9 posts tagged with classic and games. (View popular tags)
Displaying 1 through 9 of 9. Subscribe:

In 1979, gaming company Avalon Hill (since bought by Hasbro) released a board game based on the popular science fiction novel Dune. Regarded by many as a masterpiece of the form, it is an asymmetrical wargame designed by Bill Eberle, Jack Kittredge and Peter Olotka, the people who created Cosmic Encounter. Six different factions vie for control of the desert planet Arrakis. As WickerNipple notes in his Everything node on the game, “Instead of giving subtle differences to the various factions like most games, Dune gives huge differences and advantages, that don't over-balance things only because every faction receives them.” The thing is, each player has special rules that give them very different options and abilities compared to the other sides, and yet the game remains balanced (especially when played by a full six players). The game has been long out of print due to the Frank Herbert estate refusing to re-license. Fantasy Flight Games is rumored to be working on a release of the game without the Dune license. Importantly, all the necessary files are available on the game's BoardGameGeek page to construct a copy of the game. (Homebrew game board - Rules, cards, counters and extras - Windows freeware game client and server) [more inside]
posted by JHarris on Feb 23, 2011 - 58 comments

YouTube has a fair number of recordings of well-played classic arcade games. Dig Dug, Mr Do!, Mr Do's Castle, Do! Run Run, Lady Bug Part 2, Bagman, Super Bagman, Q*bert, Venture, Zoo Keeper, Moon Cresta, Scramble, Make Trax, Phoenix, Rastan. click through for more [more inside]
posted by JHarris on Dec 23, 2010 - 35 comments

Arcade Aid Challenge: 56 video games are hidden in the city. Find them. [more inside]
posted by rollbiz on Mar 11, 2010 - 47 comments

The Pac-Man Dossier is an extremely detailed description of the game logic of arcade Pac-Man. It explains why, once in a while, monsters will harmlessly pass through Pac-Man. It explains why they won't go up through the tunnels above the monster box. It explains why occasionally, after losing a life, monsters will refuse to leave the box. It explains when and why Blinky becomes Cruise Elroy, and why sometimes Pinky gets confused and loses track of Pac-Man. It even explains, as far as the player can continue to play, what to do on the kill screen. It is awesome. Previously....
posted by JHarris on Feb 19, 2009 - 35 comments

Wanna play the first two Fallout games for totally cheap? Good Old Games is now open to the public. Via Blue's News, some interesting discussion there about "DRM Free" claims and whether or not Freespace 2 is really "free."
posted by WolfDaddy on Oct 23, 2008 - 60 comments

Retro Sabotage is a collection of recreations of classic video games. Or is it? [more inside]
posted by JHarris on Feb 23, 2008 - 20 comments

You've heard of ScummVM and MAME, but harvest time is approaching in the field of reverse-engineered open source re-implementations of other classic games too:
OpenTTD (Transport Tycoon), LinCity (Sim City), Advanced Strategic Command (Battle Isle), Freeciv (Civilization), Enigma (Oxyd), Widelands (Settlers), OpenArena (Quake 3), Spring (Total Annihilation), JJFFE (Frontier First Encounters), Vega Strike and Oolite (Elite), FreeOrion (Master of Orion), Pingus (Lemmings), Stratagus (Warcraft II et al.), CloneKeen (Commander Keen), Exult (Ultima VII), FreeCNC (Command & Conquer), REminiscence (Flashback), LGeneral (Panzer General), Pioneers (Settlers of Catan), and Freedoom (Doom).
posted by hoverboards don't work on water on Feb 1, 2007 - 43 comments

Robotron: 2084. Presented is an interview with the creator of the fantastic game from the mid 80s; regarding the design of enemies in the game, he has this to say: "Some of the most interesting and deadly aspects of the enemies were bugs caused by improperly terminated boundary conditions in the algorithms. Often these bugs produced behavior far more interesting and psychotic then anything I conceived of." There are many more interviews of classic game authors in the book which is the source for this interview, James Hague's Halcyon Days. (Link thanks to Glish.)
posted by moz on Aug 2, 2002 - 32 comments

The giant list of classic computer programmers takes you back to a time when one person could realistically author a computer game and have it published. Of course most of the people on this list will have worked on small teams to produce games, but the diversity of the games on these people's resumes is awesome. In particular, I notice Michael Cranford (responsible for The Bard's Tale I and II, the Centauri Alliance, and ports of Donkey Kong and Super Zaxxon) and Robert Woodhead (Wizardry 1-5). As an interesting sidenote, Robert Woodhead went on to Animeigo, a japanese animation publishing company in the US. What memories of these old sk00l games do you have?
posted by moz on Jul 6, 2001 - 34 comments

Page: 1