349 posts tagged with computer.
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"I wanted to try something a little bit different."

Generating fantasy maps - source code
posted by a lungful of dragon on Aug 16, 2016 - 30 comments

Xerox Alto: Restoring the Legendary 1970s GUI Computer

Startup incubator Y-Combinator acquired a Xerox Alto and Ken Shirriff is currently in the process of restoring it to working condition.

Overview of the Alto and Its Place in History
Day 1: Power Supplies and Disk Interface
Day 2: Repairing the Display
Day 3: Inside the Disk Drive
Day 4: Microcode Tasks and Trying To Boot
"Hello World" in the BCPL Language (Precursor to C) on the Alto Simulator [more inside]
posted by Pong74LS on Jul 31, 2016 - 25 comments

Figures

ABC (potentially NSFW, due to CGI butts) by Alan Warburton (previously), as inspired by the work of Norwegian sculptor Gustav Vigeland (kinda previously)
posted by a lungful of dragon on Jul 19, 2016 - 5 comments

Why is NASA's Longest-Serving Woman An Hourly Employee?

Finley was hired by JPL in 1958, eight months before Congress and President Eisenhower officially created the American space agency. Over her 58-year career there is hardly a NASA mission her work has not touched. She was there for the launch of the first American satellite, worked in mission control during the early lunar missions, plotted a route for the Voyagers on their grand tour of the solar system, cheered as balloons loaded with scientific instruments bobbed in the Venusian winds, and landed Mars rovers on the red planet. Over the course of her long and varied career, she has overcome obstacles that few women working today can contemplate.

Yet in 2004, NASA demoted her because she doesn't have a bachelor's degree.


The Woman Who Helped Us Hear Juno (Popular Science)
posted by hippybear on Jul 19, 2016 - 47 comments

TC BANKCALL # TEMPORARY, I HOPE HOPE HOPE

Margaret Hamilton's source code for Apollo 11 on Github! The extraordinary code from the original Apollo 11 guidance computer has been converted to .s files for syntax highlighting and posted to Github. The project was undertaken by Virtual AGC and the MIT Museum. [more inside]
posted by jasper411 on Jul 12, 2016 - 22 comments

Look At Me Now, I'm Just Makin' My Play

When filming cars for movies or commercials, coordinating the availability of exotic, high-performance, or new vehicles--along with the location, the filming, and setting up the perfect shot--can be difficult and expensive. For a shoot, you need the car--that is, until now. The next car you see onscreen may actually be The Blackbird.
posted by mattdidthat on Jun 23, 2016 - 61 comments

Stop dithering and start dithering

Image Dithering: Eleven Algorithms and Source Code
posted by a lungful of dragon on Jun 10, 2016 - 25 comments

COMPUTER_

??????????????????????????????
You’re A Computer. 
Can You Pass The Turing Test?
??????????????????????????????
(Single link Clickhole game)
posted by Artw on Jun 9, 2016 - 37 comments

A rolling blob gathers Omoss

Albert Omoss is an artist who uses computers to explore bodies as rubbery, entangled forms (all likely NSFW) and to make ads and data visualizations. Among other tools, he uses Processing to make hypnotic animations.
posted by a lungful of dragon on May 29, 2016 - 13 comments

Kate Compton introduces computational generative methods

This is a beginner-level advice essay for people just getting started with building generators. It’s also for practiced experts who want a way to organize their knowledge. The advice is meant for any kind of generators: humorous twitterbots, fanciful art-making bots, level generators, planet builders, makers of music, architecture, poetry, and cocktails. (edit: it turned out to be 4000 words long, so enjoy the ride!) [more inside]
posted by cgc373 on May 18, 2016 - 12 comments

Think Retro: writings on vintage Macs

For the last year or so, Christopher Phin's Macworld column Think Retro has been a wonderful showcase of classic Apple hardware and software. While this column has come to a close after 73 installments, the archives are worthwhile reading for Mac enthusiasts. Some highlights: [more inside]
posted by porn in the woods on May 5, 2016 - 26 comments

If you wish to make a computer from scratch...

The Megaprocessor is a 16-bit computer made almost entirely from discrete electronic components (individual transistors, diodes, resistors, capacitors and LEDs). When finished it will measure 14m wide x 2m tall. [more inside]
posted by Pong74LS on Apr 24, 2016 - 34 comments

flushable computing

In electrical engineering class, I was told to think of electric circuits with a kind of hydraulic analogy. But could you extend this to entire computers? The Rube Goldberg Machine That Mastered Keynesian Economics, built by John Horton Conway[PDF] from a urinal flush mechanism. [more inside]
posted by the man of twists and turns on Apr 4, 2016 - 21 comments

Werner Herzog has made a documentary about AI and technology

Lo and Behold: Reveries of the Connected World - "With interviewees ranging from Elon Musk to a gaming addict, Werner Herzog presents the web in all its wildness and utopian potential in this dizzying documentary." (via)
posted by kliuless on Jan 26, 2016 - 25 comments

Spreadsheets for Developers

Thinking about learning a new programming language? How about a functional language with support for test-driven development and a snazzy visual interface, already deployed on millions of computers around the world? I'm speaking, of course, about Excel. In a 2014 Strange Loop talk, Felienne discusses the virtues of the Excel programming language (which is Turing complete, if you were wondering).
posted by jedicus on Jan 26, 2016 - 73 comments

Pepsi Deep Blue

TensorFlow. Google has open-sourced their numerical computation library for machine learning applications. (Especially "deep" learning.) [more inside]
posted by grobstein on Nov 13, 2015 - 28 comments

Tool of the Trade

By definition, any computing platform invented in the first half of the 1980s that has survived until 2015—and is an enormous business—has accomplished something remarkable. There's the Windows PC, which traces its heritage back to the original IBM PC announced in August 1981. There's the Mac, which famously debuted in January 1984.
And then there's the Bloomberg Terminal, which hit the market in December 1982. [more inside]
posted by ChurchHatesTucker on Nov 5, 2015 - 51 comments

Lessons From a Decade of IT Failures

To commemorate the last decade’s worth of failures, we organized and analyzed the data we’ve collected. We cannot claim—nor can anyone, really—to have a definitive, comprehensive database of debacles. Instead, from the incidents we have chronicled, we handpicked the most interesting and illustrative examples of big IT systems and projects gone awry and created the five interactives featured here. Each reveals different emerging patterns and lessons. Dive in to see what we’ve found. One big takeaway: While it’s impossible to say whether IT failures are more frequent now than in the past, it does seem that the aggregate consequences are worse. [more inside]
posted by jenkinsEar on Oct 27, 2015 - 62 comments

💻💬

There are at least three emoji-based programming languages: 🍀 (aka 4Lang; bubblesort example), Emojinal, and HeartForth (stack-based, for extra obscurity; factorial example). [more inside]
posted by jedicus on Oct 15, 2015 - 29 comments

Supported by the McGarblin Group

It's 1983, time to watch Computer Show. There are only a couple of episodes uploaded to Youtube, but the first one features custom art work site Lumi, and the second explores Reddit. [more inside]
posted by zabuni on Oct 14, 2015 - 23 comments

Color my world

The iBookGuy explains how graphics worked within the memory constraints of the Commodore 64 and NES, and the Apple II and Atari 2600
posted by a lungful of dragon on Sep 24, 2015 - 9 comments

I Presume You Mean Computers And So Forth?

"I found this collection of outtakes in my archive. I shot these interviews on the streets of New York in the late 70s when I was doing a documentary on the coming of the information age." - Man on the street interviews with New Yorkers in 1979 about science, technology, corporate influence, computers, and paperwork. (SLYT 5:45)
posted by The Whelk on Sep 23, 2015 - 17 comments

How to master Ms. Pac-Man

Here's David Manning's YouTube videos illustrating how to make use of ghost AI quirks on the fly while playing in Ms. Pac-Man: Ghost Behavior and On Grouping. It's excellent for building an intuitive sense of how to play the game which, because of random aspects, cannot be reliably beaten with patterns as with Pac-Man. [more inside]
posted by JHarris on Sep 21, 2015 - 7 comments

Where do you want to go today?

20 years ago: August 24, 1995 was the release date of Microsoft Windows 95. Its legacy was vast.... [more inside]
posted by JHarris on Aug 24, 2015 - 115 comments

Going Rogue

Fenlason dubbed his clone Hack for two reasons: "One definition was 'a quick [computer] hack because I don't have access to Rogue'. The other was 'hack-n-slash', a reference to one of the styles of playing Dungeons and Dragons." - A chapter long excerpt from David Craddock's Dungeon Hacks, a new book on the history of the Roguelike RPG.
posted by Artw on Aug 16, 2015 - 19 comments

ENHANCE!

A computational approach for obstruction-free photography takes out the chain link fence obscuring the target of your photo, removes reflections, and--this is the crazy TV show part--can even build a separate image from the reflection. It uses multiple frames and magic math to build up the two "clean" images. [more inside]
posted by wintersweet on Aug 5, 2015 - 28 comments

Complex Systems Break in Complex Ways

The RISKS Digest Turns 30: In February 1985 Adele Goldberg, the President of the Association for Computing Machinery (ACM), published a letter in the Communications of the ACM expressing concern with humanity’s “increasingly critical dependence on the use of computers” and the risks associated with complex computer and software systems. On August 1st 1985 Stanford Research Institute's Peter G. Neumann responded by creating RISKS@SRI-CRL. [more inside]
posted by JoeZydeco on Aug 1, 2015 - 15 comments

DO NOTHING WHICH IS OF NO USE :D

PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a shell for typing in Lua commands and provides simple built-in tools for creating your own cartridges.
What does that mean? PICO-8 is like an emulator for a lo-fi game console that never actually existed. With 16 colors, 128x128, 4 channels of sound, and tight data limits, PICO-8 "cartridges" can be played -- and created -- in a web browser, or on just about any home computer, and even inside maker Lexaloffle's other, more full-featured fantasy console, Voxatron. [more inside]
posted by grobstein on Jul 22, 2015 - 62 comments

Because The Internet Is Made Of Cats

“Trash Cat” by Kelsey Goldych is an animated short about cats and trashcans
posted by The Whelk on Jul 14, 2015 - 15 comments

Steer the hallucinations of a neural net

Watch a Large Scale Deep neural net hallucinate while onlookers supply topics in a chat room. Almost magically, after a few seconds the psychedelic representations of those suggestions begin creeping out of the woodwork into which you infinitely zoom. Jonas Degrave writes about how the thing came to be on his blog. Previously.
posted by smcameron on Jun 28, 2015 - 24 comments

YOWL THE COOKIE

Do Androids Dream Of Cooking? The following recipes are sampled from a trained neural net. Happy cooking!
posted by The Card Cheat on Jun 12, 2015 - 62 comments

The Texas Instruments TMX 1795: the first, forgotten microprocessor

In the late 60's and early 70's, the technology and market were emerging to set the stage for production of monolithic, single-chip CPUs. In 1969, A terminal equipment manufacturer met with Intel to design a processor that was smaller and would generate less heat than the dozens of TTL chips they were using. The resulting design was the 8008, which is well known as the predecessor to the x86 line of processors that are ubiquitous in desktop PC's today. Less well known though, is that Texas Instruments came up with a competing design, and due to development delays at Intel, beat them to production by about nine months. [more inside]
posted by ArgentCorvid on May 11, 2015 - 17 comments

African Game Development

Aurion looks to be a standard and mechanically unremarkable retro action RPG with heavy Japanese design influences. But its design and feel are unmistakably fresh, offering a bold color palette and interesting unit designs. Its fiction is rooted in stories of exploitation and division, and in a desire for harmony.
This review of Cameroon's Kiro’o Games latest release is just one of the increasingly visible ways Africa's game developers are beginning to gain traction in their domestic and international markets. Last fall, Lagos hosted the inaugural West African Gaming Expo, bringing together startups, gamers, developers and investors for the first time. Games range from mobile only, extremely local - smash the mosquito or drive your matatu like a maniac - to educational - to full fledged RPG like Kiro'o's Aurion. Women are as much a part of this nascent industry, breaking barriers and encouraging others to join. Watch this space.
posted by infini on Mar 31, 2015 - 7 comments

Plugging a 1986 Mac Plus into the modern Web

Kernelmag's Jeff Keacher documents connecting his old Macintosh Plus to the World Wibe Web, courtesy of a Raspberry Pi and a bunch of software to remove all those pesky <div>s and such. [more inside]
posted by thegears on Mar 23, 2015 - 23 comments

Erowid Recruiter:

Erowid Recruiter A Markov-powered mashup of Erowid trip reports and tech recruiter emails. "front end engineer would literally make or break the next hour, I walked through this area for a while and then my face ended, and the rats."
posted by Greg Nog on Feb 3, 2015 - 45 comments

"I preferred to use gadgetry until it gave up the ghost "

​​"The main reason I got so involved with the Internet is because it was safety and sanctuary in a hostile world.​​ I was heavily bullied in school due to racial tension — most of the teachers were hostile instigators or at least uncaring. I didn't really have a lot of space to express myself, because I was constantly told that my existence was wrong. I didn't really learn a lot from the Malaysian education system: most of it was already decades old.​"​ [more inside]
posted by joseph conrad is fully awesome on Feb 2, 2015 - 11 comments

Marriage of digital art with real-world hair styling : Pixelated hair

X-Presion, a cutting-edge (no pun intended) hair salon in Madrid, has pioneered an interesting new pixelated hair coloring technique that has the internet abuzz. Pixelated Hair Is The Newest Cutting-Edge Trend (Bored Panda) [more inside]
posted by joseph conrad is fully awesome on Feb 1, 2015 - 37 comments

Embodied Cognition

The Deep Mind of Demis Hassabis - "The big thing is what we call transfer learning. You've mastered one domain of things, how do you abstract that into something that's almost like a library of knowledge that you can now usefully apply in a new domain? That's the key to general knowledge. At the moment, we are good at processing perceptual information and then picking an action based on that. But when it goes to the next level, the concept level, nobody has been able to do that." (previously: 1,2) [more inside]
posted by kliuless on Jan 19, 2015 - 9 comments

Runs smiling face infinitely looped

We Know How You Feel Computers are learning to read emotion, and the business world can’t wait.
posted by infini on Jan 18, 2015 - 61 comments

Man in black shirt is playing guitar

Deep Visual-Semantic Alignments for Generating Image Descriptions. A model that generates free-form natural language descriptions of image regions. Holy crap.
posted by signal on Nov 23, 2014 - 36 comments

Corpse pose

X-ray body in motion: Yoga edition
posted by a lungful of dragon on Oct 29, 2014 - 6 comments

clickety clack

King of click: the story of the greatest keyboard ever made
posted by Combustible Edison Lighthouse on Oct 7, 2014 - 93 comments

John Glenn refused to fly until Katherine Johnson checked the math.

Katherine G. Johnson: NASA Mathematician (via) [more inside]
posted by kliuless on Aug 30, 2014 - 16 comments

girls and technology!

WYNC's Manoush Zomorodi investigates the gender gap in tech and computer science, and finds a number of people working towards bridging that gap, from childhood to university: completely restructuring a required computer science course to make it more welcoming to female university students, celebrating women in computing history (and recognizing that computer science wasn't so male-dominated, and making children's books and toys (even dollhouses!) for kids to explore programming concepts on their own. She also noticed that the majority of female computer science students in the US had grown up overseas - possibly because computer science isn't a common subject in American high schools. This is slated to change: a new AP Computer Science subject is in the works, with efforts to get 10,000 highly-trained computer science teachers in 10,000 high schools across the US. If you want to join Mindy Kaling in supporting young girls entering computer science, tech, and coding, there's a lot [more inside]
posted by divabat on Aug 16, 2014 - 70 comments

That's not a hard drive. THIS is a hard drive.

In Search at San Jose the R&D minds at IBM describe how they designed & built the world's first hard drive, the IBM 305 RAMAC (previously). First sold in 1956, it stored a whopping 5 million characters of information, all ready for immediate access to the user.
posted by scalefree on Aug 15, 2014 - 28 comments

do while !glory

Welcome to Al Zimmermann's Programming Contests. You've entered an arena where demented computer programmers compete for glory and for some cool prizes. The current challenge is just about to come to an end, but you can peruse the previous contests and prepare for the new one starting next month.
posted by Wolfdog on Aug 14, 2014 - 11 comments

“the machinery that was built up for computer chess is pretty useless"

The Mystery of Go, the Ancient Game That Computers Still Can’t Win
The challenge is daunting. In 1994, machines took the checkers crown, when a program called Chinook beat the top human. Then, three years later, they topped the chess world, IBM’s Deep Blue supercomputer besting world champion Garry Kasparov. Now, computers match or surpass top humans in a wide variety of games: Othello, Scrabble, backgammon, poker, even Jeopardy. But not Go. It’s the one classic game where wetware still dominates hardware.
[more inside] posted by the man of twists and turns on May 26, 2014 - 72 comments

Typewriters v. Computers: the argument revisited (again).

How the typewriter is/isn't better/worse for your writing. A little bit about ye olde handwriting in there as well.
posted by JanetLand on May 8, 2014 - 33 comments

How to be more sensitive, more sensible, more proportionate, more alive

The July 23, 1966 issue of Norman Cousins' The Saturday Review used 30 pages to focus on The New Computerized Age (Link to chapter PDFs), digitized and licensed for your enjoyment by Unz.org. [more inside]
posted by Toekneesan on Mar 23, 2014 - 2 comments

When Artworks Crash

In 1994, Douglas Davis [personal blog] created The World's First Collaborative Sentence. Last summer, The Whitney Museum faced a new challenge: what happens to digital art when the technology becomes obsolete? [more inside]
posted by the man of twists and turns on Jan 19, 2014 - 31 comments

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