The sixth official installment in the Civilization computer game series drops any minute now, and the anticipation is at its usual fever pitch. [more inside]
Opening Strategy Splits Civ V Studio. Since the beginning of time, man has been bedeviled by the eternal question: "In Sid Meier's Civilization, is it better to found your first city on the opening move, or move around to find a more advantageous spot?"
Sid Meier's Civilization IV: Colonization, the 2008 remake of 1994's Sid Meier's Colonization was met with some hostility over the concept at the outset. Trevor Owens and Rebbeca Mir, contributors to Play the Past, have been making a series of blog posts about the inherently problematic nature of the game. It started with "Sid Meier's Colonization: Is it offensive enough?", next was "if (!isNative()[returnfalse;]: De-People-ing Native Peopls in Sid Meier's Colonization?", then "Guns, Germs and Horses: Cultural Exchange in Sid Meier's Colonization" and, the latest, "Playing at Slavery: Modding Colonization for Authenticity" [more inside]
Microsoft released Age of Empires Online last week -- a free-to-play realtime strategy game, and it's getting some pretty good press. [more inside]
National Characters is a long, multi-part essay about how computer games deal with the concept of nations and turns it into a game mechanic. The author, Troy Goodfellow of strategy gaming blog Flash of Steel, focuses on how the fourteen indistinguishable national factions of the original Sid Meier's Civilization have been treated by different games through the years. [more inside]
Baba Yetu, the much-loved theme song from Civilization IV, has won a Grammy - making it the first piece written for a video game ever to get the nod. [more inside]
Vox Imperium A pretty deep web based civilization game.