The Mystery of Go, the Ancient Game That Computers Still Can’t Win
The challenge is daunting. In 1994, machines took the checkers crown, when a program called Chinook beat the top human. Then, three years later, they topped the chess world, IBM’s Deep Blue supercomputer besting world champion Garry Kasparov. Now, computers match or surpass top humans in a wide variety of games: Othello, Scrabble, backgammon, poker, even Jeopardy. But not Go. It’s the one classic game where wetware still dominates hardware. [more inside]
posted by the man of twists and turns
on May 26, 2014 -
A few months ago there was a list of links to classic video game emulators posted.
Very recently, I'm pleased to report, those links all came true
. The Internet Archive bespoke upon aforementioned consoles, computers, and mileposts on our way to the tech utopia of today, (seriously, where's my flying car?) and they asked us to do something: Imagine every computer that ever existed, literally, in your browser
. And it was so.
I have absolutely no affiliation with jscott
, btw. Thought I should disclose that.
posted by jdaura
on Oct 25, 2013 -
NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's ELECTRONIC GAMES Magazine
!(page of PDF links)
Brought to you by editors Frank Laney Jr. and Bill Kunkel
, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming. [more inside]
posted by JHarris
on Feb 7, 2013 -
Tabletop: Analog Game Design
- A commons licenced book containing a series of essays about digital and non-digital games from some esteemed boardgame veterans: "Much has been written about the videogame revolution, [...] In a scant thirty some-odd years,
we’ve grown from nothing to one of the world’s largest entertainment
forms, grossing tens of billions annually [...] Works that discuss the evolution of the game industry from an historical perspective generally talk about the connection between the pre-digital
arcade and the earliest digital games; I’ve even heard some claim
that “without the arcade, videogames would not exist.” This is, of course, bosh..." [more inside]
posted by Cogentesque
on Aug 24, 2011 -
Many people have described the popular freeform game Minecraft as "kind of like Lego
", so a few enterprising stop-motion animators have decided to jump on that idea.
posted by The Whelk
on Mar 26, 2011 -
Rock-Paper-Scissors: You vs. the Computer
. "Computers mimic human reasoning by building on simple rules and statistical averages. Test your strategy against the computer in this rock-paper-scissors game illustrating basic artificial intelligence. Choose from two different modes: novice, where the computer learns to play from scratch, and veteran, where the computer pits over 200,000 rounds of previous experience against you."
posted by bwg
on Mar 6, 2011 -
They were one of history’s greatest teams. But by the late 2000s, Pro Vercelli were entrenched in the lower leagues, their glorious past forgotten. Until one day, a man bought a video game. Read the uplifting saga of a small-town Italian club, an unknown American manager, triumph, betrayal, passion, and several extremely good recipes, from start to finish [more inside]
posted by Joe Beese
on Jul 3, 2010 -
The Let's Play archive.
Ever wanted to play a particular video game, but never got around to it? Let's Play features extensive walkthroughs of classic games like Silent Hill and Flashback complete with screenshots, videos, and commentary. Other games such as Darkseed and The Immortal are coming soon.
posted by clockworkjoe
on Feb 2, 2007 -
Super Columbine Massacre RPG!
A computer role playing game based on the Columbine massacre and the event leading up to it in which the player plays the part of the killers. Think it's in poor taste? A Columbine survivor paralyzed from the chest down disagrees
posted by juv3nal
on May 6, 2006 -
- based on the classic text game of the same name
- was the first game ever to contain an easter egg.
It seems laughably primitive these days, but when it first hit shelves, Adventure was a programming masterpiece. The text version
of Adventure (by Willie Crowther and Don Woods) required hundreds of KB and a mainframe computer to operate, so much that Atari brass told Warren Robinett
not to even bother with a 2600 version.
He did anyway, and the results are near legendary. The 2600 version of Adventure went on to sell over a million copies at $25 a pop. For his effort Robinett recieved absolutely nothing beyond his $22,000/year salary.
the 2600 Adventure. (Flash) If you're one of those who requires some eye candy, why not download the Quake 3 Adventure Map
posted by absalom
on Jan 7, 2005 -