Reaching for inspiration, Haskel based his first program on the prevailing trend in the video game market: sporty, ping-pong type games popularized by the [Magnavox] Odyssey and Atari's Pong arcade machine. The games made a big impact on Haskel, who vividly recalls the first time he saw the Odyssey in action during a visit to a department store. "I was going to see the furniture department, and there was a little kid playing Odyssey," recalls Haskel. "I sat down and played with him for probably an hour. It was the coolest thing I'd ever seen. I couldn't get that out of my mind."—The Untold Story of the Invention of the Game Cartridge by Benj Edwards of Vintage Computing and Gaming, who started researching the subject after interviewing one of the people involved, Jerry Lawson, in 2009.
Toward the end of 2008 my own sister Christina, who has suffered depression from a young age, experienced a particularly low period. “I began playing Fallout 3 because I needed a distraction. I didn’t think it would help because I was having trouble focusing on anything for very long. I ended up playing it for 14 hours a day for about 3 weeks.” This might be considered unhealthy – some might want to categorise it as “pathological gaming” – but for Christina it was crucial for getting through the day. “It got me out of bed in the morning. Becoming so involved in the storyline and the tasks gave me a reason to keep on going, and it was so far removed from real life that it made me feel better.” -- Over at Rock Paper Shotgun, David Owen takes a look at the link between clinical depression and gaming, if any and if they might help people cope with it.
The Dark Mod, a total conversion for Doom 3 in the spirit of Looking Glass Technology's Thief series, has finally been released after years (and more years) of development and is now available to download.
While it's been noted Obama is the first presidential candidate to run political ads in video games and one of his transition team leaders plays World of Warcraft, there's no real evidence as yet that the coming administration encompasses the gaming experience and mindset. Since future ones undoubtedly will, as video and computer games go mainstream, it's worthwhile to ponder what things would be like if gamers ran the world. (via) [more inside]