Ever long to get away from it all? The Hermitary is a web directory for all things hermit-related. Look up local hermits or hermits from lore, literature and history, or discover present-day hermits on the web. [more inside]
How Silence Works: Emailed Conversations With Four Trappist Monks
Proteus is a beautiful game by Ed Key with no goals except admiring natural features and exploring a procedurally generated island [some spoilers in videos], modeled loosely after the open land near Key's parents' home in Cumbria. The game also features "reactively mixed" ambient electronic music (think 'chiptune Boards of Canada') composed by David Kanaga, which changes and shifts according to your physical context. Though only in v0.1, it has already won critical accolades, as well as an award for The Most Amazing Indie Game at A MAZE 2012.