Realtime face substitution SLVimeo
The uncanny valley effect (too many previous posts to list) has been blamed for poor acceptance of human-analogue robots (YT) and computer simulations (not to mention the box office results for The Polar Express, Beowulf, and other computer-animated movies). But did you know that humans are not the only primate species to experience this "too close for comfort" effect? A recent behavioral study in macaque monkeys suggests (pdf) that the uncanny valley may be hardwired into our brains at a deeper level (i.e., earlier-evolved) than previously thought.
Emily is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' (watch the video) - from the team who, in part, brought you GTA4. [more inside]