"I decided I wanted to buy the Dorsey Brothers’ mambo record. However, I did not have the required 39 cents." Over at
The Comics Journal, cartoonist
Kim Deitch (previously), son of animator Gene Deitch
(previously), has been posting a wonderful, rambling memoir about the music in his life.
Part 1: The Dorseys and Beyond "Watch for Russ Columbo playing some hot violin in
this one."
Part 2: An Early Education - Jazz, folk and the ’40s - Alan Lomax, Jelly Roll Morton and jazz fandom
Part 3: Our hero stumbles on the birth of television, specifically,
music on televisionPart 4: Rock ‘n Roll - "
For a lot of Americans it was like the whole damn African jungle had landed in the middle of Ed Sullivan’s stage"
Part 5: Rocking Forward [more inside]
posted by mediareport
on Aug 7, 2011 -
3 comments
Two and a half years ago, we explored
the early history of Cartoon Network... but it wasn't the only player in the youth television game.
As a matter of fact,
Fred Seibert -- the man responsible for the most inventive projects discussed in that post -- first stretched his creative legs at the network's
truly venerable forerunner:
Nickelodeon.
Founded as Pinwheel, a six-hour block on Warner Cable's innovative
QUBE system, this humble channel struggled for years before Seibert's innovative branding work transformed it into a national icon and capstone of a media empire.
Much has changed since then, from the mascots and game shows to
the versatile orange "splat." But starting tonight in response to popular demand, the network is
looking back with
a summer programming block dedicated to the greatest hits of the 1990s, including
Hey Arnold!, Rocko's Modern Life, The Adventures of Pete & Pete, The Ren & Stimpy Show, Double Dare, Are You Afraid of the Dark?, Legends of the Hidden Temple, and
All That.
To celebrate, look inside for the complete story of the early days of the network that incensed the religious right, brought doo-wop to television, and slimed a million fans -- the golden age of Nickelodeon.
(warning: monster post inside) [more inside]
posted by Rhaomi
on Jul 25, 2011 -
116 comments
Twenty years ago today, the gaming world saw the launch of a truly landmark title:
Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades
an increasingly convoluted universe of TV shows,
comic books, and dozens of games on a variety of systems (all documented in
this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out
more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser:
Sonic the Hedgehog (1991),
Sonic the Hedgehog 2 (1992),
Sonic the Hedgehog 3 (1994),
Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff!
[more inside]
posted by Rhaomi
on Jun 23, 2011 -
71 comments
"
Welcome to the Zion Archive. You have selected Historical File #12-1: The Second Renaissance."
So begins the short film of the same name by Mahiro Maeda
[Flash: 1 2 - QuickTime: 1 2] -- a devastating yet beautiful work of animation.
Originally produced to explain the backstory behind the
Matrix trilogy, Maeda's project ended up telling a story far darker and more affecting than any blockbuster.
Using a blend of
faux documentary footage and
visual metaphor, his serene Instructor relates in biblical tones the saga of Man and Machine, how age-old cruelty and hatred birthed a horrifying, apocalyptic struggle that consumed the world.
Packed with striking imagery and
historical allusions galore, this dark allegory easily transcends the films it was made for.
But while "The Second Renaissance" is arguably the best work to come from the
Matrix franchise, it's hardly alone -- it's just one of the projects made for
The Animatrix, a collection of
nine superb anime films in a
wide variety of styles designed to explore the universe and broaden its scope beyond the usual sci-fi action of the movies.
Click inside for a guide to these films with links to where they can be watched online, along with a look at
The Matrix Comics, a free series of comics, art, and short fiction created for the same purpose by
some of the best talent in the business.
[more inside]
posted by Rhaomi
on Feb 14, 2011 -
54 comments
The Canadian Broadcasting Corporation (CBC) is pumping out a pile of podcasts that have covered
the importance of offensive comics to Art Spiegelman,
600 bands over 54 shows,
Captain America versus the American government,
Amy Sedaris and geekdom,
the journey of young immigrants,
French philosopher Alain Finkielkraut and Harper's publisher John MacArthur discussing Europe and America perspectives since 9/11,
the after life,
sex with monkeys,
what radio producers do,
the french word "corps",
Bonnie Fuller's "The Joys of Much Too Much: Go For the Big Life — The Great Career, The Perfect Guy, and Everything Else You've Ever Wanted (Even If You're Afraid You Don't Have What It Takes)",
Veteran Washington reporter Helen Thomas and some other bits & bobs [Breakdown inside]
posted by boost ventilator
on Jun 5, 2006 -
25 comments
A simple, absolutely perfect
short comic about musician/artist/music producer
Brian Eno (by cartoonist
Tom Hart). If this puts you in the mood, why not draw wisdom from one of Eno's (and artist Paul Schmidt's)
Oblique Strategies. Click
(or refresh if clicking doesn't work) for a new aphorism, like shuffling a Tarot deck and drawing a new card. "Honour thy error as a hidden intention" is one of my favorites.
(More inside for anyone still interested.)
posted by Shane
on Dec 6, 2002 -
12 comments
Comic books, cannibalistic worms, albinos, copyright infringement, and the Blues.
This story has it all.
posted by anathema
on Sep 27, 2002 -
6 comments