of their upcoming projects are sequels, both of them based some of their least-acclaimed films (Cars 2 in 2011 and Monsters, Inc. 2 in 2012). And while 2012 will also bring
The Bear and the Bow Brave, the first Pixar flick to feature a female protagonist [previously], fellow newcomer Newt has been canceled. With WALL-E/Up/Toy Story 3 guru Andrew Stanton focusing on his 2012 adaptation of John Carter of Mars and with forays into live-action already in development, does this mark the end of the golden age of Pixar? Or is this latest entry lasting proof that even the toughest case of sequelitis can be raised to the level of masterpiece? [more inside]
Five years before Toy Story proved to the world that pure CGI -- a field long relegated to the role of special effects -- could be an art form in its own right, Odyssey Productions attempted to do the same on a slightly smaller scale. Drawing on the demo reels, commercials, music videos, and feature films of over 300 digital animators, the studio collated dozens of cutting-edge clips into an ambitious 40-minute art film called The Mind's Eye. Backed by an eclectic mix of custom-written electronic, classical, oriental, and tribal music, the surreal, dreamlike imagery formed a rough narrative in eight short segments that illustrated the evolution of life, technology, and human society: Creation - Civilization Rising - Heart of the Machine - Technodance - Post Modern - Love Found - Leaving the Bonds of Earth - The Temple - End credits (including names and sources for all clips used). But that was just the beginning... [more inside]
Area 56: Peeing robots, rockin' office workers, engaging panoramas, and even a few sexy girls.
The short films of Floris Kaayk and Sil van der Woerd blend live-action footage and computer animation. Metalosis Maligna. Swim. Duet. Order Electrum. [more inside]
Pioneering electronic artist Ben Laposky began creating his “Oscillons” – abstract artworks created by photographing Lissajous figures off a cathode-ray oscilloscope – in the early 1950’s. Some consider him the father of computer art, and the beauty and clarity of his work is astonishing.
Nonononono, After You (.mov): A short animated film by Christopher Cordingley, graduate of the Ringling School of Art and Design. The school's computer animation portfolio is worth a browse; there's some real talent being nurtured there. (Last four links are to .avi files.)