The Most Dangerous Gamer The Atlantic profiles game developer Jon Blow, most famous for creating the acclaimed and philosophical
Braid, now working on "puzzle-exploration" game
The Witness.
Blow aims to make The Witness a groundbreaking piece of interactive art—a sort of Citizen Kane of video games...“Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind.” (
previously,
previously)
posted by shivohum
on Apr 11, 2012 -
74 comments
When will (or will) computer games begin to constitute art? And particularly, highbrow art? I've heard
Myst described as the first
"literary" computer game; I've played a few games with language
well in the foreground, but is there anything out there that truly transcends the basic dorkiness of the medium? I don't imagine
the mainstream industry would be cranking out challenging intellectual fare, but surely it exists somewhere?
posted by scissorfish
on Sep 2, 2001 -
48 comments
If you've ever wanted your first-person shooter to feel a little
less real,
NPRQuake may be just what you need. The
blueprint and
brushstroke versions are nice, but for my money you can't beat
sketchy Quake. Unfortunately, the NPR in the name stands for Non-Photorealistic Rendering, not
that other NPR, so don't expect Robert Siegel or Linda Wertheimer skins any time soon. (via
haddock.org)
posted by jjg
on May 17, 2001 -
4 comments