Here's David Manning's YouTube videos illustrating how to make use of ghost AI quirks on the fly while playing in Ms. Pac-Man: Ghost Behavior and On Grouping. It's excellent for building an intuitive sense of how to play the game which, because of random aspects, cannot be reliably beaten with patterns as with Pac-Man. [more inside]
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a shell for typing in Lua commands and provides simple built-in tools for creating your own cartridges.What does that mean? PICO-8 is like an emulator for a lo-fi game console that never actually existed. With 16 colors, 128x128, 4 channels of sound, and tight data limits, PICO-8 "cartridges" can be played -- and created -- in a web browser, or on just about any home computer, and even inside maker Lexaloffle's other, more full-featured fantasy console, Voxatron. [more inside]
The Mystery of Go, the Ancient Game That Computers Still Can’t Win
The challenge is daunting. In 1994, machines took the checkers crown, when a program called Chinook beat the top human. Then, three years later, they topped the chess world, IBM’s Deep Blue supercomputer besting world champion Garry Kasparov. Now, computers match or surpass top humans in a wide variety of games: Othello, Scrabble, backgammon, poker, even Jeopardy. But not Go. It’s the one classic game where wetware still dominates hardware.[more inside]
A few months ago there was a list of links to classic video game emulators posted. Very recently, I'm pleased to report, those links all came true. The Internet Archive bespoke upon aforementioned consoles, computers, and mileposts on our way to the tech utopia of today, (seriously, where's my flying car?) and they asked us to do something: Imagine every computer that ever existed, literally, in your browser. And it was so. I have absolutely no affiliation with jscott, btw. Thought I should disclose that.
NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's ELECTRONIC GAMES Magazine!(page of PDF links) Brought to you by editors Frank Laney Jr. and Bill Kunkel, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming. [more inside]
Whenever a new Bond film is released, the promotional push for it is huge. Sony, which is distributing the movie in many territories, has taken the bull by the horns with this one and commissioned a text adventure game loosely based on the character of James Bond.
Tabletop: Analog Game Design - A commons licenced book containing a series of essays about digital and non-digital games from some esteemed boardgame veterans: "Much has been written about the videogame revolution, [...] In a scant thirty some-odd years, we’ve grown from nothing to one of the world’s largest entertainment forms, grossing tens of billions annually [...] Works that discuss the evolution of the game industry from an historical perspective generally talk about the connection between the pre-digital arcade and the earliest digital games; I’ve even heard some claim that “without the arcade, videogames would not exist.” This is, of course, bosh..." [more inside]
Many people have described the popular freeform game Minecraft as "kind of like Lego", so a few enterprising stop-motion animators have decided to jump on that idea.
Rock-Paper-Scissors: You vs. the Computer. "Computers mimic human reasoning by building on simple rules and statistical averages. Test your strategy against the computer in this rock-paper-scissors game illustrating basic artificial intelligence. Choose from two different modes: novice, where the computer learns to play from scratch, and veteran, where the computer pits over 200,000 rounds of previous experience against you."
IBM's Watson computer destroys human competition in Jeopardy (prev). Gets welcomed by Ken (via). Celebrates by getting smashed on Conan.
Today's issue of Nature contains a paper with a rather unusual author list. Read past the standard collection of academics, and the final author credited is... the FoldIt multiplayer online gaming community. Even though most of them had no biochemistry experience, the human players of FoldIt turned out to be better at identifying three-dimensional protein structure patterns than the algorithms of Rosetta@Home. (Previously on MeFi)
They were one of history’s greatest teams. But by the late 2000s, Pro Vercelli were entrenched in the lower leagues, their glorious past forgotten. Until one day, a man bought a video game. Read the uplifting saga of a small-town Italian club, an unknown American manager, triumph, betrayal, passion, and several extremely good recipes, from start to finish [more inside]
Dangerous High School Girls in Trouble! A "board game" where you gather a gang of girls in the roaring 20s and taunt, fib, & flirt your way to high school domination! [more inside]
foldit is a new computer game scientists have created that lets YOU help them make science!! [more inside]
Inspired by this earlier post, I thought it was time to formally introduce people to Rocky's Boots. [more inside]
The Let's Play archive. Ever wanted to play a particular video game, but never got around to it? Let's Play features extensive walkthroughs of classic games like Silent Hill and Flashback complete with screenshots, videos, and commentary. Other games such as Darkseed and The Immortal are coming soon.
Super Columbine Massacre RPG! A computer role playing game based on the Columbine massacre and the event leading up to it in which the player plays the part of the killers. Think it's in poor taste? A Columbine survivor paralyzed from the chest down disagrees.
Adventure - based on the classic text game of the same name - was the first game ever to contain an easter egg. It seems laughably primitive these days, but when it first hit shelves, Adventure was a programming masterpiece. The text version of Adventure (by Willie Crowther and Don Woods) required hundreds of KB and a mainframe computer to operate, so much that Atari brass told Warren Robinett not to even bother with a 2600 version. He did anyway, and the results are near legendary. The 2600 version of Adventure went on to sell over a million copies at $25 a pop. For his effort Robinett recieved absolutely nothing beyond his $22,000/year salary. Play the 2600 Adventure. (Flash) If you're one of those who requires some eye candy, why not download the Quake 3 Adventure Map, instead?