NationStates is a free political simulation game founded by author
Max Barry back in 2002 (
previously). Loosely based on his dystopian corporate thriller
Jennifer Government, the game
starts by asking players to provide some national trappings and answer a few civics questions, then generates a virtual country with a matching political outlook.
Periodic policy decisions like mining rights and compulsory voting allow players to further modify their country along
axes of social, political, and economic freedom, arriving at one of
twenty-seven colorful government types like Tyranny By Majority or Scandinavian Liberal Paradise. There's also a healthy roleplaying community -- players can discuss current events in the
General forum, practice wargaming in
International Incidents, form cooperative Regions to debate internal affairs (many of which form
their own communities), and elect Delegates to send to the
World Assembly (so renamed after
an amusing cease-and-desist from the real-world U.N.). Their collective history is thoroughly recorded in
the 35,000-article NSWiki, which provides a
detailed legislative record,
gameplay guide, and profiles on many of the
90,000 active nations,
8,000 player regions, and
countless characters that currently make up the game world.
posted by Rhaomi
on May 9, 2011 -
62 comments
Romantically Apocalyptic is a morbidly funny webcomic from Russo-Canadian digital artist
Vitaly Alexius (
interview,
gallery). Set in the
starkly diaphanous wreckage of post-nuclear Manhattan, it follows
an eccentric contingent of Soviet soldiers as they poke through the detritus of the past and contend with the mutants, cultists, aliens, and other horrors that inhabit the ruins. The comic's
striking art style is the result of an arduous process, using
"Photoshop, live actors, dead actors, sexy assistants, greenscreen, a camera, and a Wacom tablet" to composite "6 years worth of textures: 1 terabyte of stock footage, shot in real abandoned, forgotten places of our world." This multimedia ambition has burgeoned into plans for a
community-powered animated/live-action web series (
teaser video,
animatic,
fanart). While waiting for that to come together, be sure to spend some time on
Kimmo Lemetti's excellent
Gone With the Blastwave (
previously), a very similar webcomic project with a more subdued palette that turned out nearly fifty pages of richly-illustrated post-apocalyptic humor before going on indefinite hiatus.
posted by Rhaomi
on Mar 3, 2011 -
18 comments
Fifteen years ago this week, programmer
Ron Britvich launched version 1.0 of
Active Worlds. Started as an autonomous project of
Worlds, Inc. (a spinoff of educational gamesmaker
Knowledge Adventure), Active Worlds was one of the first and most ambitious attempts to create a 3D virtual community on the web.
Built on the architecture of Britvich's
Worlds Chat beta, Active Worlds
debuted in the form of
Alphaworld, a sunny green infinite plane open to
public building. In its opening years Alphaworld experienced
a land rush of construction, resulting in
an anarchic starfish sprawl larger than the state of California. A sister company, Circle of Fire, was soon founded to craft
additional themed hubs, and once individual ownership of worlds became possible the AW community spawned a veritable universe of
hundreds of worlds.
Although
the company has seen its
ups and downs since those heady times and its fortunes have slowly dwindled, the
Active Worlds platform survives to
this day. Look inside for a simple guide on how to log in to the (free) service, rundowns of the best worlds, links to essays analyzing the program's legacy, and other content summing up
its venerable community.
[more inside]
posted by Rhaomi
on Jul 4, 2010 -
18 comments