I Was A Teenage Sexist - "Girls – the ones we think of as “cool” – don’t trust other women, women who play by gender “rules” that the rest of us cannot quite understand. The most important things those women can seemingly do are spend money on clothes and appeal to the opposite sex. Meanwhile, we ourselves don’t feel particularly female. We only feel like people. It’s a tough fall. People intuitively detect that attitude, go out of their way to remind you that you’re not fooling anybody. You are a woman, and you will only ever be a woman."
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posted by flex
on Nov 18, 2012 -
83 comments
Let’s play Žižuku! Vaguely similar in theory to the
Postmodern Text Generator, but practiced individually, rather than Markov-chain-generated text. The creator, Julian Baggini, describes Žižuku thus: "The rules are simple: pick on any widely received idea and find the most clever-sounding way to invert it, so as to create a paradox, or at least the semblance of one."
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posted by exlotuseater
on Nov 17, 2012 -
21 comments
Both inside and outside the walls of Facebook, the story of social games has become one of dead geese and golden eggs, flatlined growth, formulaic games and shady practises. Many warned that the sector was slowing down, but sometimes giants need to fall. It needs to get bad enough before people start to really consider what's next... So what comes next?
posted by Artw
on Jul 31, 2012 -
61 comments
Sure you consider yourself a retro 8-bit gaming geek, but have you played Udon Boy in Ramen Land, or Kung Fu Psycho Rider? Don't feel bad, they're from Japanese culture store Meteor's annual
Famicase, an
exhibition of imaginary games.
posted by artifarce
on Jun 5, 2009 -
7 comments
The Wager: "I'll bet you that video games will never become a significant form of cultural discourse the way that novels and film have. I'll bet you that fifty years from now they'll be just as mature and well-respected as comic books are today," posits game designer Steve Gaynor.
Responses and rebuttals.
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posted by Pastabagel
on Feb 19, 2008 -
140 comments
The Dreaded Half Worcester warning: music is just one of the possible vexing configurations
players encounter in
candlepin bowling, a regional variation on traditional bowling that's unique to northern New England and maritime Canada.
Developed in Worcester, MA, around 1880 (warning: more music), the
game is played in
gorgeous antique alleys dotted around New England and Nova Scotia, and features a
4 1/2" wooden or rubber ball, three rolls per frame or "box," and 15 and 3/4" narrow, cylinder-shaped pins that are the devil to knock down -- even though you can use the
dead wood to knock other pins down, a score over 200 is extremely rare.
Find some lanes and
play or just
take the quiz - like so many regional quirks, this one's undergoing
a bit of a revival.
posted by Miko
on Jul 19, 2007 -
55 comments
The Elliot Avedon Museum and Archive of Games. Board games from a thirteenth-century 'Book of Games',
Inuit games,
card games,
row games,
puzzles,
ethnographical papers on games, etc.
A different kind of game at
Streetplay -
stickball,
hopscotch,
galleries, and
street games worldwide.
posted by plep
on Jul 16, 2003 -
2 comments
The Sunday Funday Blues: This is supposed to be on of the worst Nintendo games ever. Heh. No wonder. Yet it seems appropriate. As does Storman' Norman's
Sunday Blues radio programme. What
is it about Sundays anyway? And what's the best way to survive them? What are the local traditions? Here in Portugal, it's the Sunday papers; not going to Church; feeling guilty; drinking too many Bloody Marys; late, enormous lunches; lazy love-making, listening to football on the radio and naps...
posted by MiguelCardoso
on Feb 24, 2002 -
27 comments