Piracy of PC games is nothing new, and has been discussed previously. Due to the high levels of PC game piracy, some development companies have decreased (or eliminated) PC game development, shifting support to console development. But piracy isn't limited to PCs, as modchips and other hacks have allowed users to play pirated and homebrewed games. In the continuing struggle for control, Microsoft banned as many as 1 million modded systems from Xbox Live, resulting in a surge of people reselling Xbox 360s that have been banned from online play (and modders finding a fix for the ban). Some developers have adopted another tactic - increased development of downloadable content (DLC), which has been seen as both good and bad by gamers. John Riccitiello, the head of Electronic Arts, seems to have embraced DLC as a marketing option, in noting that "[people] can steal the disc, but they can't steal the DLC."
Beta-registration has already started for Onlive, a revolutionary cloud-gaming service that promises to put an end to costly PC hardware upgrades, videogame piracy and the entire console industy and game retail sectors. There's just one small problem: it can't possibly work.
Console Portraits: A 40-Year Pictorial History of Gaming. Inventor Ralph Baer designed the first videogame console for the home. In May 1967 he played the first-ever two-player game. "I lost!" Baer notes. At times offensive and controversial, console videogames have survived hard times to remain at the forefront of videogame history, and at times a reflection of ourselves.
Another new console is set to hit the market. That makes PS2, Dolphin, XBox, and now, the INDREMA! Personally, I think this is a bit too modern for current gamer tastes, but the fact that it runs LINUX makes me think they're going for something else. It saddens me to see all the next-gen consoles turning into computers, because nothing beats holding a controller in your hand. *gets misty-eyed*