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12 posts tagged with computer and games. (View popular tags)
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Billions and Billions of Path Traces

The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
posted by cthuljew on Oct 17, 2013 - 9 comments

Crowd funding, One Year Later

What does the crowdfunding landscape look like for game developers one year after Kickstarter exploded onto the scene?
posted by Artw on May 5, 2013 - 10 comments

A Roguelike Primer

Best In Genre for Neophytes and Veterans Alike
posted by Artw on Mar 10, 2013 - 81 comments

New from VIDEO Magazine, it's Electronic Games!

NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's ELECTRONIC GAMES Magazine!(page of PDF links) Brought to you by editors Frank Laney Jr. and Bill Kunkel, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming. [more inside]
posted by JHarris on Feb 7, 2013 - 37 comments

Shadow of the Bust

Sony is closing its Liverpool Studio, previously known as Psygnosis, developer of the WipeEout and Lemmings games (DHTML version, previously). The studio created games for 28 years, first gaining attention in the Amiga era for it's high production values and stunning box art (more, more ).
posted by Artw on Aug 22, 2012 - 55 comments

Top 10 Hardest Adventure Games

Until We Win's LordKat, who sounds like Anthony Bourdain, looks back in anger (and fondness) on the Top 10 Hardest Adventure Games. [more inside]
posted by Egg Shen on Aug 18, 2012 - 106 comments

Stencyl

Here is Stencyl, a free creation system for making Flash games. [more inside]
posted by JHarris on Dec 25, 2011 - 14 comments

Will Wright's Next Game: Hivemind

Will Wright, of Sims and Simcity fame, now wants to have users use their personal data to shape the game playing experience in his new game, Hivemind.
posted by reenum on Dec 10, 2011 - 29 comments

Invent Your Own Computer Games with Python

Invent Your Own Computer Games with Python: PDF
posted by vostok on Feb 22, 2010 - 45 comments

Before everything, there was PLATO

Touch screen. Awesome graphics. Online community. No, I'm not talking about the latest handheld device to hit the market, I'm talking about Control Data's PLATO system. [more inside]
posted by WolfDaddy on Apr 27, 2009 - 31 comments

A blast from the past

The Usborne Guide to Computer Games 1982 is full of fun ways to make traditional video games more exciting and contains some very accurate predictions.
posted by Bravocharlie on Dec 29, 2006 - 14 comments

They were just like the Beatles...

In their day, Trilobyte was at the height of the computer gaming world. Their first title, 7th Guest, made them an instant success, and their follow-ups, 11th Hour and Clandestiny, were equally well-received. But as the saying goes, the bigger they are, the harder they fall. Haunted Glory, from the GameSpot archives, documents the rise and fall of Trilobyte.
posted by ewagoner on Aug 7, 2003 - 18 comments

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